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Liberty's Edge

Can someone please find the text, or explain clearly, When and/or If I can make a Full Round Action and a Swift?

A. Can I do a Swift before I, 5 foot step and full attack?

B. Can I 5 foot step full attack and then Swift?

C. Can I 5 foot step, swift, then full attack?

D. Can I Full attack, then 5 foot step and then swift.

E. Can I Full Attack, Swift then 5 foot step?

F. Can I Swift, interrupting my Full Attack?

G. Can I only do a Swift and not an Immediate or do I get both?

H. When could a swift be denied for a player other than said conditions (Dazed, Stunned etc.)?

The Reason why I have the same questions asked different ways to to make sure and I want to be 100% clear. Please explain why or why not I cant do said action in each step, in case something changes.

Sorry if this questions is specific, but I need almost a lawyer like level of breaking it down and explaining things. (My friends and I have been going over this constantly.)

Liberty's Edge

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I find the healing aspect just fine in this class. To be honest there are not enough players who want to play healer. Alot want to just go in and bash or shoot bolts of energy. I think the minor healing this class has been given is enough. The healing blessing makes them more tanky rather than healer.

Warpriest is good for a person who wants to play fighter but the party lacks a core healer. Its a great second option, however Some my say it lacks personlity of its own.

Liberty's Edge

Kalvit wrote:
Xersist wrote:

I have to say, I like the classes Direction, but the Aesthetics I can't get behind. Mostly this one thing.

-Why have a Familiar and then Spirits. I know mechanically you have 2 different ability but the whole thing just reads likes a forceful wash. My character has two things he has to babysit and manage that couldn't have been one thing or been the source of that one thing. It just sounds silly have two sources of magical focus, when one doesnt do as much.

The Familiar just seems hand-fisted into the class with something much better could have taken its place. Like the idea, "We want to combine Witch and Oracle. Witches have Familiars so this class has to have one." As if the class couldn't function without one. So far I can see that there is no reason for my character to take care of a small animal that is just going to be a somewhat burden, when I have some other source that is giving me my magical power.

I just think having a pet is just redundant, and the Spirit covers the needed source of magic.

Some of the cultures that influenced the modern perception of a Shaman (the Native Americans in particular) have traditions of animal totems. These were closer to a familiar that was representative of a core part of the practitioner's personality/aspirations. Sometimes these familiars were more a symbol of power within a tribe, others a rite of passage into adulthood. To wit, the familiar was a spiritual guide. The designers, either consciously or subconsciously, realized that the hybrid had a potential flavor that would be in keeping with those traditions.

Thats fine to a level, but you could smash the two and call it like Spirit Animal, or Animal Totem. Its just having 2 things that dont have a kind of chemistry that I would like. The powers should have either a common origin or a simblance or synergy. Right now the familar seems just useless and odd to have.

Liberty's Edge

I have to say, I like the classes Direction, but the Aesthetics I can't get behind. Mostly this one thing.

-Why have a Familiar and then Spirits. I know mechanically you have 2 different ability but the whole thing just reads likes a forceful wash. My character has two things he has to babysit and manage that couldn't have been one thing or been the source of that one thing. It just sounds silly have two sources of magical focus, when one doesnt do as much.

The Familiar just seems hand-fisted into the class with something much better could have taken its place. Like the idea, "We want to combine Witch and Oracle. Witches have Familiars so this class has to have one." As if the class couldn't function without one. So far I can see that there is no reason for my character to take care of a small animal that is just going to be a somewhat burden, when I have some other source that is giving me my magical power.

I just think having a pet is just redundant, and the Spirit covers the needed source of magic.