HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft
-2 to whatever I choose, AC, skill or ability check, saves, or attack rolls. This time I chose AC. Even if you made the save, they still get afflicted by it for 1 round, unless I cackle and extend that to another round. "What could that be?" Knowledge Nature: 1d20 + 5 ⇒ (1) + 5 = 6 -------------
While seeing the 2nd rat to crumble under her curses Yenli decides to curse the 3rd rat. Evil Eye (AC) - 3rd rat
HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft
"Closing those doors would be a great idea. We don't want to be rat food here," Yenli will retreat according to Mel's plan and will ready an attack in case a rat gets close. Melee Attack: 1d20 - 1 ⇒ (15) - 1 = 14
HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft
Nope I don't think we even tried shutting the door as 4 skeletons fell during the 1st round or something. Well the GM could decide that you bit your massive tongue and you won't be able to talk for 1 hour lol. With all these ideas in mind, people will be constantly dying in my campaigns lol
HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft
These are mindless creatures, I have a feeling they won't stop following us unless something gets its attention." Yenli will put on her mask, and attempt to demoralize the skeleton that is closer to her. Demoralize: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 with mask on.
HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft
"I kind of had a feeling somebody was waiting for us, but I've never pictured it to be like this." Knowledge Arcana: 1d20 + 1 ⇒ (18) + 1 = 19 "What in the world are those??!!" Will: 1d20 + 3 ⇒ (14) + 3 = 17
HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft
"Carefu.. Oh well, did you find anything useful?" Upon carefully looking at her surroundings Yenli begins to wonder, "This candle must be magical to withstand the ages or someone recently opened this chamber and paid their respects."
HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft
Sorry, I read the translation and told my party what it means in common. "I have a way to make fire, I have a few torches to spare too." In case Meepo didn't react to what I said then: "Rifiki, care to help me check the door? Maybe we can find something that we should place the fire or traces of fluid that we need to light up." Perception: 1d20 + 2 ⇒ (18) + 2 = 20
HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft
"Let me take a look at it Rifiki.", Yenli pauses for a brief moment after reading the translation. "Let there be fire it says. Can anyone cast a fire spell? If not maybe we can light it up with a torch perhaps? Or maybe S'koth can breathe fire!?"
HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft
At first I want the sneaky path so we don't barge into a room full of baddies but Meepo said that Calcryx is against it and it's stupid, plus the fact that they took that route and perished. So why still go that way if we know for sure that taking that route provides no advantage, might as well take them head on but with more caution and battle ready. Just a little change of mind lol.
HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft
"Ah where are my manners? My name is Yenli, I am here to help a neighboring town find someone of their own. I also heard a rumor, that something only heard from legends, can be found here, as a scholar I can't help it but I want to see it for myself. I have no intentions or desire to anger the ones residing in here." and with a slight bow she moves backward a little bit behind S'koth.
HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft
Yenli prepared for this scuffle, silently casts Dancing Lights around S'koth making him more intimidating. She approaches S'koth and, "Master, they are just protecting themselves and their tribe. They are more than likely surprised to see you here too." as she gives S'koth a bow showing the kobolds that S'koth is of high importance or stature. "At ease, we are not here to hurt or kill you. We are here to help Meepo look for Calcryx. Is there any problem with that?"
HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft
"Well that sounds like we are all in agreement, but let's take it with a little precaution. Just like S'koth said, they're liars. Who knows if he keeps his promise after we help them. So whatever we do, let's always be a step ahead, hope you catch my drift."
HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft
"You maybe right Rifiki, but the creature promised us "safe passage" if we help it's master. A passage that we are not sure where it leads but if that creature knows it's ways around here then it could be helpful. I'm also curious if it really is a dragon. Oh and thank you Mel, I will also take my share of the treasure."
HP 10/10; AC 13/ T 12/ FF 11; Init +8; Per +2; F +4/ R +2/ W +3; CMB -1; CMD 11; Speed 30ft
"It would be a big advantage if they won't know what hit them." as Yenli turns to S'koth and says "Go ahead and check it, based on your observations of it's story then act like you're it's savior or oppressor, the choice I leave it upon your wise judgement."
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