Hellknight

Xalthir's page

Organized Play Member. 8 posts. 1 review. No lists. No wishlists. 2 Organized Play characters.


RSS


I really appreciate all the input and no, they aren't fighting anything with that large of a maw YET, but I do want to leave options like this open.

So when it comes to environements that can be broke (I.E a small tree, chairs, etc.) and a player gets slammed or knocked into these things- should they get swung with the force required to break it. What kind of damage are we looking at? A chair sounds like 1d4 (for player use as well should they bull rush someone into a dresser).

In addition, as the GM I know I have a lot of leway as to what I want to allow in my campaign. I've been thinking about including some variant in combat where using the environment to your advantage (Albeit more risky and less accurate) can warrant short term bleed damage, fire, etc. Depending on the nature of the usage. Personally if Bosknir made the thing take of a small part of its tongue I think a 1d6 rounds 1 bleed sounds fair!

Any thoughts?


Ooh we do plenty of that. I was thinking more along the lines of "Bosknir wants to grapple the Bullettes mouth and hold it open, grab its tongue, and make it bite it. I'm trying to disable it's bite attack."

Those kind of things are possible, no? CMB vs CMD and it looks like it would be three rounds?


Ok! My party is level one and they are having a blast with the roleplay but after moving from 4E to Pathfinder I'm having a hard time understanding the whole mechanics of Combat!

Mind you I get the basics, you swing, check AC, hit etc. But how does one add spice?

In 4E it's basically handed to you, each move is special does x and y and takes z check to pass. But in Pathfinder it's more open ended, less restriction, but adversely, less direction.

I like it! Don't get me wrong. I just want to make sure I'm getting all I can out of my fights. I've DM'd stuff like CoC before and that required some serious improv, but I'd like to hear a few tips on thing my players and I could do that would add more BAM to our combat!

(I am aware that at level 1 what you can do is limited, but still, it'd be nice to throw some wild cards in there for them!)


My opinion? Let the other players be appaled in the first of the events and then follow up with your explanation later; it'll be more entertaining to try to avoid their wrath/judgement.


Another useful tidbit, would you guys happen to know of any good Podcasts/Videos of Pathfinder play? These helped me learn how to play and DM my first games of other RPGs.


I've DM'd several games in the past of 4th Edition, CoC, and Mouse Guard but Pathfinder is a whole new ball game, and the kind I like. I'm just a tad worried about getting something drastically wrong. We're doing the new Wintry Adventure path and my party looks ready to roll, any advice for the basics?

They've never played Pathfinder before and I have very little GM'n experience with it.


I think he likes the concept of the yeti because it's big, scary, brutal. Basically let me sum up what's going on in our adventure thus far (as up to this point he's decided on a half-orc barb named Bosknir.)

He woke up in an orc encampment with a welt the size of a small melon on his head, baited a guard near his cell and with a few successful checks worked out of his rope binds and strangled the guard against the bars of his cage.

Then he snuck around the encampment and located his gear, pushed the guards body into the cell, and slept in his chair. Morning came and a guard came to take the other's shift. A short brawl ensued that ended in a brutal decapitation and another guard added to the cage. After which, in broad daylight with a horrid sneak check, he made a run for the gate. Orcs from pretty much everywhere in this encampment were chasing him and firing arrows. He mowed over a guy with a tower shield and booked it into a forest, constructing a few traps behind him to cover his steps. After about an hour of walking he happened upon a field where down the edge of the forest a dirt road was found; and a caravan a ways off.

An hour of walking later he was halfway to the caravan when a low rumble surged out from the forest. Almost one-hundred orcs were chasing him down (reason being, which he found out later, was that the orcs found him knocked out cold on an altar about to be used as a sacrifice for a demon summoning, so they assumed he was magical and could give them powers). He ran as fast as he could to the caravan and as he reached it a Wizard and his two body guards introduced themselves and turned to meet the horde.

The field was on fire, many orcs died from that alone, but roughly ten of them made it to the party and a battle ensued. Good rolls left many injured but none dead within the group and our hero joined up with the wizard until he reached the next town (the wizard sells scrolls).

Now he's partying up with them, signed on by cursed contract, as a guard. Things seem fine but he's always talking about how he wishes he was playing a yeti... I'm just not sure how to fit it in.


I recently decided to show my friend Pathfinder, we play with friends sometimes but often, due to the way stuff is set up, we play just us- He wants to play a Yeti...

He also typically wants to decapitate everything he sees....

Any ideas? I know that's vague but what's the best way to introduce the game to him, truly, without taking away the things that make it fun for him?