Xagan's page

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Hey guys and gals i decided to roll up an Alchemist and grab up a bow but I'm not really sure where to go with it. Do i take Alchemist all the way to 20? Or are there any good dip options for me since i am using a bow as my back up or primary in some cases? any constructive criticism and suggests are welcomed so speak up!!!

STR 12, Dex 18, Con 10, Int 22, Wis 10, Cha 10 Are my stats.


Hey all, Working on my 2nd D&D character and decided to roll up a druid that's focused on being in wild shape. It's proven to be complicated so far but i think I'm starting to understand how everything works, But this is what threw me for a loop "Melee 2 claws +10" I'm looking into Dire Tiger and i seen that before the actual (1d8+6 plus grab). Could someone explain to me what it means and if it actually effects any of my rolls?


Hello everyone, I'm currently thinking about taking my Alchemist and eventually making him into an Arcane Archer. I figure that i would take about 9 levels Alchemist, 1 level Wizard (go for utility spells) and then my last 10 levels into an Arcane Archer. This is my Second D&D character i have created and I'm wanting to go outside of my comfort zone and play something. 'Different' But i still want to maintain combat effectiveness.
Any advice, opinions or constructive criticism is greatly appreciated.

Current Stats and Feats

Str:10
Dex:16
Con:12
Int:20
Wis:11
Cha:10

Point-Blank Shot
Focused shot
Precise shot