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HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() I don't at all mind donating, I just do not have much, and I do not believe we can donate PP. This character is pretty under wealth do to being so old, and a few oddball purchases. ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() I can throw in a bit over 900GP. More if we can use money from this. Your numbers seem off, unless I missed something. Alternatively, I could prepare and cast the Restorations myself, which would knock it down to a total of 2,000GP plus Raise Dead. So 5,450 = 2,000 = 7,450 7,450 / 5 = 1,490 (rather than 1,602GP apiece, not 1,350) Split 5 ways: Raise Dead for 16PP and Restorations /5 = 400gp each
Anyway we do it, I think the cheapest, most beneficial way to handle it is to have me prepare the two Restorations, which can not be done within a 1 week period anyway, so has to be handled off screen completely. this will drop 2,560 to 2,000, by cutting out the cost of hiring a caster. If I would have leveled here, we could have done the same for Raise Dead, but, the cost of a scroll is higher than hiring someone else, so we are out of luck on that part. ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() I'll start to scooch my way into the room, hoping to help both Mohok and the Physician out in different ways. Converting Dispel Magic to Cure Mod on Physician: 2d8 + 8 ⇒ (8, 4) + 8 = 20 AoO if needed later: Longspear: 1d20 + 9 ⇒ (13) + 9 = 22 Damage: 2d6 + 5 ⇒ (5, 1) + 5 = 11 ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() Sorry, I was not able to get online the past 2 days, and this is my first chance. I have about 20 posts to catch up on, and I'll post again within the hour, I hope. @DM, My plan was to Fly at ground level, but because I move so fast, but need to stay within about 50ft of my Summon Monster Hound Archon, I am purposefully trying to not move too far. ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() Continue to fly just off the ground, I'll ask the Hound Archon to move as close as possible <Double Move> while I stay close, making sure not to break the spell's limitations. I believe the original Survival check is good for 1 hour of tracking. But, if not: Survival (with Scent and Detect Evil): 1d20 + 14 ⇒ (14) + 14 = 28 "We are getting close! Kryssa! Say something! We are coming for you!" Notes: Blessing of Fervor, Fly, Hound Archon.
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HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() I'll cast Blessing of Fervor, hitting myself, the Hound Archon, and The Physician, as well as any other allies in range. Both I and the Hound Archon take the +30ft speed boost, (putting me at 60ft or 90ft flight and the Hound Archon at 70ft). I'll then Fly at ground level 90ft while he continues to track and double move at normal speed. "Kryssa! We are coming. Can you give us a sign. SAY SOMETHIN'!"
Hound Archon:
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HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() Thanks, it's really bugging me that I'm so likely to die, but need to find and save my friend asap. It's worth it mind you, but still, stopping too long might mean a coup des gras leading to harpy having a full belly. ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() GM Bold Strider wrote:
Oh, sorry I wasn't tracking that. I thought we where in a small abandon town/chapel and the forest was much further away. Instead, I'll Sacred Summons, Summon Good Monster a Summon Monster 4 Hound Archon pulling one of the arrows from my body, and ask it "A friend is in great trouble," point in the general direction, "Can you help us find her, friend? Both of us begin to move forward slowly, tracking the best we can. I'll move with him, drawing Gamin the Reforged. Survival Hound Archon (normal speed): 1d20 + 14 - 5 ⇒ (16) + 14 - 5 = 25 If only Kryssa had given into my wily charms, I might have something of hers to use to find her. . . ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() This time, I'll do the above action, with Haste, Flying 90ft closer to the Harpy and Kryssa, and cast Burst of Radiance, trying to hit both of them. "Kryssa!!!" as he moves foreward. "Kryssa, just give into it, don't avoid the light." Refl DC 15:
Blinded or Dazzled for 1d4 ⇒ 2 Rounds. plus Damage against Evil Only, no Save: 5d4 ⇒ (1, 3, 3, 1, 3) = 11 ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() If I can see Kryssa and the Harpy near her, I'll Fly 60ft closer on ground level, and cast Burst of Radiance, trying to hit both of them. "Kryssa!!!" as he moves foreward. "Kryssa, just give into it, don't avoid the light." Refl DC 15:
Blinded or Dazzled for 1d4 ⇒ 3 Rounds. plus Damage against Evil Only, no Save: 5d4 ⇒ (2, 1, 3, 3, 3) = 12 ------------------- If I can't see them, I'll stand and instead spontaneous convert Dispel Magic to a Cure spell and heal myself.
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HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() On my last turn, I'll fly up 5 ft, returning to normal size, and then move over towards Kryssa, casting a Immediate Action Liberating Command on Pai, allowing them another free Escape Artist Check (if it's allowed for the spell effect in question) with a free extra +16 to the check. ----------------------------- Round 3 I'll Fly out the building ascending as far as I need to, to get in between the two and attack, out for blood. Longspear vs Red: 1d20 + 14 ⇒ (9) + 14 = 23
Move Action Fly Move (Haste)
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HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() Fighting against the vines, I'll put all my effort into it.
Sorry, it's a bit hard to follow being deployed. I'm trying. Is it possible to use my Free Reroll on Dr. Zephyrus's prior Saves, seeing maybe there is the slightest chance at saving him. I'm sorry, I honestly didn't see or I would have healed instead. ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() My Domain ability allows me to use a Free Action Enlarge Person like ability, but it only lasts for 1 Round. Sorry, I'll try to be more clear next time. I wasn't certain who all needed a Save. Sorry. I see the marking o the map now though. ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() I'm large and have Reach, so should be able to hit 20ft away. If not, next round I'll cast Fly, if so, I'll continue to attack, continuing to remain enlarged. Longspear: 1d20 + 14 ⇒ (7) + 14 = 21
Longspear: 1d20 + 9 ⇒ (11) + 9 = 20
AoO if needed: Longspear: 1d20 + 14 ⇒ (1) + 14 = 15
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HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() Yanos wrote:
With increased speed, I'll attempt to leap over some of the refuse throughout the temple, growing large at just the last moment before thrusting my spear forward at the nearest harpy. Acrobatics: 1d20 + 15 ⇒ (6) + 15 = 21 Longspear vs Green: 1d20 + 12 ⇒ (5) + 12 = 17
AoO if needed: Longspear: 1d20 + 12 ⇒ (3) + 12 = 15 Damage: 2d6 + 8 ⇒ (6, 4) + 8 = 18 ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() Just in case it's needed. If you'd rather roll for us, that's fine with me. Just trying to be proactive. Yanos Will vs Hearing: 1d20 + 11 ⇒ (12) + 11 = 23
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HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() I'll also purchase some Ear Plugs, and wear them as we begin to enter the old temple. Inside, I'll grab my spear, and advance cautiously, trying to leap over some of the obstacles as swiftly and silently as I can. Prior to entering, I'll cast Barkskin on Mohok (+3 Nat Armor, 1 hour), and Bull's Strength on myself. Perception: 1d20 + 16 ⇒ (4) + 16 = 20
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HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() I've reached my final destination in deployment, so I should be able to post again. So far, everything is safe. I'll try to read over the last page of posts and get something in as soon as I can. ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() Waiting until the other bind him if they want to, I'll channel to heal again, "Here, I'll wrap the blade and put it away in my magic bag. It should b safe that way." Channel to heal: 4d6 ⇒ (1, 5, 5, 1) = 12
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HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() Moving to the corner of the room, I'll grow large once more, grasping my longspear tightly, but then call on the divine healing energies through my holy tattoo, filling the room for a brief moment with a gentle, serene mist, healing the wounds of all. including the enemy Channel to Heal Living: 4d6 ⇒ (2, 5, 5, 6) = 18 ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() Mohok wrote: On the question of Magic Circle against Evil - Yanos could cast it on himself or any of us within 10' of Parke and it would have the same effect, right? He doesn't have to do a touch attack or provoke an AoO at all, I don't think. True, but because it's a are centered on the target, if it did work, I didn't want him to accidentally step aside and out of the area. :P ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() Not normally, but it's also a bit of a weird case. So, normally Touch spells do not provoke, but that also normally assumes that the Touch spell is either against someone no resisting (such as a cure spell vs an friend), or that the spell itself is the weapon, (such as a shocking grasp). In this case, it's reasonable to say it might, and I'd be ok with it either way. Also, I just noticed. Why the bloody *&^%*(^% <bleep bleep bleep> am I showing up as Grand Lodge. SHADOW LODGE FOR LIFE!!!! ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() I'll cast Magic Circle vs Evil, then move up and try to touch Parke, possibly taking a hit myself for my troubles. Touch Attack: 1d20 + 13 ⇒ (2) + 13 = 15 ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() Also, just wanted to check. Have we rested yet? The reason I ask is I had previously cast Magic Circle vs Evil which lasts 80 mins. If we sort of went straight from the last fight to here, it should still be up, and if so, that should protect him from what I think just happened. If we did rest, I'm probably going to try that next. ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() I'll cast Magic Circle vs Evil, targetting whoever would offer the best area to include us all, while the Lantern Archon floats over to help The Prof out. Aid (Temp HP): 1d8 + 3 ⇒ (4) + 3 = 7 -Posted with Wayfinder ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() The Lantern Archon slams it's body of light into Mohok, imparting a small measure of "healing", but also teaching him a few tricks with the blade from the heavenly realms <casting Aid>, . . . Temp HP, +1 Morale on Attack and Save vs Fear: 1d8 + 3 ⇒ (5) + 3 = 8 . . . while Yanos closes his eyes, focusing his will on the deeper mysteries of existence, and calls on the inner power <casting Blessing of Fervor> to reach out and empower the group. Taking +2 AC this round. Party: Each round you can pick one of the following options:
•Increase its speed by 30 feet. •Stand up as a swift action without provoking an attack of opportunity. •Make one extra attack as part of a full attack action, using its highest base attack bonus. •Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. •Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell. ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() Scroll of Cure Moderate Wounds offensively? The main issue is, I don't believe your bombs would count as magic vs Incorporeal, which may mean you can't even target her. Not sure, honestly, but even if so, I believe she ignores all the extra damage you normally would do for being Incorporeal and automatically takes half damage before saves. I could totally be wrong, though, and I honestly don't know. How many "trees" do we see? @Party if you can, try to leave one of them intact. It might be awesome to actually be able to use this spell for the first time ever. :P If not, no big deal. ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() Fort: 1d20 + 9 ⇒ (11) + 9 = 20 Taking a small step back, "Very well, spirit-witch, . . ." I'll egin to Sacred Summon Monster 3 a Lantern Archon to appear right next to me and fire off two beams of pure holy energy. Ranged Touch: 1d20 + 3 ⇒ (10) + 3 = 13
Ranged Touch: 1d20 + 3 ⇒ (10) + 3 = 13
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HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() Rising to stand, and holding out a hand to offer peace. "Wait, spirit. We did not slay you. We are not the Harpy. We would kill her though. Help us, and we will help you." Diplomacy: 1d20 + 9 ⇒ (17) + 9 = 26 My armor is also light, so could sleep in it. Not sure just how great it would be against a Ghost, though. ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() After making certain to destroy the dark shrine, as well as any unholy symbols, Yanos will offer a few humble prayers to drive what taint might still remain from the land. Afterwards, he suddenly shifts back to his normal appearance, the pitchfork returning to a well cared for, though well used Longspear. Taking out a small knife, he carves another notch into the shaft, just below what seems to be some Celestial glyphs Celestial: .
"Witch" Either way, he is no stranger to such accommodations, "It builds character" and "It's a simple test of one's mettle. Not even a hard one. . .", but is willing to do whichever the rest decide, (which sounds like making camp on land). "I promise you youngsters, I've an excellent pilot." If we have a chance to rest, I'll reprepare my spells, but, fill in a 4th Level spell with Summon Monster 4 (previously Level 1-4 had one slot unused). ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() Returning to his normal size for a moment, "Here, take her magic implemets, and bind her, and if she can be saved, against my better judgement, Ill heal her." I have a Wand of CLWs and rope, but I want to wait until spell components are removed, is she has any. Assuming sha not dead, dead. :P CLW: 1d8 + 1 ⇒ (5) + 1 = 6 ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() DM: Also, would it be possible to include a link to the map under your DM Alias. It makes it a lot easier to check it from phones without scrolling all the way to the top of the page. :) ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() Seeing her reform once more, Yanos grasps his spear tight and rushes at her, but just before hitting here, grows much, much larger. Inspired Large Charge: 1d20 + 15 ⇒ (10) + 15 = 25
My Domain allows me to utilize Enlarge Person as a Free Action, but only lasts 1 round. ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() Kryssa Lightbinder wrote: Yanos just makes everything overly complicated. :) Gives Kryssa a kicked puppy look, then eyes drift down to her lower half, and he remembers the devious plan he has in mind. Just for the record, we have sort of a running joke from way back of me getting her chaps dirty. Last I recall, they where red dragon scale chaps. ![]()
HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
![]() I wasn't sure what spell it was, (or even if it was actually a spell, it could be a EX or SU ability), so I had to keep it a bit vague. I also, out of character, was not sure if she cast it on herself (as the target), a point in space, or the like, but I imagine we would have seen that in the game.
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