Human (Kellid) He/Him
Status:
HP: 147/147 AC: 29 (t15, f25) (included: +5 barkskin) CMD: 33 Hero Points: 3
Weapon Equipped = Chainsaw (10m) Conditions = Heroism (+2, 160m), Darkvision (60m), Barkskin (60m), Resist Fire (20, 16m), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 13/8/3 BAB +6 Str +1 magic +1 focus (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 13/8/3 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 13/8/3 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 13/8/3 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (white) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Yambul takes no prisoners, he studies his opponent, and swings!
Chainsaw: 1d20 + 12 + 5 ⇒ (14) + 12 + 5 = 31 (hero, studied)
Chainsaw: 1d20 + 7 + 5 ⇒ (5) + 7 + 5 = 17 (hero, studied)
He cocks his eyebrow at Zzvkgrogk as he swings.
Human (Kellid) He/Him
Status:
HP: 147/147 AC: 29 (t15, f25) (included: +5 barkskin) CMD: 33 Hero Points: 3
Weapon Equipped = Chainsaw (10m) Conditions = Heroism (+2, 160m), Darkvision (60m), Barkskin (60m), Resist Fire (20, 16m), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 13/8/3 BAB +6 Str +1 magic +1 focus (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 13/8/3 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 13/8/3 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 13/8/3 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (yellow) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Yambul swiftly studies red, and attempts to end him.
Chainsaw: 1d20 + 12 + 5 ⇒ (1) + 12 + 5 = 18 (hero, studied)
Chainsaw: 1d20 + 7 + 5 ⇒ (4) + 7 + 5 = 16 (hero, studied)
He then 5’ steps toward the newcomer, mindful to stay out of the way of the ranged warriors in the party.
Human (Kellid) He/Him
Status:
HP: 147/147 AC: 29 (t15, f25) (included: +5 barkskin) CMD: 33 Hero Points: 3
Weapon Equipped = Chainsaw (10m) Conditions = Heroism (+2, 160m), Darkvision (60m), Barkskin (60m), Resist Fire (20, 16m), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 13/8/3 BAB +6 Str +1 magic +1 focus (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 13/8/3 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 13/8/3 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 13/8/3 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (yellow) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Yambul swiftly studies yellow before rushing in and stabbing at him with his chainsaw.
Human (Kellid) He/Him
Zzvkgrogk III wrote: ”Can you believe that jerk leaving his brother for dead?!” "Yeah, he left his brother to die. Evil, evil, evil." Yambul packs away the loot as the smart-folk investigate the room and windows. He puts the two Cure Serious Wounds potions in handy spots... Rūha wrote: "Luckily the alarm has not yet been raised." When it's explained to him that the halfling fled the room, Yambul shakes his head. "Even if the little guy left the complex, it's only a matter of time before our Swath of Destruction® is detected. The complex will be on us soon enough." "Where to next? We should move quickly. How do we get to the myrmidons? The lift? Or room by room?"
Human (Kellid) He/Him
Status:
HP: 147/147 AC: 29 (t15, f25) (included: +5 barkskin) CMD: 33 Hero Points: 3
Weapon Equipped = Chainsaw (10m) Conditions = Heroism (+2, 170m), Darkvision (70m), Barkskin (60m), Resist Fire (20, 20m), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 13/8/3 BAB +6 Str +1 magic +1 focus (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 13/8/3 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 13/8/3 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 13/8/3 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (green) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Though there’s no good reason, against a blind opponent, Yambul steps into flank with Rüha as his chainsaw sings! He studies his now visible foe, ”Thanks Rhoreen!”, and swings for the soft bits. Chainsaw: 1d20 + 21 + 7 ⇒ (3) + 21 + 7 = 31 (hero, studied, flank)
Chainsaw: 1d20 + 12 + 7 ⇒ (12) + 12 + 7 = 31 (hero, studied, flank)
Chainsaw: 1d20 + 7 + 7 ⇒ (10) + 7 + 7 = 24 (hero, studied, flank)
”Take that you bastard.” Yambul quips.
Human (Kellid) He/Him
Status:
HP: 147/147 AC: 29 (t15, f25) (included: +5 barkskin) CMD: 33 Hero Points: 3
Weapon Equipped = Chainsaw (10m) Conditions = Heroism (+2, 170m), Darkvision (70m), Barkskin (60m), Resist Fire (20, 20m), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 13/8/3 BAB +6 Str +1 magic +1 focus (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 13/8/3 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 13/8/3 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 13/8/3 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (green) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - GM Rutseg wrote: "No way you are a member of the mighty Technic League" "He smells more like the Kellid rabble who is revolting at the city, Brekk" Yambul checks his pits, grinning, ”Hey, I washed!” Oof. Best wash again. Yambul can’t see them, and so can’t study them, so he just goes in swinging where Zzvkgrogk points. If one is glitter dusted, he’ll gain +3 to hit and damage from studying, and no miss chance. :) Chainsaw: 1d20 + 21 + 2 ⇒ (16) + 21 + 2 = 39 (hero) Miss: 1d100 ⇒ 81
Human (Kellid) He/Him
If Zzvkgrogk and Rhoreen speak in small words, and Yambul is made to understand, he shakes his head. "I don't want to risk explosion. Let's just leave it alone for now," he suggests hopefully. If folks agree, he'll move on to investigate the hall. When everyone is in position and ready, he'll open the door by the next stairs. He's in no rush however, so if tinkers want to tinker, he'll wait patiently.
Human (Kellid) He/Him
Status:
HP: 147/147 AC: 30 (t16, f25) (included: +5 barkskin, +1 haste) CMD: 33 Hero Points: 3
Weapon Equipped = Chainsaw (10m) Conditions = Heroism (+2, 170m), Darkvision (70m), Barkskin (60m), Resist Fire (20, 20m), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 13/8/3 BAB +6 Str +1 magic +1 focus (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 13/8/3 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 13/8/3 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 13/8/3 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (green) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Yambul lines up for a little healing while the smart folk figure out the engines. He agrees with Zzvkgrogk though, "Yeah, let's not destroy them if we don't have to. Imagine the advantages if the city had this kind of power, shared out a bit." CLW: 6d8 + 6 ⇒ (7, 3, 5, 1, 1, 7) + 6 = 30 (fully healed) "Let's find that control room. There's gotta be one somewhere nearby I should think, right?"
Human (Kellid) He/Him
Status:
HP: 118/147 (-3NL) AC: 30 (t16, f25) (included: +5 barkskin, +1 haste) CMD: 33 Hero Points: 3
Weapon Equipped = Chainsaw (10m) Conditions = Heroism (+2, 180m), Darkvision (80m), Barkskin (70m), Resist Fire (30, 20m), Hasted, Bless Weapon, bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 13/8/3 BAB +6 Str +1 magic +1 focus (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 13/8/3 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 13/8/3 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 13/8/3 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (green) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Someday I’ll be good at that. Yambul thinks as the blows land on him as he moves into the room. Still, now green is available to pound on, so pound he does! ”Hi Rüha!” he shouts between flanking blows. Chainsaw: 1d20 + 21 + 8 ⇒ (4) + 21 + 8 = 33 (hero, studied, haste, flank)
Chainsaw: 1d20 + 12 + 10 ⇒ (7) + 12 + 10 = 29 (hero, studied, haste, flank, Rüha aid)
Chainsaw: 1d20 + 7 + 8 ⇒ (20) + 7 + 8 = 35 (hero, studied, haste, flank)
hasted Chainsaw: 1d20 + 17 + 8 ⇒ (8) + 17 + 8 = 33 (hero, studied, haste, flank)
It sometimes takes Yambul a bit to get going, but once fired up, he deals some damage!
Human (Kellid) He/Him
Status:
HP: 147/147 (-3NL) AC: 30 (t16, f25) (included: +5 barkskin, +1 haste) CMD: 33 Hero Points: 3
Weapon Equipped = Chainsaw (10m) Conditions = Heroism (+2, 180m), Darkvision (80m), Barkskin (70m), Resist Fire (30, 20m), Hasted, Bless Weapon, bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 13/8/3 BAB +6 Str +1 magic +1 focus (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 13/8/3 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 13/8/3 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 13/8/3 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: () (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Yambul rushes down the hall, studying green and tumbling into position to avoid AoOs from his transit.
Attacked or not, he does what he can on green.
Human (Kellid) He/Him
Status:
HP: 147/147 (-3NL) AC: 30 (t16, f25) (included: +5 barkskin, +1 haste) CMD: 33 Hero Points: 3
Weapon Equipped = Chainsaw (10m) Conditions = Heroism (+2, 180m), Darkvision (80m), Barkskin (70m), Resist Fire (30, 20m), Hasted, Bless Weapon, bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 13/8/3 BAB +6 Str +1 magic +1 focus (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 13/8/3 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 13/8/3 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 13/8/3 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (red) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - More 10 DR goodness?! Sigh. ”Watch out Rüha, they’re nasty brutes!” He takes out his penultimate potion of Bless Weapon (move) and pours it over his chainsaw (standard) as he studies red and 5’ steps toward the beasties.
Human (Kellid) He/Him
Status:
HP: 147/147 (-3NL) AC: 29 (t15, f25) (included: +5 barkskin) CMD: 33 Hero Points: 3
Weapon Equipped = Chainsaw (10m) Conditions = Heroism (+2, 180m), Darkvision (80m), Barkskin (70m), Resist Fire (30, 20m), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 13/8/3 BAB +6 Str +1 magic +1 focus (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 13/8/3 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 13/8/3 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 13/8/3 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: () (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Yambul feels his skin tighten against the heat. ”Woah! That’s cool Zzvkgrogk. Thanks!” So protected, he opens the door, ready to leap forth!
Human (Kellid) He/Him
Status:
HP: 147/147 (-3NL) AC: 29 (t15, f25) (included: +5 barkskin) CMD: 33 Hero Points: 3
Weapon Equipped = Chainsaw (20m) Conditions = Heroism (+2, 190m), Darkvision (90m), Barkskin (80m), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 13/8/3 BAB +6 Str +1 magic +1 focus (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 13/8/3 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 13/8/3 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 13/8/3 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: () (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Yambul will take one curing hit, since it heals nonlethal as well as lethal.
He’ll then move to the door, and open it when everyone is ready and the coast is clear.
Human (Kellid) He/Him
Status:
HP: 142/147 (-12NL) AC: 29 (t15, f25) (included: +5 barkskin) CMD: 33 Hero Points: 3
Weapon Equipped = Chainsaw (20m) Conditions = Heroism (+2, 190m), Darkvision (90m), Barkskin (80m), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 13/8/3 BAB +6 Str +1 magic +1 focus (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 13/8/3 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 13/8/3 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 13/8/3 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (red) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Yambul 5’ steps into flank and studies his opponent. Then he lets his adamantine chainsaw go to work on the tin can! Chainsaw: 1d20 + 21 + 7 ⇒ (11) + 21 + 7 = 39 (hero, studied, flank)
Chainsaw: 1d20 + 12 + 7 ⇒ (13) + 12 + 7 = 32 (hero, studied, flank)
Chainsaw: 1d20 + 7 + 7 ⇒ (10) + 7 + 7 = 24 (hero, studied, flank)
He doesn't quite get into his stride, but he has hopes for the first swing at least!
Human (Kellid) He/Him
Status:
HP: 145/147 AC: 29 (t15, f25) (included: +5 barkskin) CMD: 33 Hero Points: 3
Weapon Equipped = Chainsaw (20m) Conditions = Heroism (+2, 190m), Darkvision (90m), Barkskin (80m), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 13/8/3 BAB +6 Str +1 magic +1 focus (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 13/8/3 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 13/8/3 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 13/8/3 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: () (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Yambul strides across the room (move) to green as he studies it (swift), and swings - hoping to end it before it begins! Chainsaw: 1d20 + 21 + 5 ⇒ (5) + 21 + 5 = 31 (hero, studied)
Human (Kellid) He/Him
NEXT LEVEL: 13: Slayer
+1 hero point (3) +11HP (6 class +1 favored +3 con +1 toughness) (total 147) +1 BAB (CMD/CMB) (13/8/3) +1 feat: Weapon Focus (chainsaw) +9 skills (6 class +1 human +2 background†): Acrobatics, Bluff, Craft Jewelry†, Diplomacy, Intimidate, Profession cook†, Sense Motive, Survival x2) Headband: +1 fly (13) Slayer’s Advance (Ex): A slayer can once per day move up to twice base speed as a move action. He may use Stealth as part of this movement, but takes a –10 penalty to the check for doing so. - - -
Human (Kellid) He/Him
Status:
HP: 134/136 AC: 32 (t15, f24) (included: +4 shield, +4 barkskin) CMD: 32 Hero Points: 2
Weapon Equipped = Chainsaw (50m) Conditions = Heroism (+2, 220m), Darkvision (120m), Barkskin (110m), Shield (11m), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: () (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Yambul catches up to the crazy-stealthy team. Before the door is opened, he pokes around a bit. Survival: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33 vs DC 20 "Looks like no one has used this tunnel in a long time. Look at that dust build up. Good thing grandma didn't have a cleaning service." He grins at his own joke. He'll request his Barkskin (+4 AC, 110m) from Zzvkgrogk now. He'll open his palm and watch as his still running chainsaw expands into view. Then he'll make ready to open the door when everyone else has prepared. For spell durations - how long since the last fight? Not sure how much time we spent digging around for loot before walking down the hall.
Human (Kellid) He/Him
Yambul heads down the tunnel with the others. ”Hopefully they won’t be expecting us. Maybe the stealthier of us should be ahead a bit to scout out? I’ll hang back in support, but maybe not right up front. Boy, being able to see in the dark is cool.” he adds as he trudges on without a light source. Yambul will be ~60’ back trying to be stealthy as well (take 10 for a 22). I’ll get my level up today or tonight. Just a few details to work out yet.
Human (Kellid) He/Him
Status:
HP: 134/136 AC: 28 (t15, f20) (included: +4 shield) CMD: 32 Hero Points: 2
Weapon Equipped = Chainsaw (50m) Conditions = Heroism (+2, 220m), Darkvision (120m), Shield (11m), Bless Weapon (10r, chainsaw), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (Amalokla, robot) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - ”Well, all right then!” Yambul revs his chainsaw a couple of times in success, though he did little in the fight - taking too much time to prepare. He’ll put his chainsaw in his glove as he helps search.
Oh, and he’ll line up for a touch of healing.
Human (Kellid) He/Him
Status:
HP: 116/136 AC: 28 (t15, f20) (included: +4 shield) CMD: 32 Hero Points: 2
Weapon Equipped = Chainsaw (50m) Conditions = Heroism (+2, 220m), Darkvision (120m), Shield (11m), Bless Weapon (10r, chainsaw), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (Amalokla, robot) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Yambul 5’ steps to the robot, and out of the way of any aerial assault on ghosty. He knows there are better moves, but his chainsaw is in hand, so he uses it on the construct! Bless weapon means any critthreats automatically confirm. Chainsaw: 1d20 + 19 + 8 ⇒ (12) + 19 + 8 = 39 (hero, studied, advice)
Chainsaw: 1d20 + 10 + 8 ⇒ (18) + 10 + 8 = 36 (hero, studied, advice)
Chainsaw: 1d20 + 5 + 8 ⇒ (19) + 5 + 8 = 32 (hero, studied, advice)
Oooof. Some nice rolls there!
Human (Kellid) He/Him
Yambul laughs at the ghosts attempt upon his mind. "My mind is my own, ancient one. You're better off with these automatons - who have no will of their own anyway!" Will: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26 (heroism) vs DC 26 Whew... I'll have more later, just wanted to see who I was attacking.
Human (Kellid) He/Him
Status:
HP: 116/136 AC: 28 (t15, f20) (included: +4 shield) CMD: 32 Hero Points: 2
Weapon Equipped = Chainsaw (50m) Conditions = Heroism (+2, 220m), Darkvision (120m), Shield (11m), Bless Weapon (10r, chainsaw), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (Amalokla, robot) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Yambul studies the robot (swift), just in case… He then finally joins the fight, swinging his chainsaw in wide arcs through the ghostly form. Sadly, while the weapon is now good, and overcomes DR, it’s still not ghost touched - so I can’t crit and I still do half damage on a hit. Chainsaw: 1d20 + 19 + 8 ⇒ (8) + 19 + 8 = 35 (hero, studied, advice)
Chainsaw: 1d20 + 10 + 8 ⇒ (11) + 10 + 8 = 29 (hero, studied, advice)
Chainsaw: 1d20 + 5 + 8 ⇒ (11) + 5 + 8 = 24 (hero, studied, advice)
Human (Kellid) He/Him
Status:
HP: 116/136 AC: 28 (t15, f20) (included: +4 shield) CMD: 32 Hero Points: 2
Weapon Equipped = Chainsaw (50m) Conditions = Heroism (+2, 220m), Darkvision (120m), Shield (11m), Bless Weapon (10r, chainsaw), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (Amalokla) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Yambul studies Amalokla (swift), steps back 5’, draws an oil of Bless Weapon (move), and applies it to his chainsaw (standard). Will save: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21 (heroism) vs DC 20 for 14hp damage ”Boy, that goes right through you doesn’t it?” he shudders at the touch. ”Not exactly grandparent material are you?”
Human (Kellid) He/Him
Status:
HP: 130/136 AC: 28 (t15, f20) (included: +4 shield) CMD: 32 Hero Points: 2
Weapon Equipped = Chainsaw (50m) Conditions = Heroism (+2, 220m), Darkvision (120m), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: () (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Sense Motive: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30 (heroism) vs DC 25 "Ma'am, with all due respect for our ancestors, we're here to send you to the afterlife - so long denied you."
”This chainsaw is to cut you in half.” He adds politely. Then he swiftly studies the robot, and takes a 5’ step back so it has to move further to close. Do I know about the ghost’s very high DR since Rhoreen made the roll? Or not yet?
Human (Kellid) He/Him
Status:
HP: 130/136 AC: 24 (t15, f20) CMD: 32 Hero Points: 2
Weapon Equipped = Chainsaw (50m) Conditions = Heroism (+2, 220m), Darkvision (120m), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: () (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (1/1d, Shield, cl11) - - - ”Oh, nice Zzvkgrogk! What is that, a hint of pepper?” Yambul strides in onto the platform and wonders whether the ghost will reveal itself. He stays in front of the others and also looks around with his newfound darkvision.
Human (Kellid) He/Him
Yambul will take the glove of storing for now - so he can hide his chainsaw around town for the time being. He doesn't put it in there now but he's comforted that he can. "I don't think we can carry all this, especially some of that larger tech. We really need to buy a bag of holding..." He waits to see if Khalia or Zzvkgrogk can change the locks around to make it harder for the League to get back in before joining the others in the larger chamber. GM Rutseg - can we secure the remaining loot?
Human (Kellid) He/Him
Woof, that's a lot of loot. "I dunno. Feels like we shouldn't leave it - the League might come through and take what's left now that they're on the run. Let's take it all, but we'll see what actually belongs to dad and what was League." He's not sure how to broach that question of course, but he's sure the smart folk can figure something out. He loads up the party's portable devices and is ready to head out into the larger chamber. Rüha, did you want the glove of storing?
Human (Kellid) He/Him
Rūha wrote: "If I were a Sovereign of some kind, I would probably place an alarm or other protection on my vault. Just in case someone comes by with a way to break in. Yambul might be able to take first and answer questions later, but it could be the protections inside won't recognize him. Perhaps we should at least check with Kul Inkit first?" "You mean the old man I just beat up?" Yambul chuckles, "Let's see what we can discover on our own. If it looks too tough or too trapped or something, then sure, we can bother the old man." "It is odd they fought here, but maybe they were protecting what's through the other passage?" He shrugs, unsure - but keen to find out.
Human (Kellid) He/Him
Zzvkgrogk III wrote: Zzvkgrogk takes one of the Scrolls of Cure Critical Wounds and bags it. "I can transcribe that into a formula and give it back when I'm done." "Great! Can anyone actually read 'em?" He hands one to Zzvkgrogk on loan. Rhoreen Calliope wrote: Rhoreen scoffs. "You better get used to it. I'm not sure all your new royal concubines won't be similarly affected," she notes of his new majesty. "Might be good practice to have a few treatments on hand when you are in charge." "Ha! You won't find me in a hot tub with a bunch of scantily clad women!" Yambul laughs at the very thought. Rhoreen Calliope wrote: "Those are nice locks, and with Zyphus guarding the area, those might be the palace vaults. Might be fun to see what might aid us in the fights ahead." Zzvkgrogk III wrote: "Hey, Yamkabul. These are likely the palace vaults -- The King's money and your inheritance! Do you mind if we all look around and maybe... borrow some stuff?" ”Borrow huh? Well, if it is mine, we’re not stealing, and if it’s dad’s, I think he’d be fine with a loaner or two. But let’s lock up when we’re done, and just take what we need.” …though he’s not sure what that even means. He needs so much! Especially armor. Grinning though, he watches Zzvkgrogk work on the locks - from a safe distance.
Human (Kellid) He/Him
Status:
HP: 130/136 AC: 24 (t15, f20) CMD: 32 Hero Points: 2
Weapon Equipped = Chainsaw (60m) Conditions = Heroism (+2, 230m), bubonic plague x2, slimy doom, 1 Con damage, 2 Cha damage Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 10/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: () (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (1/1d, Shield, cl11) - - - Yambul grins as the last demon vaporizes back from whence it came - though the battle took its toll on him. ”Damn diseases.” He takes out and drinks a vial of Lesser Restoration for his con damage.
Satisfied, for now, he’ll line up for wand taps while the others look for understanding.
Oh, and he’ll swap out the battery in his chainsaw with a fresh one.
Human (Kellid) He/Him
Status:
HP: 22/136 (-12hp con damage) AC: 24 (t15, f20) CMD: 32 Hero Points: 2
Weapon Equipped = Chainsaw (60m) Conditions = Heroism (+2, 230m), sickened (7r), bubonick plague, slimy doom, 3 Con damage, 2 Cha damage Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 0/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (Red, Black) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (1/1d, Shield, cl11) - - - Fort: 1d20 + 13 - 5 ⇒ (3) + 13 - 5 = 11 (heroism, aura, sickened, con dam) vs DC 19 or contagion Assuming the disease doesn't do more con damage... Yambul coughs up a lung as the diseases immediately take hold. Indeed, the only think keeping his weak-knees functioning at all is the healing he just received. He does not hesitate however, he 5’ steps and digs in on black, already studied. Chainsaw: 1d20 + 19 + 6 ⇒ (12) + 19 + 6 = 37 (hero, studied, advice, sickened) (+2 if flanked)
Chainsaw: 1d20 + 10 + 6 ⇒ (4) + 10 + 6 = 20 (hero, studied, advice, sickened) (+2 if flanked)
Chainsaw: 1d20 + 5 + 6 ⇒ (17) + 5 + 6 = 28 (hero, studied, advice, sickened) (+2 if flanked)
Human (Kellid) He/Him
Status:
HP: 21/136 AC: 24 (t15, f20) CMD: 32 Hero Points: 2
Weapon Equipped = Chainsaw (60m) Conditions = Heroism (+2, 230m), sickened (10r) Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 0/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (Red, Blue, Black) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (1/1d, Shield, cl11) - - - Yeah, I was below half before I made my first swing. These guys are the nastiest we’ve fought so far, next to dad. :) Fort: 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 14 (heroism, aura) vs DC 19 or contagion - FAIL
Yambul knows, as with most things, it’s him or them. As I imagine I can’t 5’ step through a column, he 5’ steps north, studies black, but presses his attacks on Blue. It may be his last round in the fight, so he tries to make it count! Chainsaw: 1d20 + 19 + 8 - 2 ⇒ (1) + 19 + 8 - 2 = 26 (hero, studied, advice, sickened)
Chainsaw: 1d20 + 10 + 8 - 2 ⇒ (8) + 10 + 8 - 2 = 24 (hero, studied, advice, sickened)
Chainsaw: 1d20 + 5 + 8 - 2 ⇒ (11) + 5 + 8 - 2 = 22 (hero, studied, advice, sickened)
Thanks dicebot. When I really needed a good round...
Human (Kellid) He/Him
Status:
HP: 58/136 AC: 24 (t15, f20) CMD: 32 Hero Points: 2
Weapon Equipped = Chainsaw (60m) Conditions = Heroism (+2, 230m), sickened (10r) Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 0/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (Red, Blue) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (1/1d, Shield, cl11) - - - Fort: 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25 (heroism, aura) vs DC 19 or contagion
Reflex: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29 (heroism) or 10hp damage and sickened Avoiding the flies, Yambul studies and closes with blue, tumbling in, and swings with his chainsaw!
Chainsaw: 1d20 + 19 + 8 - 2 ⇒ (12) + 19 + 8 - 2 = 37 (hero, studied, advice, sickened)
Human (Kellid) He/Him
Status:
HP: 104/136 AC: 24 (t15, f20) CMD: 32 Hero Points: 2
Weapon Equipped = Chainsaw (60m) Conditions = Heroism (+2, 230m) Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 0/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (Red) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (1/1d, Shield, cl11) - - - Flat footed? Yambul’s lucky they only had two shots… Fort: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32 vs DC 19 or contagion
Yambul shrugs, ”No silver. No holy. Hell my chainsaw’s only of the first rank!” He quits whining quickly though, he has things to do! He fires up his chainsaw (move) and moves into position trying to get some cover from the statues. He swiftly studies Red on his way in.
Human (Kellid) He/Him
Status:
HP: 136/136 AC: 24 (t15, f20) CMD: 32 Hero Points: 2
Weapon Equipped = Chainsaw Conditions = Heroism (+2, 230m) Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 1/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: () (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (1/1d, Shield, cl11) - - - Kul-Inkit wrote: She puts her hand over Yambul's shoulder "This is on you now. I have to move back and organize the seize of the city. Once you have Ozmyn, make it sound so we know it is the time to complete the task!" "Oh, we have a bone to pick with the 'League. Don't worry about us, it'll be complete mayhem in there." Yambul isn't quite sure what task she's talking about. But he's not sure he should ask either. So he hesitates a moment before continuing. "You can rely on the Zzvkith." Rhoreen Calliope wrote: "Come along, Yam-king. You have your crown, now you must fight to keep it. Ghosts or not, we will not be denied," Rhoreen smugs. Yambul nods, ”Let’s find us some ghosts.” He tosses an ioun torch over his head for light, and then begins to descend down the slope. He unpacks his chainsaw, but does not yet start it up. When they get to within a ten minute walk or so, Yambul will request his Heroism (+2 morale, 240m), please. He’s going to wait on the Barkskin Zzvkgrogk, until we come out the other side. He’s conscious of two tasks before them this day - the ghosts, and the ’League. He’s saving the Barkskin for the ‘League. Oh, and I have ten ghost salted arrows if anyone wants them. I bought ‘em just in case, but I’ve never used my bow. So take all 10. They’re cold iron with ghost salt already applied.
Human (Kellid) He/Him
Status:
HP: 136/136 AC: 24 (t15, f20) CMD: 32 Hero Points: 2
Weapon Equipped = None Conditions = None Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 1/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: () (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (1/1d, Shield, cl11) - - - Yambul feels refreshed the following day. A new sun has risen above this land in more ways than one. And he’s eager to see to it that sun sets bloody… He listens to Kul-Inkit over breakfast. ”I think the tunnels sound like an excellent plan. They won’t be expecting it, and we might be able to take the head off this snake. Are they actual ghost-ghosts? Or what?” When Rüha suggests teleportation of one sort or another his ears prick up, but Rhoreen shoots that idea down for now. ”Yeah, it works best when we already know where we’re going I guess. Might give us an escape route if we become trapped.”
Human (Kellid) He/Him
”Rest indeed. ‘League command will be no easy feat.” Yambul follows along with the others, looking for wherever it is they’re supposed to be bivouacked - he does suggest though that they stay together. As Rhoreen predicts, he’s still got some nervous energy, and Prestidigitation, so he’ll work on some supper to burn off both. After supper Yambul takes a watch - whether they have soldiers guarding the door or not. In the morning he feels refreshed. There’s a lot of day ahead, but he feels up to the challenge.
Human (Kellid) He/Him
Yambul gives a side-eye to Rhoreen, and heads back to the giants. ”Hi all, thanks for guarding this passage. It’s appreciated. Now we have another task for you. Your former employers have offended the king. There’s a fight outside, us against the technic league. Those are the guys with the robots and stuff.” he explains who the two sides are carefully so the giants understand who the ‘enemy’ is. Then he continues, trying to keep it simple, ”We want you to attack the technic league folks - especially their robots. Can you do that?”
Human (Kellid) He/Him
Status:
HP: 129/136 AC: 24 (t15, f20) CMD: 32 Hero Points: 2
Weapon Equipped = Falchion Conditions = Heroism (120m), Prestidigitation (50m) Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 1/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: () (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (0/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - GM Rutseg wrote: Walking through the secret room, back into the history hall, you notice the Palace is in a fight, the Technic League guards and robots are fighting against Kul-Inkit's loyals. ”Well s$!%. I am not leaving with that fight going. We may not be able to do much, but we can help a little at least.” Zzvkgrogk III wrote: When he sees the chaos of fighting between Inket’s loyals against robots and their Techjerk overlords he suggests, ”Well, maybe we go and get the giants and tell them that the King is resting -- but now there is a commotion. Their presence is needed more urgently up here to take out those Techjerks.” ”That’s a great idea. I think I’ll join them though. I’m not sure what they’ll do if I’m not there to remind them what to do, but also, I don’t think I can sit this out.” he looks uncomfortable, knowing the casters are all but spent. Still, Yambul thinks we have to help fight off the Technic Leaguers. At least the initial forays. But let’s bring the giants to add some chaos into the mix - on our side for a change. As they appear to be going back into battle, he'll take a couple hits from the wand. CLW x4: 4d8 + 4 ⇒ (5, 5, 2, 4) + 4 = 20
Human (Kellid) He/Him
Status:
HP: 109/136 AC: 24 (t15, f20) CMD: 32 Hero Points: 2
Weapon Equipped = Falchion Conditions = Heroism (120m) Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 1/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (Ghartone) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Yambul smiles as Garthone is brought down. He helps scavenge what they can easily, but is happy to leave the bomb in his head alone. ”No need to blow ourselves up to, well, get a brain-bomb. That went well, but yes, as much as I’d like to go room by room, we need rest first. Let’s slip back out the way we came in and find somewhere we can recuperate a bit.” He’ll push Garthone into a closet for Rüha, but doesn’t think it’ll help much. He shuts down and stows his chainsaw so it’s not accessible, or visible. He’ll also prestidigitate to clean himself up, and anyone else who needs it. Then he’ll draw his falchion, and head back out the door. Before going through the secret door though, he’ll go back to the giants. ”OK, we’re done. Garthone doesn’t want to be disturbed. So don’t let anyone in until he comes out or I come back. You got that? No one goes in.”
Whether the giants agree or not doesn’t worry Yambul. If it works, it’ll buy them some time before the opposition knows Garthone is dead. If it doesn’t no big deal. Garthone is still dead.
Human (Kellid) He/Him
Status:
HP: 109/136 AC: 28 (t15, f24) (included: +4 barkskin) CMD: 32 Hero Points: 2
Weapon Equipped = Chainsaw Conditions = Heroism (140m), Barkskin (+4, 10m), Advice Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 1/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (Ghartone) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Yambul laughs at the evil man, ”We’re bringing down the Technic League, but I’m here because I promised Baine we’d ‘deal’ with you!” He 5’ steps and slices, hoping to bypass the confusing images and strike to the source! In his eagerness he fails to wait for Rüha, and flank… Silly Kellid! Chainsaw: 1d20 + 19 + 8 ⇒ (20) + 19 + 8 = 47 (hero, studied, advice)
Chainsaw: 1d20 + 10 + 8 ⇒ (10) + 10 + 8 = 28 (hero, studied, advice)
Chainsaw: 1d20 + 5 + 8 ⇒ (6) + 5 + 8 = 19 (hero, studied, advice)
Human (Kellid) He/Him
Status:
HP: 136/136 AC: 28 (t15, f24) (included: +4 barkskin) CMD: 32 Hero Points: 2
Weapon Equipped = Chainsaw Conditions = Heroism (140m), Barkskin (+4, 10m) Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 1/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (Ghartone) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Yambul studies Ghartone as he rushes into the room! Yambul will double move, including a leap over the barricade (or to the top of it, or whatever makes sense) to get there-ish on the map.
Human (Kellid) He/Him
Yambul gets in line for healing - it's worth the minute or two delay he feels. However if other's disagree, skip to later. CLW: 5d8 + 5 ⇒ (1, 3, 8, 8, 7) + 5 = 32 He takes it all, as he had some damage from before lingering. Later...
Once it's found to be secure, he'll open them.
Human (Kellid) He/Him
Status:
HP: 109/136 AC: 28 (t15, f24) (included: +4 barkskin) CMD: 32 Hero Points: 2
Weapon Equipped = Chainsaw Conditions = Heroism (140m), Barkskin (+4, 10m) Chainsaw: Att: 12/7/2 BAB +6 Str +1 magic (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 1/10 Falchion: Att: 12/7/2 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine Long bow: Att: 12/7/2 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver Chef’s knife: Att: 12/7/2 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’ Studied: (black) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival) Improved Iron Will (1/1d, reroll will save) Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl11) - - - Reflex: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20 vs DC 15 for 26hp damage Yambul takes a singed moment to laugh at the last robot. He can’t imagine there’s anything left to fight, but if there is, he’ll study it, walk over to it, and end it.
... or not. |