|6 people marked this as FAQ candidate.|
So, this has come up multiple times in the past, ultimately leading to an official FAQ that partially did not actually answer the main question, FOUND HERE, as well as I'm certain many others on the or similar topics.
The FAQ itself is FOUND HERE
Unchained Rogue Finesse Training: When I'm replacing Strength for Dexterity, what happens with a one-handed weapon? What about an off-hand weapon?
With a two-handed weapon, you add 1-1/2 times your Dexterity bonus on damage rolls, and with an off-hand weapon, you add half your Dexterity bonus on damage rolls. As per the ability's text, if an effect would prevent you from adding your Strength modifier on damage rolls, you don't add your Dexterity modifier. However, any other effects that would increase the multiplier to your Strength bonus on damage rolls (such as the two-handed fighter archetype's overhand chop) do not affect your Dexterity bonus on damage rolls.
Like most FAQs, the underlying point is that the ruling or clarification is only speaking about the specific example that it details, which in this case is the Unchained Rogue's Finesse Training.
What it states is that the Unchained Rogue, and specifically the Finesse Training ability that allows them to utilize Dexterity for Damage with certain weapons instead of their Strength is essentially treated just like Strength would be in regards to fighting with a two-handed weapon or an "off-handed" weapon.
How does this work for anyone else that is not specifically an Unchained Rogue and somehow gets the ability to use Dexterity, (or any other Ability Score) in place of Strength, when they wield a suitable two-handed weapon, for instance an Elven Curve Blade or Aldori Dueling Sword?
The normal, "general" rule, as far as I know, is that when you replace an Ability Score/Modifier for another, the aspects that normally only apply to the original Ability Score do not apply to the new one. So, for instance, if there where an ability to use Wisdom for Damage instead of Strength, one would not benefit from Wisdom modifier x1.5 for using a two-handed weapon as Strength does.
One-Handed: A one-handed weapon can be used in either the primary hand or the off hand. Add the wielder's Strength bonus to damage rolls for melee attacks with a one-handed weapon if it's used in the primary hand, or 1/2 his Strength bonus if it's used in the off hand. If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 times the character's Strength bonus to damage rolls.
Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon.
The Unchained Rogue Class Feature is an exception.
To complicate matters, (or in all reality, likely the main corner case), might be:
An Aldori swordlord can add his Dexterity bonus (if any) on damage rolls made with an Aldori dueling sword instead of his Strength bonus. This bonus on damage rolls applies whether the swordlord is wielding an Aldori dueling sword one-handed or twohanded, though the swordlord does not apply 1-1/2 times his Dexterity bonus on damage rolls while fighting two-handed. An Aldori swordlord cannot use this ability if he is wielding a shield or an off-hand weapon, including armor spikes, unarmed strikes, or natural weapons.
The most current version of the same weapon does not include that bolded line, which could be intended because of;
1.) the normal rule is that Dex does not benefit from the "Str and a half" rule, and so there is no need to repeat the obvious.
2.) that this was a purposeful change meant to set a new precedence, and it was left out as an indication that now doing "Dex and a half" is intended.
In most other cases, it is a non-issue, either specifically requiring the weapon to be wielded in one hand or to be a Light weapon, which does not benefit from the normal "Str and a Half".
Light: A light weapon is used in one hand. It is easier to use in one's off hand than a one-handed weapon is, and can be used while grappling (see Combat). Add the wielder's Strength modifier to damage rolls for melee attacks with a light weapon if it's used in the primary hand, or half the wielder's Strength bonus if it's used in the off hand. Using two hands to wield a light weapon gives no advantage on damage; the Strength bonus applies as though the weapon were held in the wielder's primary hand only.
To summarize, was the initial FAQ meant to:A.) Speak only about the Unchained Rogue, but not other options?
B.) Meant to apply to any ability that uses Dex rather than Str for bonus Damage?
C.) Apply to any Class Feature or Option that changes one Ability Score used for another?
D.) Other/None of the Above?