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What i would like to see for the pet system since there is no classes is a skill that isnt tied to a class that allows you to have an animal companion and to bring it out you would need to slot it as a passive ability or utility skill which would make it basically a vanity pet it doesnt help you just follows you around and if you want it to actually engage in combat with you you would need to slot a seperate ability in place of one of you attack abilities so that when i am not delving into some forgotten ruins with a party or part of an expedition to clean out a lizardman encampment my fighter can explore the world with a pet wolf that could lend a hand in whatever i find in the wold. and by using those slots that would normally be used for important skills it in my opnion would help balance out damage output or even survivabilty by choosing to forgo a skill that say would increase my defense or attack power in a last ditch effort to survive like last stand and retaliation in WoW for a pet and going one less attack ability so that it actually helps you and doesnt look pretty. also by having the pet use up a important skil slot to just be vanity it would help keep down the amount of vanity pets people have out when you are in a big battle...so it wouldnt be like a raid where everyone has there pets out (from WoW experience again) and create unecassary lag