Hey all, Working on my 2nd D&D character and decided to roll up a druid that's focused on being in wild shape. It's proven to be complicated so far but i think I'm starting to understand how everything works, But this is what threw me for a loop "Melee 2 claws +10" I'm looking into Dire Tiger and i seen that before the actual (1d8+6 plus grab). Could someone explain to me what it means and if it actually effects any of my rolls?
N. Jolly wrote:
Hm, Sounds like a good idea i might look into it, may i have a link to your guide?
Zwordsman wrote:
Pretty Much this, I figure i will get to a point where the bombs are no longer going to cut it. So i will be able to buff up my arrows and still do good/decent damage. With Focused shot feat i get my Int mod + my Dex mod so I'm going to be doing respectable damage. (hopefully)
Hello everyone, I'm currently thinking about taking my Alchemist and eventually making him into an Arcane Archer. I figure that i would take about 9 levels Alchemist, 1 level Wizard (go for utility spells) and then my last 10 levels into an Arcane Archer. This is my Second D&D character i have created and I'm wanting to go outside of my comfort zone and play something. 'Different' But i still want to maintain combat effectiveness.
Current Stats and Feats Str:10
Point-Blank Shot
|