Seoni

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Food for thought. WizKids and Paizo just released a box set of miniatures called Gods of Lost Omens. The figures include Gorum, Desna, Abadar, Calistria, Sarenrae & Shelyn. It would seem off for it to be one of those eliminated. Hmmmmm...


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(note I rarely post so don't know how to do the quote stuff)

So I'd like to add my two cents from a forever player point of view. I have played numerous low to high level campaigns beginning with the playtest and since (almost always martials), so this is from personal experience. Mine, yes, but still from actual play.

I subscribe to the OP view of enjoying those heroic moments, but still enjoy the team tactics. I have found there are plenty of opportunities for player driven heroic narrative. But it really depends on a couple of things:

1) DM - if the DM is only giving encounters with +2 and +3 level bosses, then not so much cuz even the fighter's high to hit fails a bunch and almost never crits. (talk to your DM about varying the encounters)

2) DM - if all encounters are played in 2D vs 3D it limits a number of cool feats and abilities that allow a creative player to create a wow moments. (talk to your DM about terrain and 3D)

3) Player - your character needs to be built for it. You can build boring but optimally effective (please don't read into this - ONLY being optimal is not fun for ME). Or you can build effective AND for heroic moments. NOT EVERYTHING has to be MOST optimal. I build all my characters to be good for the team, but selfishly for enjoyment I want to have the ability to do the heroic strike or wow moment (I build for 3 or 4 different ones and then 3-4 xday there's something cool to pull out).

I'll expand on #3 cuz that's in my control. I found two things really help with that.
1) Items - there a a bunch of cool 1x day items that help. My favorite is level 5 Warriors Training Ring - a +4 to an attack once per day - super strike here I come. I chose to invest in this before something boring but helpful like a rune.
2) Feats - there are some neat class and ancestry feats the can help create the heroic moment (much easier with free archtype - i use those to get things to create wow). Power Attack is fun for this. Yes, mathematically people have shown that over the course of a round there are better ways to go - and I take those. But I also take Power Attack - combo that with my +4 warrior Ring and boom - super strike. Yeah, could still miss, but so what (also smart to use it when flanking/frightened). It's fun for that one attack. And no one can argue that doing a bazillion damage on one strike isn't cool (well someone could, and probably would on this forum, but I find it cool - and so has our table). I also like Fly once per day as a Tiefling with Felling Strike and send that bad boy plummeting to the earth).

The above aren't the only things, just examples. So there are ways to bring the cinematic cool heroic things, just gotta build and play for it. Anyways, like I said I don't usually post so maybe this was helpful or maybe just gibberish. Just my two cents worth. For what that's worth.


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If you want to play a SB then do. If you don't like it, then don't play one. Why do you need somebody to "convince" you?


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In looking at suggested builds for a Cleric Warpriest or martial multiclassing with Cleric, many of the forum suggestions include taking the feat Emblazon Armament. If I'm reading it right it adds 1 point of damage to your attack. Am I reading it right? Isn't that a big investment for 1 point of damage. Maybe I'm confused in the feat or the game mechanics for thinking that 1 point isn't much. Please help me understand why this is a good use of a class feat. Thank you in advance.


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Hello,

Same issue here.


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I have to say that I like the majority of this set. Lirianne, excluded. Unlike some, I like the idea of the Iconic Hero sets and see a great use for the figures. What I don't need are second figures of miniatures released in the main waves (i.e Balazar, Harsk, Seoni, etc). Two of each really doesn't provide much purpose. I personally think some these figures should be exclusive to the Iconic Hero sets, leaving more slots in the main waves for other villains, monsters or NPCs. I also think this would increase the overall sales of the sets, potentially keeping a longer printing and release schedule of these sets.

As far as the promos, Red Dracolisk is nice. And I too am rooting for the Albino Wererat to make a creepy and awesome appearance.


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I also have to say I'm very impressed with Dungeons Deep. It has to be one of my favorite releases so far in both usability and quality.
As for Rusty Inn, I have to agree with the sentiment of Frost Mystic being better as rare and Orc Rider as an uncommon. But quibbling aside, I think the set is shaping up to be a nice usable mix of both monster and NPC. Cant wait to see more. Keep up the good work Erik!