Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
The lantern archon fires both of its light rays at the dragon again. Light Ray 1: 1d20 + 3 ⇒ (15) + 3 = 181d6 ⇒ 5 Light Ray 2: 1d20 + 3 ⇒ (20) + 3 = 231d6 ⇒ 2 Xathos takes a five-foot step forward and reads from the scroll which turns out to be a Scroll of Scorching Ray. He aims it at the dragon and lets it rip! If this misses I'm rerolling! Scorching Ray: 1d20 + 6 ⇒ (9) + 6 = 154d6 ⇒ (1, 2, 1, 2) = 6 Four six-sided dice just got thrown as far as I can hurl them into a horse pasture. I swear the forum die roller hates me right now.
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
Xathos finishes his summoning spells and conjures forth a Lantern Archon. The Archon will move forward, to the right, and up as high as it can go and still be within 30 feet of the dragon in a single move action. Then it will fire both of its light rays at the dragon! Xathos has Augment Summoning. The Rays are ranged touch. Light Ray 1: 1d20 + 3 ⇒ (12) + 3 = 151d6 ⇒ 6 Light Ray 2: 1d20 + 3 ⇒ (17) + 3 = 201d6 ⇒ 3 Xathos then casts a Magic Missile and fires it at the dragon. Magic Missile: 3d4 + 3 ⇒ (4, 1, 2) + 3 = 10 SR: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 He uses his move action to reach into his pouch to retrieve a scroll.
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
Xathos would have been quite happy to tap Kitajo with the wand as well as tapping himself periodically throughout the running battle with the kobolds in the caves.
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
Did we have any chance to heal or memorize spells before the scenario leapfrogged to this point? "I zense ze need to zummon some azzistance for zis zituation. Zis could be a rough day for all." Xathos begins to cast Summon Monster III.
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
Xathos walks over, picks up a tiny crown of pine needles, and examines it. Watch the bloody dice roll high now! Perception: 1d20 + 10 ⇒ (3) + 10 = 13 Obviously the dice just hate me completely in pbp. I would be buying a new d20 because that one would have been flying a very long distance by now.
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
[ooc]I don't have the other skills. Perception is the best I have and I can't roll worth a darn it seems. I can aid others for some of the ones that can be used untrained.[ooc]
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
"Bon jour, zour majesties. Eet ees a pleasure to be welcomed to zour court. I am Xathos, ze Elven Weezard. I believe we all have ze same goal in mind regarding ze dragonne." Sense Motive: 1d20 + 2 ⇒ (10) + 2 = 12 Please let me know if there is time to memorize spells
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
"Zere ees a master and lady of ze woods? Please forgive me, mademoiselle, but I am unfamiliar with zees part of ze world. I am but a humble weezard who does not get out of hees tower zat often. We certainly would like to speak to zees peoples and seek zere weesdom. Please, lead on if zou would." He pauses to drink from his goblet of sangria. He breaks out into a wide smile and gestures to the dryad. "My pardonne, mademoiselle. Let me offer zou zome zangria first before we take to ze road." He turns towards the group and waves his goblet at them, beckoning them to come with him. "Come my friends! Let us zeek ze counsel of ze master and lady of zeese woods. Zey know zis area better zan us and weell help us put zis matter of dragonnes to rest zoon enough." He drinks from the goblet again and sets off with the dryad.
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
Xathos will search the caster kobold's body for anything useful, then return to the group. "Zis cannot be good. Do zou have any idea how many of ze hatchings zere were? A flock of baby dragonnes could devastate ze entire region." He ponders things for a moment, deep in analytical thought and employing his critical thinking skills. "Zere are two choices before us wheech we must consider. We can either attempt to destroy ze kobolds or ze dragonnes, but were we to destroy ze dragonnes, zat would demoralize ze kobolds thus making zem less of a threat. Since dragonnes are formidable foes, we will need zome help weeth zis."
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
Xathos decides to return the energy to the kobold caster. He pulls out a scroll of Lightning Bolt. Lightning Bolt: 6d6 ⇒ (5, 4, 2, 2, 1, 6) = 20 "Enjoy ze positive energy, my scaly friend."
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
Sorry about that, got 5 stuck in my head instead of 3 Reflex: 1d20 + 6 ⇒ (6) + 6 = 12 "So zou weesh to duel, eh? Monsieur Kobold, eet weel not eend well for zou, I think. First, let us remove ze illusion and "rock" zour world a beet." Xathos casts Stone Call centering it on the kobold caster. Stone Call: 2d6 ⇒ (6, 3) = 9 As the rumble of the falling stones fills the air and then fades away, Xathos says, "I do believe zat ees what zou call Rock & Roll!"
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
Xathos moves through the trees and sees the blue kobold attacking Odo. He decides that the blue kobold needs to feel the impact of magical bolts of energy and casts Magic Missile aiming it at the blue kobold. If the blue kobold gets taken out by a missile and others are remaining, he directs the remaining missiles to target the green kobold. Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (4) + 1 = 5
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
Xathos advances to where he is and looks at the situation. Ze light ees horrible here in ze north. I zink some illumination ees in order. Let zere be light! He casts Burst of Radiation and centers the effect to occur between the two kobolds. No save for the damage and the DC is 16 to avoid the Blindness. damage: 5d4 ⇒ (3, 4, 1, 1, 2) = 11 Blindness: 1d4 ⇒ 4 Dazzled: 1d4 ⇒ 2
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
The Lantern Archon casts Continual Flame to dispel the Darkness. Xathos then casts Burst of Radiance so that it catches the Red and Blue creatures in its blast radius, but not Odo or Kitajo. DC is 16. Burst of Radiance damage: 5d4 ⇒ (1, 3, 2, 4, 3) = 13 Burst of Radiance Blindness: 1d4 ⇒ 4 Burst of Radiance Dazzled: 1d4 ⇒ 2 SR check just in case: 1d20 + 8 ⇒ (11) + 8 = 19
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
Xathos finishes casting his conjuration and a Lantern Archon appears. Could you please put that in the square to my left? The Lantern Archon (augmented by Xathos' Augment Summoning Feat with +4 STR and CON) has darkvision. It looks at the enemies and unleashes a pair of Light Rays at the Blue one!I don't know if Inspired Rage affects it or not Light Ray 1(Ranged Touch ATK): 1d20 + 3 ⇒ (17) + 3 = 201d6 ⇒ 5 Light Ray 2(Ranged Touch ATK): 1d20 + 3 ⇒ (13) + 3 = 161d6 ⇒ 1 I don't know if the +3d8 applies to the rays if they hit or not The Lantern Archon stays stationary next to Xathos.
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
Xathos engages Kragar in conversation. "I can tell zou are a man who knows much about ze lay of ze land here. Survival here in ze North requires a balance of combat skills as well as ze skills of survival. Zherefore, a leader of people here knows both quite well. As a master of ze majick spells, it helps to know more about ze foes we will face here in zis lovely, but harsh land." Knowledge (local): 1d20 + 10 ⇒ (6) + 10 = 16
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
Just before Xathos' turn begins, the Lantern Archon will appear one square above him and two squares to the right. It will immediately attack the ragewight with both of its light rays. Lantern Archon light ray: 1d20 + 3 ⇒ (14) + 3 = 171d6 ⇒ 2 Lantern Archon light ray: 1d20 + 3 ⇒ (8) + 3 = 111d6 ⇒ 1 Those are against ranged touch AC. On Xathos' turn he will cast Magic Missile at the ragewight as well. Magic Missile: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
I think the overseers are pushing this along pretty fast. I played "A" with a 1-2 group and it didn't go this fast. While quicker tables can finish up the encounter faster than others, usually the encounters were on a timer. The timer for these seem to be a lot shorter. Maybe they just want to do the run through faster for vacation purposes. I don't know. Either way it's what it is.
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
Xathos moves up behind Odo and begins to cast Fireball (CL5) from a scroll. He targets the group of undead nasties so that the spell detonates in their midst. DC for that scroll is 14. Fireball: 5d6 ⇒ (3, 3, 1, 1, 5) = 13
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
Xathos attempts to dodge the trampling fiend! Reflex: 1d20 + 6 ⇒ (5) + 6 = 11 Failing to dodge, Xathos is trampled! He isn't happy about that, so he ducks down the stairs to get out of future trampling runs by the devil. Then he begins to cast Summon Monster III in the hopes that a Lantern Archon will be able to help the group out.
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
I will be away from the PC Saturday, May 19th for most of the day as I am running two sessions at a live event in Columbia, MO. I will post my opening maneuver against the creature before I depart.
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
Xathos will move over by Chankotu and ask him to use Xathos's wand on Xathos a couple times. Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3 Once healed, Xathos thanks Chankotu and moves upstairs where he encounters the Kellids. He nods his head towards them as he indicates he is not being hostile. Diplomacy is not my area. I will try to aid Chankotu. Diplomacy Aid: 1d20 + 1 ⇒ (2) + 1 = 3
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
Xathos pulls out his Wand of CLW and hands it to anyone who can use it on him. Eef anyone would be so kind? Ze damage ees quite substantial to my state of health. He thanks anyone that volunteers to do so and asks that they keep the wand for the remainder of the mission.
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
Xathos continues to disable the runes while trying to not be distracted. Fort save: 1d20 + 4 ⇒ (18) + 4 = 22 He applies his skills to adroitly disable the runes. Spellcraft: 1d20 + 14 ⇒ (3) + 14 = 17
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
Xathos attempts to dodge the fire as it flows by him. Reflex: 1d20 + 6 ⇒ (20) + 6 = 26 "Comrades, while we can eliminate ze runes through ze application of force, ze majickal spells required to blast zese things into tiny bits may be needed to oppose greater foes. Zese are just a nuisance that can be dealt with via using our superior intellect. Come, listen to what Keriassa has told us about zem, and use zour skills to negate shut zem down." Xathos first uses his wand of Mage Armor on himself so as to provide a modicum of protection versus opponents even though he knows it will not help against swarms. Then he moves forward to runes that just delivered a fiery blast against the party and attempts to begin to shut them down. Spellcraft: 1d20 + 14 ⇒ (13) + 14 = 27 "Come comrades, apply zour skills and let us sojourn forth against ze swarms!"
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
"I am een favor of tacking ze wards. Once we clear zose we can move upstairs. Ze closer we get to Aldain's study, ze harder it will be I zink. We might as well negate some of zeir advantages so zat our's place us in a more advantageous situation, oui?"
Male LN Elf Wizard 6 AC 14 T 13/FF 11 | CMB +3 CMD 16 | HP 38 | Init +9 | Fort +4, Ref +6, Will +6 | Perception + 10 | Speed 30 ft. | Low-Light Vision
"What have zou observed happening een ze museum recently? We are tasked weeth putting an end to ze madness wheech ees taking place in zere now. What can zou tell us about ze magical wards which we weell have to negate? Do zou know anything about what ees on ze upper floors? Monsieur Aldain has asked ze Pathfinders, of which we are of course, to help heem save ze museum. So we are trying to do zis for heem."
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