N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 hope im back now. now to sort out wayfinder
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 im sorry, i couldnt log on since wednesday. everytime it just kicked me back to log in screen :(
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 Xexik is right behind Lothar, his Horror about 15ft ahead of him
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 MiB flashback "Sigh. Fast little thing. Isnt it" Slash: 1d20 + 3 ⇒ (5) + 3 = 8 -Posted with Wayfinder
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 "I did say there was some kind of blob that slinked away from the Drow... i guess that was it again"
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 Goodnight folks. Bot if needed =^^= General tactic : Xexik demoralise enemy -Posted with Wayfinder
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 Xexik, sighs, he hoped he could avoid using this, but everyone here seems to have some sort of problem with the dark. He couldn't see in the dark, no, but he had other senses that has helped him in his life. But now, well. Things have changed quickly. Adapt to your situation he was taught. He puts a claw in his pocked and pulls out a necklace of some sort, he closes his eyes a bit, and suddenly the crystal begins to glow an eerie green and purple glow, he then puts it around his neck "Now there is plenty of light to go around" Prismatic Crystal, when held/worn by a psionic creature, it sheds light like a torch
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 Another suggestion, if you can, pop the maps as links at the top so we dont have to look for the links in the threads themselves :)
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 Sense Motive: 1d20 + 6 ⇒ (1) + 6 = 7 "I shall stay with you, while it goes ahead of us" he motions with his head to the front, as the Horror takes up a position about 15ft ahead of Lothar
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 Claw 1: 1d20 + 4 ⇒ (15) + 4 = 19 Claw 2: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
His standing orders remain as the Horror lays into the last of the maggots
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 Reminder, if the bug move closer, my Horror has reach
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 No, its a learning experience :) not ineptitude
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 GM, quick piece of advice, perhaps roll initiative for us? will speed things up :)
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 "Open it" he instructs. With that the Horror tries to claw the wriggling belly open
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 is it still wriggling?
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 Perception Xexik: 1d20 + 10 ⇒ (4) + 10 = 14
Both Xexik and the Horror stop "You k!now what to do..." he points to the spider, then he looks at those behind him "Stay back!" With that, the Horror's arms reach out, freakishly long, and his claw tears at the spider
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 oi! I resent that remark! You want me to lose my powers? =^^= -Posted with Wayfinder
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 "I do not have any ability that lets me see in the dark!. But it does." he motions to the silent shadowy creature "We shall tak!e point. While my eyes are no better than a human's, my nose is by far more developed" Once the party is up and ready he starts to move "Hold up. A spider. K!areful, if it's hostile, we shall tak!e the brunt of it" he lifts his shield and readies his weapon. His Horror begins move, it's unnatural way of almost twitching as it moves, closer to the spider -Posted with Wayfinder
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 "Ah. Surface dweller then. I understand. But. If you so wish, I will be willing to talk! about the Underground." he nods and turns to the rest "Does anyone have an idea of where we are? I would lik!e to get back! to the surface and assess the damage" -Posted with Wayfinder
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 He cocks his head to the side "You are a Drow, are you not? Your residence is underground. Or am I mistak!en" he asks. Both him and his Horror tilt their heads -Posted with Wayfinder
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 Xexik walks over to Avina. He puts out a hand "Greetings Avina. I am k!alled Xexik! It is quite a relief to see another under dweller here." he gives the Drow a bow -Posted with Wayfinder
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 Two different men. i think you are treating the man that has a wound and lost his eyes, Xexik is 'treating' a snob nob =^^= He steps back, looking tha man over
the two turn and head back to the main group, slow enough to make sure the man was following "He seems fine, but if one of you could check! him over, that would be very k!ind. His gripes seem to have vanished, I do not k!now how though"
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 "What I'm dealing with is a snivelling worm who ak!ts as if he has a name that will get him out of anything, well, little man, I do not k!are. You are now in need of our protek!tion, I suggest you k!arry your weight, if such a feat is possible" If it was, say a gnome, or a halfling, such words would be quite comical, but backed by his very obvious armour, and the Horror that was with him, no comedy was to be found in his threat
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 icehawk333 wrote:
He let out a sigh "I suggest you do not try that again human, I may be less forgiving next time, and you do not wish to k!now what we k!an do to you"Intimidate: 1d20 + 12 ⇒ (3) + 12 = 15 To emphasise his words, his Horror, with his claws stretched out toward him, it's head tilted far more than anything normal could, it's arms stretching further than they should "Now, ek!cept for your brash ak!tion that hurt your hand, anything else that is hurt, we do not wish to be burdened by an invalid"
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 "Do not worry half-breed, we shall investigate the man that is injured" GM: So, since it will be only the two of us there, i wish to roll an intimidate on the man, simply to cause fear, nothing more. then we will determine how "serious" his injuries are
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 GM, Xexik has scent, and the Horror has Darkvision Horror Perception: 1d20 + 4 ⇒ (12) + 4 = 16
The horror seems to notice something, as he begins to move forward into the darkness, Xexik knowingly begins to follow, now sniffing the air "Be k!areful, there seems to be some k!ind of moving blob of some sort of substance that was attached to the Drow female" he warns
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 After he gets up reality seems to warp and his Horror seems to climb into the material plane and takes his place next to Xexik "Ah, good. Youre here. Now try to stay as long as you k!an, ok!ay?" The Dromite turns to find Hanna "Ah yes, you seem dishevelled quite a bit. Let us find any other survivors, ink!luding the one who k!eeps making all that noise"
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 Ueto, only if you want it to be reverted, its not linked to you being awake or anything "I am knows as Xexik!" he grumbles as he finally gets to his legs His Horror left, that means he was out cold, well, best get the thing back, don't want it haunting his dreams, or anyone elses for that matter. "Give me a minute" as he sits down, just like he was taught when he first arrived at the monastery 1min to Summon his horror
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 "Anger is good, it k!eeps one alert and alive..." he trails off as he inspects his own body for injuries
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 He groans and clicks loudly, he had no idea what happened, rubble, dirt, it was still spinning, his head rattling "Anyone alive here...?" he groans
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 yah, we have made contact somewhat :)
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 i like all the above ideas :) If you act like you dont care that people want you dead, it helps to put off would be attackers
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 "My set of sk!ills are more martial, and my... K!ompanion here is very good with those k!laws he has, very good indeed. The two of us k!an be quite the team on the field." He looks him over again
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 "I simply work for them, not every Mantis is an Assassin, just like not all followers of Desna arent paladins" he nods and taps his armor "Not the best suited to sneak up on folk!s, now is it? Oh, and if there was a k!ontrak!t, i doubt we would be talk!ing. No, the k!rusade is much more important than a simple k!ontrak!t" you think the Dromite may be smiling, but with his race, you could be mistaken
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 I found it most enlightening
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 We're all here for the same reason. Enemy of my enemy And he doesn't see you lot as his enemy anyway =^^= -Posted with Wayfinder
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 on his armor you can see the etched emblem of the Mantis God. On his shield too. At his side is a red tinted steel sawtooth sabre -Posted with Wayfinder
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 He looks at Lothar then looks back at his Horror "Always an optimist it seems. Desna. Hmmm. Best not get to k!lose to it. Let's just say your Desna and my... k!ompanion are oposites" -Posted with Wayfinder
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 No tattoos for the bug :P -Posted with Wayfinder
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 holy symbol visible? -Posted with Wayfinder
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 Xexik turned to look at the speaker. His face an enigma. The Horror mimicking his movements "there is a war on. Demons just out of reach. This celebration only numbs the senses. How k!an one fight if you're distrak!ted by games and musik! ?" the ! Is a clicking sound -Posted with Wayfinder
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 We can work witg that. Sure =^^= -Posted with Wayfinder
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 He wont be the brooding one, i promise, just atm he is kinda to one side. He has no qualms of having his horror out. so yah, not really the celebration type Xexik is standing to one side, standing in the sun, the heat means nothing to this red carapace Dromite. His segmented eyes surveying the area. His training not leaving him, even in this joyous celebration that is happening. His mind, his Horror, silently swaying behind him. Shimmering in and out of the sun like a living shadow that can't seem to get through to this world just yet "I could never understand how could people, these humans, like celebration so much" he mumbles to the Horror beside him, even though he knew it could not answer. But it has been with him so long, it was almost like second nature to voice his concerns with it
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 Lord Foul II wrote: So, like if Bug Catcher James caught Missingno yes :)
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 Xexik will be weirdest of the lot of you! :P Followed around by this Now add like he kinda looks like it's static and glitching out of reality. no rule effect. i just find it thematic for a horror. Moves around jerkingly.
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 Im not the best one to be all friendly with folks :P he literally has a Horror following him about. but if someone has an idea on how to link stories, sure :) What could be fun is if someone has crossed swords with him in the past or sword x claws?
N/A Dromite
VITALS: AP 1/Dread 1 AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent) SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5 Indeed :) But an ally is an ally =^^=
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