White Dragon

Xenotime's page

46 posts. Alias of Jesse Heinig.


Full Name

Xenotime

Classes/Levels

INACTIVE - GAME DIED

Size

Medium

Alignment

Neutral

Languages

Gem Dragon; Common, High Draconic

Strength 7
Dexterity 12
Constitution 16
Intelligence 16
Wisdom 17
Charisma 15

About Xenotime

Neutral male crystal dragon psionicist hatchling, age 5 (using Council of Wyrms)

Experience Points: 1,502

Weapon Proficiencies: 4
Claw Attack (free): 1d6+2 damage
Bite (1): 2d6+1 damage
Breath Weapon (1): 60' cone, 25' wide, crystal shards 1d4+1, save for half, second save vs. dazzling (-2 to attack rolls)
Dragon Flight (1)
Aerial Combat (1)

Nonweapon Proficiencies: 5, +2 Intelligence bonus
(Dragons only get half the bonus from their Intelligence)

Danger Sense (free from crystal dragon type)
Language, Modern - Gem Dragon (free)
Language, Modern - High Draconic (bonus)
Language, Modern - Common (bonus)
Language, Modern - Elvish (1)
Language, Modern - Dwarven (1)
Survival (2)
Observation (1)
Swimming (1)
Direction Sense (1)

AC 3, THAC0 19
Hit points (4d6, +8 Con): 26

Saving throws:
13 Paralyzation, Poison, or Death Magic
15 Rod, Staff, or Wand
10 Petrification or Polymorph
16 Breath Weapon
15 Spell

Special abilities:
Charm person at will

Personality:
Xenotime is a curious, garrulous "little" thing - a crystal gem dragon about 4' long with a 6' tail (so, about the size of a pony or lion). He loves meeting new people and chatting with them, but most people are scared of him - dragons, well, having a "reputation." He isn't sure where he came from because somehow he got lost when he was very young. He has a very vague memory of his mother but has not seen her in years, which is a matter of some concern, and he wonders where she went and why she lost him.
When he is not bursting into tears because of remembering his mother, or hiding shyly from armored knights and wizards hunting "the dangerous dragon," he loves to play little games like hide-and-seek or chase-the-cat. He is an agile flyer but his claws are somewhat clumsy. He is smart enough to know that flying high over the treetops - especially over human settlements - is a bad idea.