Nagaji

Yesmoro Soulsnatcher's page

53 posts. Organized Play character for Saving Cap'n Crunch.


Full Name

Yesmoro Soulsnatcher

Race

HP 19/19 | AC 20/13/17 | F +4, R +3, W +4 | CMD 13 | Init -2 | Perc +7 |

Classes/Levels

Male Nagaji Dual-Cursed Lore Oracle 1/Bloodrager 1

Deity

Apsu

Strength 18
Dexterity 7
Constitution 14
Intelligence 10
Wisdom 12
Charisma 16

About Yesmoro Soulsnatcher

Statistics:
Male Nagaji Oracle (dual-cursed) 1/Bloodrager (rageshaper) 1
LN Medium Humanoid (reptilian)
Init -2; Senses Perception +8
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DEFENSE
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AC 20, touch 13, flat-footed 17 (+6 armor, +3 dex (Charisma), +1 natural)
hp 19 (1d8+1d10+5)
Fort +4, Ref +3, Will +4 (+2 vs. mind-affecting and poison)
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OFFENSE
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Speed 40 ft. (30 in armor)

Melee Mwk Greataxe +6 (1d12+6/9 raging/x3), 2 claws +5 (1d6+4) (bloodrage only)

Ranged Sling -1 (1d4+4)
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STATISTICS
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Str 18, Dex 7, Con 14, Int 10, Wis 12, Cha 16
Base Atk +1; CMB +5; CMD 13
Traits Magical Knack, Indomitable Faith
Feats Extra Revelation
Skills Climb +8*, Diplomacy +7, Handle Animal +7, Intimidate +7, Knowledge (arcana) +5, Perception +7, Spellcraft +4
ACP -2

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common, Draconic, Infernal

Special Abilities:

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SPECIAL ABILITIES
Resistant, Armored Scales, Serpent's Sense, Oracle's Curse (Haunted, Tongues), Revelations (Sidestep Secret, Misfortune), Bloodrage 6 rounds/day, Claws
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Spells:

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Spells
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CL 2nd
0th (no limit)
Guidance, Detect Magic, Create Water, Light, Ghost Sound, Mage Hand
1st (5/day)
Cure Light Wounds, Protection from Evil, Shield of Faith

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-23 lb. Medium 24-36 lb. Heavy 47-70 lb.
Current Load Carried 0 lb.
Money 0 GP 0 SP 0 CP