Xorphitus's page

11 posts. No reviews. No lists. No wishlists.




Hi,

so one of my players got herself isolated, slain, and all her magic items looted by a Red Mantis assassin, who fled afterwards. After raising her back from the dead, my party (level 10) naturally wants to get her gear back.

Does anyone have a recommendation for a scenario or module which I could use for this?

It cannot be "Mantis Prey", because that's where the above happened. ;-) I have no good overview of existing scenarios and modules, and would appreciate any hints. Thanks a lot!


Hi,

when I cast the spell Mage's Faithful Hound (http://paizo.com/pathfinderRPG/prd/spells/mageSFaithfulHound.html), how often can the hound attack each turn? The spell description says:

"If an intruder approaches to within 5 feet of the hound, the dog stops barking and delivers a vicious bite (+10 attack bonus, 2d6+3 points of piercing damage) once per round."

Does the "once per round" mean 1) it will attack *each* intruder only once per round, but can attack multiple intruders per round, or 2) it will attack only once per round, i.e. only the first intruder?

1) would mean it might be a nice area control/crowd control spell in combat. 2) means it's really only useful for guarding, and not for combat...

Thanks in advance,

-Xorphitus


1 person marked this as a favorite.

Hi,

I'm searching for a Pathfinder scenario where the use of non-combat spells, skills or feats gets rewarded and where characters optimized only for combat are at a disadvantage. Can anyone here recommend such a scenario, if one exists?

It can include "standard" combat as well of course, but the idea is that characters with non-combat abilities can shine. The reason why I'm searching for such a scenario is that my group of experienced players is completely geared towards combat, sacrificing variety and non-combat abilities for damage output and defense, and I'd like to expose their gaps and teach them a lesson. They have no rogue, druid, bard or other non-combat-optimized character and their sorcerer and wizard know only damage spells, crowd control and buffs. The only non-combat skills they have are a variety of Knowledge() skills because of the wizard's high Int.

Thanks in advance,

-Xorphitus