Kobold

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Organized Play Member. 2,085 posts (2,102 including aliases). 2 reviews. No lists. No wishlists. 7 Organized Play characters.


Liberty's Edge

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Kobold looks like a supervillian. I approve. >:D

Liberty's Edge

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Wait? Candymaker is on the list of professions now? Awesome! The witch with evil animate gummy bear minions will finally be mine to play!

It sounds to me like there was an issue of gaming table etiquette here. Try to lead by example and play characters that work well in a group (ie Cooperate), not dominate it. If you actively do this, the others in your local PFS community might follow suit.

Liberty's Edge

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I hope that they will do an Orc and Pie AP. One paragraph of adventure and 59 3/4 pages of tables on pie generation and background on Pies of Golarion.

Liberty's Edge

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More Mythos content, including a 15th level adventure set in Leng.

Liberty's Edge

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So long as my character will be able to wild shape into a semi truck, we're good.

Liberty's Edge

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I'm only talkin' 'bout Kronkshaft.

Liberty's Edge

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The great thing is Paizo can offer something for everyone and we can pick and choose what we want to include in our game world.

Liberty's Edge

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Iron Gods eh? Sounds like every adventure will have a special featured ingredient.

Liberty's Edge 1/5

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Tide of Twilight:

There is a point in the adventure where the characters need to make a Linguistics check to complete a faction mission or something. The GM asks if anyone has linguistics. The rogue, ranger and druid all look sheepish. I, OTOH, with a Level 1 barbarian (invulnerable rager) raise my hand. Everyone at the table looks shocked and confused.

"What? I took a rank so that I could swear in goblin."

Grand Lodge

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Be careful around gnomes, my friends. The last one I encountered turned out to be a Glabrezu.

Liberty's Edge

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I am amused. I am imagining the PCs in my group having the attitude that the child eating, slave taking, demon worshipping ogre is a perfectly fine as a neighbour until he decides to spark up his pipe, then he suddenly becomes percieved as evil and in need of a good getting killed.

Liberty's Edge

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Monkeys. Lots and lots of monkeys. Summon them and get them to open the doorss. You could also find real ones since you're on a tropical island. Nothing sends a message like piles of dead primates. Or you could talk to the gm.

Liberty's Edge 1/5

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I wish they would just open up kobold and goblin and make a monster faction for the PFS.

Grand Lodge

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Cheliax is greatest country in the world,
all other countries run by little girls.
Cheliax number one exporter of halflingslaves,
all other countries inferior haflingslaves.

Liberty's Edge

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Welcome to the adventuring party. Here's your mithral shirt, wand of cure light wounds, and handy haversack.

Liberty's Edge

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I've always pictured them as being really good at raising the smaller theropod dinosaurs (IMC they are related to troodons). A bunch of kobolds on deinonychus-back would be a site to see.

Liberty's Edge

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Another use would be to create a lure for an ambush. A lone kobold in the open performing a "wounded animal" dance to lure a predator (eg. PCs) into a trap or ambush. Tricksey, those scaly beasties be.

Liberty's Edge

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That's a Biiiig bird!

I'm also going to make them experts in making obsidian weapons (they live under a volcano, so it's abundant stuff). Thanks to stone shape and centuries of practice, their spears and axes make the clovis point look like dull lumps of rock. Manfeller will be a masterpiece of green obsidian with an inner glow (it's going to be flaming instead of human bane). Slingers will use chips of obsidian as ammo, so they have a chance of doing piercing or slashing damage as a shard of volcanic glass goes whizzing at the PCs.

Liberty's Edge

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So, I'm trying to kobolds in my game a little more than hapless goobs, and I thought that it might be cool to give them a little more of a warrior culture, similar to the Maori. Following this line of thought, I thought that maybe they should have a tradition similar to the Haka.

Basically, before a battle they chant, stomp about, and use their display feathers (my kobolds have some feathers like their troodon ancestors) in unison in an attempt to scare off or frighten their foes so that they don't actually have to engage in combat.

Does anyone know if their are rules (number of syllables in a line, grammar, typical subject matter) for writing a Haka? I'd like to have something to throw at the PCs if they understand draconic.

Liberty's Edge

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I thought this thread was going to be about the stereotypes held by the inhabitants of Golarion, like:
All kobolds are cowardly
All goblins are stupid little freaks
All humans are delicious (that's a steretype held by goblins and kobolds)
Oh well...

Liberty's Edge

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I think that what makes our own myths special is that the mythic characters operate outside of the rules governing mere mortals. To reflect this, I think the best approach to mythic role playing would be to allow mythic characters to break the rules. Not just bend with bonuses or feats, but snap them in two and dance on the remains.
Instead of complicated rules sets, why not just say that a mythic character can ignore a game rule 1/day per mythic teir? A natual 1 always misses? Nope! Summon monster is a full round action? Nope! Obviously, limits would have to be set and durations established, but I think this would be a more elegant solution.

Liberty's Edge

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I have participated in one whole session with mythic rules added on top of our normal PCs, and I must say that, so far, I am not exactly jazzed on the current mythic concept either. Something is missing, IMO.

We are playing 15 point build characters with Hero Points in our Carrion Crown adventure path, and we have six players -a witch, a paladin, an oracle, an alchemist and a synthesist summoner (me).

I had a diffucult time shoehorning my character into a mythic path since none of them were really appealing to my low skill point, poor in combat on his own, not really a full caster character. I found some of the abilities of the heirophant to be appealing, but the fact that it's a divine caster path was discouraging to my arcane casting summoner, so I just went with Guardian to make him nigh-invulnerable (his Iron Man suit is just super tough with epic DR).

That was fine, I guess, but the only thing I really used my mythic points for in game was for boosting my mediocre skill checks and saving throws by 1d6, which is basically IMO the same thing as burning a Hero Point or having a slightly higher point build.

I think that, rather than building a complex pseudo-class on top of my character, I would rather have a simple mythic template or something that I could just add to my existing character. I like the idea of giving mythic characters the ability to ignore the complicating factors of the basic rules. Ignoring combat modifiers from cover or flanking, being able to take 10 or 20 any time, not always failing attack rolls or saves on a "1" etc.

As for making a game "feel" mythic, I think that you need to have specially written adventures with a mythic theme, rather than just playing a normal module with suped up characters and monsters. The stakes need to be higher, the plots grander, and the rewards rewardyer.

So, to sum up: Crunch needs to be more appealing and simpler, fluff needs to be more carefully crafted. Not against the idea of mythic/epic play, just not sold on the current idea.

Liberty's Edge

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Take the Spell Mastery feat a few times.

But seriously, yeah, talk to your GM. He's being a dick.

Liberty's Edge

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Goblin Inquisitor: "How would you characterize your burning habits -Too much, just right, not enough?"
Regular Goblin: "Ummm...not...enough?"
Goblin Inquisitor: "Very good then, carry on."

Liberty's Edge

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My last bout with insomnia (last night) produced a seven page player's guide for my upcoming horror campaign. Hopefully, it'll give my players nightmares and they won't be able to sleep either. :)

*Yawn!* So frakking tired...

Liberty's Edge

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Goblin inquisitor: "Are you writing things down?"
Normal goblin: "No."
Goblin inquisitor: "Okay then. As you were."

Liberty's Edge

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Geistlinger wrote:


And I agree, there's no race like gnome for the Hollandaise.

That was a very popular hit in the goblin and kobold community a few years back.

Liberty's Edge

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I once fell into a pit voluntarily to avoid being flanked and sneak attacked by a really tough gargoyle/rogue. Falling damage and squeezed melee with the troll at the bottom was far less deadly than the sneak attacks would have been.

Liberty's Edge

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Paladin Code of Conduct: Be Excellent to Each Other, and Party on Dude.

Liberty's Edge

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...because I have a thousand yard stare.

Liberty's Edge

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Somehow, I imagine it as the shattered remains of a luxury hotel room...

Liberty's Edge

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I've learned that if an adventure doesn't have goblins, tentacles, and the nauseated condition it's not a real adventure. ;-)

I've also learned that the best way to to make a product really successful is to actually listen to the end user and to involve them in the development process. Might seem like common sense, but the PF alpha and beta playtests were a revolution in rpg design.

Liberty's Edge

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Monkey Swarm!!! wrote:
monkey's can be summoned out of thin air!

Naw, they're summoned from the elemental plane of monkeys.

Liberty's Edge

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24) Creatures that are not of the same species (and even different branches of the animal kingdom) can interbreed and create viable offspring.
25) There a about a million-zillion sapient races co-existing on the same planet.

Liberty's Edge

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ikki3520 wrote:

And then there is the Nidal syrup. Extracted from sentient beings thru torture, it is distilled hope. Few can guess how its made, but good organisations have made sure to ban it and possession of this immorally produced substance will result in confiscation, whippings and dungeontime. It is reported to be quite delicious and light, and adds a +4 luck bonus (as per stone of luck) for an hour.

Cost 500gp/serving. (where availabls) (2000gp where illegal)

It requires a gigantic black crystal hovoring over a volcanic vent and a tiny, cute species of humanoid or fey to extract it from. Gelfling was the best, but they're all but extinct.

Liberty's Edge

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Open playtest? What a novel idea! Glad WotC is leading the charge for community involvement. Oh wait...

Liberty's Edge

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109 The ancient Egyptians decide that steam-power is more than just a curious toy and develope it to more practical purposes.

110 The roman elite realize that lead is poisonous and stop using it for plumbing and as a sweetener in their food and drink.

Liberty's Edge

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Set wrote:


He's a committee.

*Claws out own eyes*

"Noooooooooo!"

Liberty's Edge

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I agree with Meepo. If anything the player should be rewarded for asking something that makes good sense to the character.

You could consider offering him some sort of pact like those presented in Elves of Golarion. Nethys' Terrible Secret would be ideal with a simple name change. Some of the curses that oracles can choose may also be good inspiration.

Liberty's Edge

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A wand of Lesser Restoration is totally worth the expense. The cleric never has enough of them memorized and you always roll a "1" when you have 3 points of ability damage. :) IMO Wands of Cure Light Wounds are the most cost-effective healing item in the game(15 gp per charge).

My rule of thumb for spell selection goes like this:

1) Use Very Frequently, Save and/or SR, Caster Level makes more effective -Memorize
2) Use Often, No SR or Save, Base CL is still useful -Wand
3) Infrequent Use/niche spell -keep a scroll or two or recall with bonded item if in spellbook

Liberty's Edge

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Happler wrote:


Would that not make it hard to cast Animate Dead on it? Either that, or you are spending the time to touch about 300 corpses, which I would states takes a while to pull off.

A swarm counts as one creature. Besides, one could just fill a barrel with dead rats and stick your hand/staff in and stir while casting the spell. Not so pleasant. Even less so when they start to move again. :)

Liberty's Edge

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Ward wrote:

Sees caltrops, swerves for kobold construction ramps, which takes it airborne, heading back toward June now from the side.

Yee-haw! Fury from above!

Looks like those Cleaver boys are in a heap of trouble. (banjo music)

Liberty's Edge

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* I cannot increase my bardic knowledge check by using Wikipedia.

Liberty's Edge

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* D&D adventures cannot be summed up like an episode of Dora the Explorer. Forest, Dungeon, Treasure!
* I should not sing the "Backpack" theme from said show every time I take an item from my Handy Haversack
* I cannot throw a Tree Token in the mouth of a monster to make it's head explode (literally cannot do that since they changed the rules from 3.0 to 3.5).
* You cannot summon 1d4+1 whales to gum up the works of the Juggernaught in TOH (also cannot do this anymore thanks to the rules change).
* I'm not allowed to sing "The Doom Song" when my bard performs the Dirge of Doom.
* Perform (puppet show) is not on the list.
* I may not yell "Beast Mode!" before wild shaping.

Liberty's Edge

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Dragonslayer

This is IMO one of the best fantasy films ever made.

Liberty's Edge

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I rolled a 4!

Liberty's Edge

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Awesome recounting! Very gripping and gritty. You captured it perfectly IMO. How did the kobold rogue do? Did he go down like a chump or leave the party bleeding and scared?

I run HLH tomorrow. Wish me luck. I'm going for more of an H. P. Lovecraft feeling where I'll be using descriptors like "latent dread", "blasphemous geometry" and "pallid, grasping, furtive things".

To account for my more experienced party, I'm replacing Greypelt with a

Spoiler:

Fiendish Dire Wolf - an immense, baying thing, with eyes that blaze with the madness of the dark places from between the stars or some unspeakable abyss, which bears a passing resemblance to an immense wolf or hound.

Off to find more disturbing metaphors...>:D

Liberty's Edge

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I think it's great that the people at Dungeon take the time to use proper diction in their storytelling. A tureen is a very specific type of serving vessel, and just calling it "big pot" or "food bowl" kind of kills the whole idea that the party in PoRH is supposed to be a high-classed affair.

IMO one of the great things about D&D is how it can trick you into learning things while having fun at the same time. There are complex mathematical and spatial problems to solve, obscure or archaic words to learn, and lots and lots of reading. Oh, and there's that whole imagination and social interaction thing too. :) That plus beer. Beer good. Foamy.

But I digress...

Personally, I think that D&D could be used as some sort of remedial learning tool in our flagging education system. Move over Kumon! Head for the hills Hooked on Phonics! Here comes D20:Junior High. Coming soon to a school board near you.