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158 posts. Organized Play character for Galdrock.


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Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

I believe X5's total is 4 reputation with the Exoguardians because all of the adventures have been in support of the Exo-G folks.

no day job.

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

X5 moves past the un-sentient guards, AOO for red and get into a position to strike the exile with a baton.

Tactical Baton: 1d20 + 3 ⇒ (7) + 3 = 101d4 + 1 ⇒ (1) + 1 = 2 (BAB=0, Operative Dex=2) Bludgeon, Analog, Operative

if I get AOO grappled, then the attack is against the grappler
"CD1, stop messing around and let go of that creature." break garpple check Acrobatics: 1d20 + 1 ⇒ (3) + 1 = 4

well lets get the "low rolls" out of the way before we face the main bad guy and her minions. ;)

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

Seeing the door open and not wanting to get clogged up, X5 and CD1 move into the room past the RED guardian that hopefully is flatfooted ;). Upon setting up a good firing position, X5 commands CD1 to open up on the exile.

Reaction cannon, light: 1d20 + 4 ⇒ (2) + 4 = 61d10 ⇒ 9 (BAB=2, Dex=1, Weapon Focus=1) Pierce, Penetrating

"That was a warning shot. Surrender now."

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

gm:
How about all the doors? locked unlocked? My desire is to open all the locks and let me go the long way around to come through the opposite doors of where it is expecting us to come from.

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

"I believe that an armed confrontation sounds inevitable with that being. Perhaps we should breach from both sides simultaneously and focus on taking the bi-pedal down. Then we may be able to deactivate the security creatures."

X5 uses the root access gained and attempts to lock out room 7 and 9 access to the security cameras and any other security lasers throughout the compound. Computers (C)(2): 1d20 + 10 ⇒ (3) + 10 = 13

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

Seeing a port to gain access, X5 brings out the tier 2 computer and plugs in. First attempting to hack the system and by pas any countermeasures.

Computers (C)(2): 1d20 + 10 ⇒ (11) + 10 = 21

and then attempts to gain Root Access to gather data for extraction.

Computers (C)(2): 1d20 + 10 ⇒ (10) + 10 = 20

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

"We originally and still mean you know harm! We are only seeking information and then we will leave you to your own devices. Stop now and engage in dialogue. If not, we will proceed to seek the information we need."

gm only:
Just in case you think that might actually be meaningful. :) Diplomacy : 1d20 - 1 ⇒ (11) - 1 = 10

X5 moves into the short hallway and takes an assessment of the door before us. Perception (C)(2): 1d20 + 5 ⇒ (15) + 5 = 20 If nothing out of the ordinary is discovered, then X5 will proceed to ensure this door unlocks as well, if necessary.

Engineering (C)(2): 1d20 + 10 ⇒ (7) + 10 = 17

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

X5 seeing the aggression of these new sentient forms, overrides the desire to learn about them before engaging. X5 fires a pistol at BLUE and commands CD1 to take a better firing position before firing at BLUE. standard action to shoot; move action to command drone to take a full round action; CD1 takes 5' as move action; and standard action to shoot

X5 Azimuth Laser Pistol: 1d20 + 3 ⇒ (11) + 3 = 141d4 ⇒ 4 (BAB=1, Dex=2) Fire, Burn 1d4

CD1 Reaction cannon, light: 1d20 + 4 ⇒ (2) + 4 = 61d10 ⇒ 1 (BAB=2, Dex=1, Weapon Focus=1) Pierce, Penetrating

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

gm only:
if my perception roll after I move in will allow me to see the GM spoiler, then I would announce to the group what I see regarding "we have 1 minute" and I would go over to do an engineering disable check....Engineering (C)(1): 1d20 + 10 ⇒ (5) + 10 = 15

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

Perception (C)(2): 1d20 + 5 ⇒ (5) + 5 = 10

"I have no idea where or why that blast came from...but I do have this door open. Perhaps we should take cover in here?"

X5 opens the door and moves through to take cover and perceive the room.

Perception (C)(1): 1d20 + 5 ⇒ (17) + 5 = 22

move me through into the room to take cover behind the wall but still able to see the laser fire point once the vision block is removed

Exo-Guardians

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Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

Seeing Kiv has the other door covered and believing in efficiency, X5 moves to the other door...waits for everyone to enter the room, and then attempts to override the security panel.

Engineering (C)(2): 1d20 + 10 ⇒ (9) + 10 = 19

"Good identification of the camera security system, but I have already tried to access their network architecture from the outside. We are going to have to find a manual access port before I can tap into their security system." X5 then goes into great detail about what a manual network port looks like...well past the normal detail needed and some could say, X5 has the cure for insomnia.

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

X5 puts away the computer and draws weapons as Eselar warns the party. "Apparently there are no signals in this place. I will need to find a manual access point to check for electronic data."

Then moves forward to help counter any potential ambush. If no immediate ambush, X5 takes a minute to assess the structural integrity of this place.

Engineering (C)(2): 1d20 + 10 ⇒ (12) + 10 = 22

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

might as well regain SP along with everyone else :)

Physical Sciences (C)(2): 1d20 + 9 ⇒ (16) + 9 = 25

"It appears that the rocks have some value around 75 credits each. A nice find."

X5 pulls out a tier 2 computer and begins to scan the area for any "open" wireless signals that may present a network exploitation option.

Computers (C)(2): 1d20 + 10 ⇒ (20) + 10 = 30

Exo-Guardians

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Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

X5 ventures forth with CD1 in trace. pistol and baton drawn. I moved 1 action to this location and will rush over to an obviously unhostile situation to render aid.

However, if this is a ruse and an ambush, I would open fire:)

aid:
X5 would continue to move and use Medicine (C)(2): 1d20 + 9 ⇒ (11) + 9 = 20 to aid the person/creature

ambush discovered:
Azimuth Laser Pistol: 1d20 + 3 ⇒ (3) + 3 = 61d4 ⇒ 2 (BAB=1, Dex=2) Fire, Burn 1d4

Exo-Guardians

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Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

X5 digs out some metal pieces and parts and transforms what looked like a simple boombox into the familiar weapon on tracks named CD1.

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

presuming that Eselar is "up" and not still in the ravine

X5 brings the "rope" maneuvers to safety and drops down.

Acrobatics to drop (C)(2): 1d20 + 6 ⇒ (14) + 6 = 20

Exo-Guardians

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Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

X5 will delay for Eselar to climb out and then move to shelter

”Eselar quit playing around down there and get up here to the shelter. This is no time to be ‘singing in the rain’.”

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

no problem. Let’s just say my drone is a transformer that is concealed as a boombox in my pack at the moment. ;)

survival for a rope ladder: 1d20 + 0 ⇒ (12) + 0 = 12. woot!!!

X5 finds the correct materials and quickly setups a brace to assist the climbers. ”Grab the rope. And hurry. This place isn’t very hospitable to sentients.”

Exo-Guardians

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Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

Moving at half speed. acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22

if I need a fort save fort save: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8. lets hope I don’t ;) otherwise ouch!

From this side of the bridge, X5 looks around for something that can be used as a rope or ladder for the companions that fell.

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

I’m on travel this week and don’t have a computer. So on phone this week until Saturday. And don’t mind if I need to be botted.

Also GM I have a drone. I don’t mind leaving it on the ship or roll the past saves to progress forward with it?

Exo-Guardians

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Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

"I tend to agree that speed is of the utmost....as evidence by my racing performance!" sorry...had to be more uppity, after those phenomenal rolls!!

Exo-Guardians

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Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

X5 seems a bit distracted but is intently watching the social interaction, including taking notes on my computer. As discussions move towards racing, X5 joins the group. ”hmmmm this machine could use a few minor adjustments I think.”. roleplay only. engineering: 1d20 + 10 ⇒ (1) + 10 = 11

A loud bang is heard at the beginning of the race as X5’s racer tries to get off the starting line. Quickly takes a hammer and slams it against the engine block and after a small delay joins the race from an obvious last place staring point.

ace pilot: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31

But the hammer strike and some mad pilot skills was all that was needed for a finish that will certainly be talked about for some time!!!

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

oh I figure it was just that you are soooo much older than my model is that it would take a while for you to go through your memory databanks and finally get to the first page of android 101. Since I'm a newer model, it is a much faster search for me. Is that uppity enough? ;)

I am generally never good at making first contact with new species I am unfamiliar with...let's just observe.

X5 observes what is going on and both tries to understand the "new" people as well as his companions.

Sense Motive: 1d20 - 2 ⇒ (5) - 2 = 3

hey I get almost get the first hint....<facepalm>

Exo-Guardians

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Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

I "activate" my special android power of not breathing. ;) unless the box text doesn't let androids be immune?

X5 is not particularly stealthy, so I will just move into a covering position where I can see this noise that Eselar says there is. But I don't hear anything and think maybe he is having a negative reaction to breathing this air like the science scan indicated.

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

"Well that was definitely something for the 'new happenings' log in my data banks. Let me see if I can repair what the beast did." X5 would use the intermission time to Engineer the shields back.

---
at the decent to the planet
Seeing that there are plenty of pilots and aids for pilots, X5 takes up a science officer station and attempts to scan the biome.

Computers (C)(2): 1d20 + 10 ⇒ (15) + 10 = 25

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

"Well if it isn't broken, don't fix it. Continuing to diver power to the weapons."

engineering:
Engineering (C)(2): 1d20 + 10 ⇒ (15) + 10 = 25

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

engineering:
"That seemed to work well. All power re-enforced to the weapons. Fire at will." Engineering (C)(2): 1d20 + 10 ⇒ (16) + 10 = 26

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

"What in the stars is that....thing?!"

Life Science (1): 1d20 + 6 ⇒ (4) + 6 = 10

"Well whatever it is, the background music is telling me that it isn't friendly."

Engineering Phase:
Seeing no damage to the ship, X5 takes the opportunity to help end this quickly and diverts power to the Weapons. Engineering (C)(2): 1d20 + 10 ⇒ (3) + 10 = 13

For the divert action, the DC of the Engineering check equals 10 + 1-1/2 times your starship's tier. If we are Tier 2, then DC = 12 so SUCCESS!!!

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

"A chance to get my hands dirty keeping the ship together. Great!"

"*"

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

What?! Not both ships?

"In general, I can cover any engineering or computer intensive tasks. But in the past those roles were taken and I have rather enjoyed just blowing the enemy up. How about the Drake?"

Ship Roles:

Pilot = +8
Computers = +10
Engineering = +10
Gunner = +4
Captain = -1 Diplomacy/Intimidate :)

Exo-Guardians

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Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

If the unnamed but well introduced android has the look of being developed ages ago, one that looks like a relatively new model steps up for introductions. "My name is X5NSA and my combat drone is CD1." Next to X5 is a 4 tracked drone that merely is a large weapon on tracks. At the sound of CD1, the weapon snaps sharply down and then up, almost as if to salute.

"It seems that we have a collection of assets that are multiple pilots. Perhaps this was intentional and we are to lead a fleet of ships for this recovery. Perfect! My last few missions tended to send Starfinder agents into the fray with a single ship against odds that certainly should have been better anticipated than what we were told. I will be happy to recapture your data needs and look forward to finally executing a well resourced mission."

X5 sits back down, pulls out a computer, and intently listens for capturing notes.

Exo-Guardians

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Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

Player Name/Alias: Eric Whittington
Character Name: X5NSA
Character Level: 2
Organized Play # / Character #: 52975-701
Perception Modifier: +5
Initiative Modifier: +2
What is your favorite color: Blue. No, yel...auuuuuuuugh.
What is your quest Day Job (if any) Roll: None

Exo-Guardians

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Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

Absolutely awesome!! Everything is cool when you're part of a team. Everything is awesome when we're living our dream! Thanks for the game!

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

into the party communicators "E1 located and secure. Continuing to sweep."

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

given X5 uses a move and a standard, then CD1's actions are a move towards the assassin take down breach.

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

presuming Triskid's percept is sufficient...if not then Damn we shouldn't be here!!

X5 receives the telepathic direction to something that seems amiss, and proceeds directly towards it to disarm. move to get there and then engineering check?

Engineering (C)(2): 1d20 + 10 ⇒ (17) + 10 = 27

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

"yes that seems the most optimal use of my skills. I will send CD1 with the team that will take down the assassin."

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

vote 2 teams. I have a great engineering (for lvl2) and a decent perception. So I could be a 'fixer'. And if the GM allows me to remote control CD1, I could send my drone to help with Team Kill.

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

"I am tending to change my position given your logic. Perhaps we should scan the room for explosives and then disarm them, first. Safety seems to be the priority of Radaszam and therefore should be our priority. Or we can divide into 2 teams...Triskid, I think you have skills to help identify and locate the explosives? I should be able to disarm them through my skills with things mechanical." engineering

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

"Then it sounds like we have taken the risks into consideration and going all in for the assassin take down seems like the plan."

I am ready to execute unless there is a dissenting or alternate plan.

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

"Given the reluctance of the First Seeker to seek shelter, we may want to modify the plan slightly by at least giving a quick once over the room to identify the explosives while we are moving to take positions for the assassin take down. If we see something along the way, then perhaps a quick disarm. It won't get explosives that aren't along the path to the assassin but it will bet the ones that we are in close proximity to."

so a perception roll enroute and if there is a bomb located within arms reach...5-10ft..conduct an engineering check for a disarm attempt. Then continue moving along the route to the assassin

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

PS I spend a RP for my stamina and repair drone with the mechanic trick "When you spend 10 minutes to repair your drone, you repair 25% of its maximum Hit Points instead of 10%."

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

X5 listens to the astonishingly detailed plan from Viper. "I tend to agree with getting the targets to safety as the first action. But I would recommend we go full force onto the assassin because I am not one for 'daring' being more of a priority than 'efficient use of assets available'.

That being said, if we split the group then perhaps those of us with engineering skills should be the ones to look for and disarm the potential bombs? I don't have much experience with this type of thing but I should be able to figure out explosives, wires, and computer chips all molded together."

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

"I've tried my skills at this twice, does anyone think they can crack this easier or shall I give it another try--and accept the consequences?"

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

"Looks like this is going to take some time. I recommend we spend it to crack this data module."

Perception (C)(2): 1d20 + 5 ⇒ (12) + 5 = 17

"The only information I've found so far is a there are several searches for a human woman named Sanivvi Acheosi. More information will take time."

if you allow take 20 on the computers and the team agrees, Computer = 20 + 10 ==> 30

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

X5 pulls out a tier 2 computer of my own, and attempt to hack the firewall.

Computers (C)(2): 1d20 + 10 ⇒ (18) + 10 = 28

presuming that worked

"I'm in. Accessing internal data module."

Computers (C)(2): 1d20 + 10 ⇒ (2) + 10 = 12

if there is no problem with reattempts given that I've bypassed the firewall, I would try again.

Computers (C)(2): 1d20 + 10 ⇒ (13) + 10 = 23

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

Reflex save DC 13: 1d20 + 5 ⇒ (11) + 5 = 16

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

well let's get this party started right, I guess.

Reflex save: 1d20 + 5 ⇒ (20) + 5 = 25

huzzah! Oh and CD1 has DR1 from the reductive plating

X5 steps back to get a better sense of what the hell just happened. guarded step and takes control of CD1 to do the same before returning fire. X5 uses Master control (move action) to make CD1 take a guarded step and fire at blue if there is no cover. If there is cover for blue, blasts red.

Reaction cannon, light at : 1d20 + 4 ⇒ (12) + 4 = 161d10 ⇒ 10 (BAB=2, Dex=1, Weapon Focus=1) Pierce, Penetrating

and that's what I have to say about that!...hopefully no cover and flatfooted will hit blue?

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

provided we are not in player by player moves

X5 agrees with Viper's assessment and moves forward while looking for a jack to plug into to check the door.

pick your skill that is most appropriate
Computers (C)(2): 1d20 + 10 ⇒ (12) + 10 = 22
Engineering (C)(2): 1d20 + 10 ⇒ (15) + 10 = 25

Exo-Guardians

Android Mechanic / Ace Pilot / 2 | LN | SP 6/12; HP 16; RP 5 | EAC 15; KAC 16; | Fort +3; Ref +4; Will +0 | Init +2; Percept +5

X5 moves forward and takes up observation positions with his drone.

ready to attack....put the drone pic in as a placeholder. don't know how to turn it into a circle token...