Mistress Kayltanya

Yenli's page

86 posts. Organized Play character for Lecky.


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Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

Reboot as in we can change characters?

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"Rats, undead then goblins. It's like a zoo down here. I wonder what's next,"

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"Lead the way,"

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"Lead the way," says Yenli as she stands up and gathers her belongings.

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"I'd say let's setup watch in pairs. I've had plenty of rest so I cant take watch."

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

Perception: 1d20 + 2 - 10 ⇒ (20) + 2 - 10 = 12

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

Yenli will take the last.

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

1d6 ⇒ 2

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

Draconic:
"What do you have there Meepo?"

"Shall we open it and check?"

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"Here let me take a look,"

Knowledge Arcana: 1d20 + 1 ⇒ (8) + 1 = 9

"I think we should get going, this room is just full of undeath. It gives me a weird feeling."

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"Are you good to go Meepo?"

Yenli checks the altar and the sarcopaghi for any useful items, after that she turns to Meepo,

"Lead the way, more careful this time,"

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

-2 to whatever I choose, AC, skill or ability check, saves, or attack rolls. This time I chose AC. Even if you made the save, they still get afflicted by it for 1 round, unless I cackle and extend that to another round.

"What could that be?"

Knowledge Nature: 1d20 + 5 ⇒ (1) + 5 = 6

-------------
Round 2
-------------

While seeing the 2nd rat to crumble under her curses Yenli decides to curse the 3rd rat.

Evil Eye (AC) - 3rd rat

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

Checking in!

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

Evil Eye (AC) on the first rat in range would be Yenli's surprise round action.

Round 1

Another Evil Eye on the same rat if it makes it save, if it does not then Evil Eye on the second closest rat.

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

Initiative: 1d20 + 8 ⇒ (4) + 8 = 12

Yenli will Evil Eye (AC) the first rat that will get inside the reach of the fighters.

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"I think everyone is alright, we can let the vermins come at us," after a brief pause, [/b]"in moderation."[/b]

Yenli will cast Dancing Lights to provide a decent light source.

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"Closing those doors would be a great idea. We don't want to be rat food here,"

Yenli will retreat according to Mel's plan and will ready an attack in case a rat gets close.

Melee Attack: 1d20 - 1 ⇒ (15) - 1 = 14
Damage: 1d4 - 1 ⇒ (3) - 1 = 2

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

Nope I don't think we even tried shutting the door as 4 skeletons fell during the 1st round or something. Well the GM could decide that you bit your massive tongue and you won't be able to talk for 1 hour lol. With all these ideas in mind, people will be constantly dying in my campaigns lol

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

Yea that was the plan but you said pending my actions so I thought I have a round of actions still.

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

Yenli's action for round 3 is casting cure light wound for Mel?

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

For some reason I can't access the map, would I be able to move to Mel and cast a cure light wounds?

"Rise up cleric, the battle is not over yet!"

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

And please don't give the GM anymore ideas like that lol!

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

These are mindless creatures, I have a feeling they won't stop following us unless something gets its attention."

Yenli will put on her mask, and attempt to demoralize the skeleton that is closer to her.

Demoralize: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 with mask on.
The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC.

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

Round 1

"We need to send these bones back to where they belong. Curse this foul magic!"

Yenli will Evil Eye (AC) the skeleton S'Koth attacked.

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"I kind of had a feeling somebody was waiting for us, but I've never pictured it to be like this."

Knowledge Arcana: 1d20 + 1 ⇒ (18) + 1 = 19

"What in the world are those??!!"

Will: 1d20 + 3 ⇒ (14) + 3 = 17
Init: 1d20 + 8 ⇒ (5) + 8 = 13

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"Carefu.. Oh well, did you find anything useful?"

Upon carefully looking at her surroundings Yenli begins to wonder,

"This candle must be magical to withstand the ages or someone recently opened this chamber and paid their respects."

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

I'm in PST. My schedule is really weird, I work graveyards too.

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

I don't mind. =)

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

Sorry, I read the translation and told my party what it means in common.

"I have a way to make fire, I have a few torches to spare too."

In case Meepo didn't react to what I said then:

"Rifiki, care to help me check the door? Maybe we can find something that we should place the fire or traces of fluid that we need to light up."

Perception: 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"Let me take a look at it Rifiki.", Yenli pauses for a brief moment after reading the translation.

"Let there be fire it says. Can anyone cast a fire spell? If not maybe we can light it up with a torch perhaps? Or maybe S'koth can breathe fire!?"

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"By the blood of the righteous, and a show of faith, call forth and open the way."

"Is the other door locked? I wonder what it means."

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

My bad, for some reason I always think that everytime I talk to Meepo, it's assumed as draconic. I will spoiler it next time.

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"Meepo! Stay with me, until we know that it's clear then you can take lead again ok? Everytime we enter an area that you don't know, you let us open the door, got it?"

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

Meepo's lair is the sneaky route, which the former adventurers took and they got caught or killed lol

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

I guess we follow the path through Meepo's lair.

"Meepo, tell us if there's something unusual in your lair. It could be a trap set by those goblins."

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

At first I want the sneaky path so we don't barge into a room full of baddies but Meepo said that Calcryx is against it and it's stupid, plus the fact that they took that route and perished. So why still go that way if we know for sure that taking that route provides no advantage, might as well take them head on but with more caution and battle ready. Just a little change of mind lol.

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

Draconic:
So they got in trouble for taking the long way? Even Calcryx thought they're all stupid, then why are we taking that long way?

Yenli is currently confused with what Meepo just said.

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"If we take them head on then I'm afraid we could get outnumbered, compared if we take them in a more subtle way."

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"Ah where are my manners? My name is Yenli, I am here to help a neighboring town find someone of their own. I also heard a rumor, that something only heard from legends, can be found here, as a scholar I can't help it but I want to see it for myself. I have no intentions or desire to anger the ones residing in here." and with a slight bow she moves backward a little bit behind S'koth.

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

Where do you guys get the draconic translator lol! Yea I just forgot to say thay it's supposed to be in draconic.

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

Yenli prepared for this scuffle, silently casts Dancing Lights around S'koth making him more intimidating.

She approaches S'koth and, "Master, they are just protecting themselves and their tribe. They are more than likely surprised to see you here too." as she gives S'koth a bow showing the kobolds that S'koth is of high importance or stature. "At ease, we are not here to hurt or kill you. We are here to help Meepo look for Calcryx. Is there any problem with that?"

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"Well that sounds like we are all in agreement, but let's take it with a little precaution. Just like S'koth said, they're liars. Who knows if he keeps his promise after we help them. So whatever we do, let's always be a step ahead, hope you catch my drift."

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"You maybe right Rifiki, but the creature promised us "safe passage" if we help it's master. A passage that we are not sure where it leads but if that creature knows it's ways around here then it could be helpful. I'm also curious if it really is a dragon. Oh and thank you Mel, I will also take my share of the treasure."

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

Got it.

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"Good plan S'koth, everybody on the same boat with us?

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"I don't know S'koth but look at me! I'm so fragile that you can break me into pieces! Sooo... I would take all the advantages I could take before combat and just be the woman behind it all kind of thing."

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"It would be a big advantage if they won't know what hit them." as Yenli turns to S'koth and says "Go ahead and check it, based on your observations of it's story then act like you're it's savior or oppressor, the choice I leave it upon your wise judgement."

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"I don't think their leader whoever it is bathes in it, although I would vote for us poisoning it if we have the means to do so."

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

Yenli will move at the back.

"You'll never know what will come out so might as well be prepared." as she dons on her tiki mask.

Grand Lodge

HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft

"Did you bring any lockpicks Rifiki? Maybe you can try to pick it?"

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