Hellknight

Xalthir's page

Organized Play Member. 8 posts. 1 review. No lists. No wishlists. 2 Organized Play characters.




Ok! My party is level one and they are having a blast with the roleplay but after moving from 4E to Pathfinder I'm having a hard time understanding the whole mechanics of Combat!

Mind you I get the basics, you swing, check AC, hit etc. But how does one add spice?

In 4E it's basically handed to you, each move is special does x and y and takes z check to pass. But in Pathfinder it's more open ended, less restriction, but adversely, less direction.

I like it! Don't get me wrong. I just want to make sure I'm getting all I can out of my fights. I've DM'd stuff like CoC before and that required some serious improv, but I'd like to hear a few tips on thing my players and I could do that would add more BAM to our combat!

(I am aware that at level 1 what you can do is limited, but still, it'd be nice to throw some wild cards in there for them!)


I've DM'd several games in the past of 4th Edition, CoC, and Mouse Guard but Pathfinder is a whole new ball game, and the kind I like. I'm just a tad worried about getting something drastically wrong. We're doing the new Wintry Adventure path and my party looks ready to roll, any advice for the basics?

They've never played Pathfinder before and I have very little GM'n experience with it.


I recently decided to show my friend Pathfinder, we play with friends sometimes but often, due to the way stuff is set up, we play just us- He wants to play a Yeti...

He also typically wants to decapitate everything he sees....

Any ideas? I know that's vague but what's the best way to introduce the game to him, truly, without taking away the things that make it fun for him?