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Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() "I am no commoner. I am Xerath Carthagnion. Derek is correct. The mayor was a coward. It was up to us to put down the traitorous Eccardian and the pit fiend." ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Xerath lands on the ground, his organs still bleeding from the strike from Eccardian. "He deserves no less than his fate." "It is hard to believe that it is over. I do not remember what it is like without him staining this city." ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Xerath rushes the vulnerable Eccardian, deciding it is time for him to strike. Haste, Heroism, PA: 1d20 + 13 + 3 - 2 ⇒ (3) + 13 + 3 - 2 = 17 1d6 + 17 ⇒ (4) + 17 = 21 ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() "We are not defined by our birthrights." Xerath says casting a spell on the man. SR: 1d20 + 15 ⇒ (5) + 15 = 20 BoneshatterDC21: 11d6 ⇒ (2, 2, 3, 4, 5, 6, 2, 3, 6, 5, 3) = 41 ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Will: 1d20 ⇒ 17 Xerath will continue in taking down of the devil pestering him with inferior magicks. SR: 1d20 + 15 ⇒ (9) + 15 = 24 Magic Missiles!: 5d4 + 5 ⇒ (1, 4, 4, 1, 4) + 5 = 19 ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Xerath sends out another flurry of missiles at the impudent devil. Will: 1d20 ⇒ 2 SR: 1d20 + 15 ⇒ (3) + 15 = 18 5d4 + 5 ⇒ (1, 1, 2, 1, 1) + 5 = 11 ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Not a 1: 1d20 ⇒ 14 Xerath flies 35 feet south to AC32 and fires a volley of missiles at the devil who dare inconvenience him with inferior magic. SR: 1d20 + 15 ⇒ (16) + 15 = 31 5d4 + 5 ⇒ (3, 2, 4, 3, 1) + 5 = 18 ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Not a 1: 1d20 ⇒ 15 Xerath will launch an empowered fireball at the large grouping again.
DC20 for half: 10d6 ⇒ (3, 2, 2, 6, 4, 4, 2, 6, 6, 6) = 41 So 61 ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Xerath launches a plain fireball centered at AH38 engulfing the mercenaries and the beast and Derek. Fireball!: 10d6 ⇒ (5, 3, 5, 5, 2, 6, 4, 5, 2, 2) = 39 ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Xerath will launch an empowered fireball at the southern cluster of mercenaries, unfortunately catching his allies in the blast. Sorry guys! Will: 1d20 ⇒ 9 Empowered Fireball DC20: 10d6 ⇒ (1, 4, 2, 3, 2, 3, 5, 2, 5, 4) = 31 So 46 fire damage. ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() The lucky strike causes Xerath to spit out blood. Xerath floats back and draws a wand. A inky black ray travels out of the wand and towards Eccardian. Enervation. Heroism vs Touch: 1d20 + 9 ⇒ (7) + 9 = 16 Levels: 1d4 ⇒ 4 Will: 1d20 + 19 ⇒ (2) + 19 = 21 ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Will: 1d20 + 19 ⇒ (3) + 19 = 22 Xerath easily shrugs off the minor damage from the weak spell. He will cast a protective spell on himself before moving to engage Eccardian. False Life: 1d10 + 10 ⇒ (3) + 10 = 13 Move to AB26 ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Xerath will fly closer AF25 and attempt to break Eccardian. SR check: 1d20 + 15 ⇒ (4) + 15 = 19 FortDC21 Boneshatter: 11d6 ⇒ (5, 1, 2, 1, 4, 5, 4, 2, 3, 3, 4) = 34 Blah blah exhaustion save for fatigued. ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Xerath intones another spell and crackling lightning erupts between C7 and Mounted Devil 1. "Let lightning scorch the air." Devil SR check: 1d20 + 15 ⇒ (5) + 15 = 20 Mount SR check: 1d20 + 15 ⇒ (12) + 15 = 27 DC22 for Half: 11d6 ⇒ (1, 4, 6, 1, 3, 4, 1, 1, 5, 2, 4) = 32 ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Xerath will launch another empowered fireball at the cluster of soldiers. ReflexDC20: 10d6 ⇒ (3, 6, 4, 2, 3, 2, 4, 6, 6, 3) = 39 58 save for half. ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() "Coward!" Xerath will fire another fireball into the cloud before ascending 40 feet into the air. Regular Fireball: 10d6 ⇒ (4, 2, 1, 3, 5, 6, 3, 1, 1, 1) = 27 ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Xerath shaking his head at Derek's terrible acting will drop a ball of flame on Eccardian's troops. Empowered Fireball: 10d6 ⇒ (2, 5, 1, 1, 6, 3, 3, 4, 3, 4) = 32 so 48, Reflex DC20 for half.I can get all of the troops on the right side. ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Apparently there was a bug with the campaign when they handed it over to Feral so they had to clone it and delete the old one. And since this is a totally new campaign, we were never in it. ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() "You will not talk that way to our master!!! He will break you!!" Xerath will take the first move. Bluff to make it look like Liebdaga is doing it just by looking at him: 1d20 + 12 ⇒ (19) + 12 = 31 Boneshatter DC21: 11d6 ⇒ (2, 6, 1, 5, 6, 3, 1, 4, 3, 6, 6) = 43 ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Xerath looks uncomfortably at his wicked new beard, though he does admire the Barbazu's muscled frame. Judgement now has the look of an infernal glaive as he grips it with his new clawed hands. "Indeed." ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Xerath will also begin casting spells on various people to follow suite. Xerath
1d10 + 10 ⇒ (3) + 10 = 13
Appario
Derek
Maddok
Yahirma
2 first levels spells, 2 second level spells, 5 third level spells and the scroll of veil when asked to. ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() "Yes, we need to play to his ego. I suppose we could 'pretend' to terrorize the city so he feels the need to 'save' it. And then right before we defeat him, we expose him for what he truly is." ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Will: 1d20 + 19 ⇒ (2) + 19 = 21 Xerath is stunned as he is almost struck catatonic by the unexpected roar. I'm at 1 charisma, NBD. ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() As awesome and hilarious that last option would be, it would probably cause more harm than anything. Finding another Council safehouse or installation and wrecking it would be good. ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Xerath will try his spell again.. SR check with Piercing Rod: 1d20 + 11 + 4 + 5 ⇒ (12) + 11 + 4 + 5 = 32 Boneshatter DC 21: 11d6 ⇒ (3, 6, 4, 5, 1, 2, 2, 1, 5, 6, 6) = 41 ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() "You will not thank us for what we are about to do." Xerath says as he cast a spell. SR check with piercing rod: 1d20 + 11 + 4 + 5 ⇒ (5) + 11 + 4 + 5 = 25 Boneshatter DC21: 11d6 ⇒ (5, 1, 6, 5, 4, 3, 1, 2, 6, 6, 4) = 43 ![]()
Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield
![]() Xerath nods to Maddok. "For Westcrown." Xerath will cast Mage Armor and False Life on himself. And Heroism on everyone in the party. Shield will be cast at the same time as Maddok. 1d10 + 10 ⇒ (1) + 10 = 11
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