Orc Barbarian (Titan Mauler) 2 Fighter 1
CN Medium Humanoid (orc)
Init +3; Senses darkvision; Perception +5
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Defense
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AC 16, touch 12, flat-footed 13 (+4 armor, +3 Dex, +1 deflection)
hp 44 (2d12+1d10+15)
Fort +10, Ref +3, Will +1
Defensive Abilities ferocity
Weakness light sensitivity
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Offense
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Speed 20 ft.
Melee Masterwork Greataxe +4 (1d12+9/x3) and
. . Masterwork Greatsword +4 (2d6+8/19-20/x2)
Special Attacks rage (11 rounds/day)
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Statistics
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Str 25, Dex 16, Con 20, Int 11, Wis 8, Cha 12
Base Atk +3; CMB +10; CMD 22
Feats Double Slice, Power Attack -1/+2, Two-weapon Fighting
Skills Acrobatics +6 (+2 jump), Climb +4, Escape Artist +0, Fly +0, Intimidate +7, Perception +5, Ride +0, Stealth +0, Survival +5 (+7 to avoid becoming lost when using this.), Swim +4
Languages Common, Orc
SQ big game hunter, jotungrip, rage powers (guarded life)
Other Gear Hide armor, Masterwork Greataxe, Masterwork Greatsword, Ring of protection +1, Backpack, masterwork (empty), Bedroll, Compass, Everburning torch, Flint and steel, Grappling hook, Spider's silk rope, Tent, small, Trail rations (10), Waterskin, 361 GP, 9 SP
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Special Abilities
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Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs foes larger than self.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Ferocity (Ex) Fight without penalty even while disabled or dying.
Guarded Life (2 hp) (Ex) If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.
Jotungrip (Ex) Wield 2 handed weapon of appropriate size in 1 hand, but take -2 penalty.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (11 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Stats with out rage:
Orc Barbarian (Titan Mauler) 2 Fighter 1
CN Medium Humanoid (orc)
Init +3; Senses darkvision; Perception +5
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection)
hp 38 (2d12+1d10+9)
Fort +8, Ref +3, Will -1
Defensive Abilities ferocity
Weakness light sensitivity
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Offense
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Speed 20 ft.
Melee Masterwork Greataxe +2 (1d12+7/x3) and
. . Masterwork Greatsword +2 (2d6+6/19-20/x2)
Special Attacks rage (9 rounds/day)
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Statistics
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Str 21, Dex 16, Con 16, Int 11, Wis 8, Cha 12
Base Atk +3; CMB +8; CMD 22
Feats Double Slice, Power Attack -1/+2, Two-weapon Fighting
Skills Acrobatics +6 (+2 jump), Climb +2, Escape Artist +0, Fly +0, Intimidate +7, Perception +5, Ride +0, Stealth +0, Survival +5 (+7 to avoid becoming lost when using this.), Swim +2
Languages Common, Orc
SQ big game hunter, jotungrip, rage powers (guarded life)
Other Gear Hide armor, Masterwork Greataxe, Masterwork Greatsword, Ring of protection +1, Backpack, masterwork (empty), Bedroll, Compass, Everburning torch, Flint and steel, Grappling hook, Spider's silk rope, Tent, small, Trail rations (10), Waterskin, 361 GP, 9 SP
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Special Abilities
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Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs foes larger than self.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Ferocity (Ex) Fight without penalty even while disabled or dying.
Guarded Life (2 hp) (Ex) If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.
Jotungrip (Ex) Wield 2 handed weapon of appropriate size in 1 hand, but take -2 penalty.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.