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Dark Archive

Could anyone help me figuring out how many actions a trained animal gets. I had assumed it would be the standard 2 minion actions, but after some debate I can't find it anywhere in the rules where it stipulates non companions?

Dark Archive

Good Morning

I need some help making a tank alchemist for PFS, we have a party of magic users/university as the theme of the group. It’s looking life a master summoner, gnome pyromancer, inquisitor of knowledge (whip based), Spell Slinger and a Oracle Seer.

So the general idea is I will be the front liner hopefully receiving flanking from the master summoners minions. I took the two armour feats in order to increase my AC to starve of as many hits as possible. The idea behind the Vestigial discovery is to allow the character to keep using his long spear in the first round of combat will imbuing his mutagen. I did consider half orc to get the best of staying up with negative hit points but I did not think it would work.

Str:17
Dex:12
Con:12
Int:14
Wis:10
Cha:8

Traits: Accelerated Drinker & ??

Race: Human

1st: Alchemist/Beastmorph/Vivisectionist 1: Alchemy, Sneak Attack 1d6, Brew Potion, Mutagen, Throw Anything, Feat: Medium Armour Proficiency Human Feat: Heavy Armour Proficiency
2nd: Alchemist 2: Discovery: Feral Mutagen, Poison Resistance +2, Poison Use,
3rd: Alchemist 3: Sneak Attack 2d6, Beastform Mutagen, Feat: Extra Discovery: Spontaneous Healing (Ex)
4th: Alchemist 4: Discovery: Vestigial Arm, Str +1
5th: Alchemist 5: Sneak Attack 3d6, Poison Resistance +4 Feat: Improved unarmed strike
6th: Alchemist 6: Discovery: Lingering Spirit, Improved Beastform Mutagen,
7th: Alchemist 7: Sneak Attack 4d6, Feat: Powerattack
8th: Master Chymist 1: Bomb-Thrower, Mutagenic Form, Mutate 2/day, Str +1
9th: Master Chymist 2: Advanced Mutagen: Extended Mutagen, Bomb 1d6, Feat: Unarmed Strike
10th: Master Chymist 3: Brutality +2
11th: Master Chymist 4: Advanced Mutagen: Furious Mutagen, Bomb 2d6, Feat: Weapon Focus Claws

Edit: Totally forgot about combat expertise needed for Gangup, swapped it for earlier improved unarmed strike

Dark Archive

Hi Guys and Gals,

I was wondering about the ways you can get away with casting (or at least getting them cast it on them selves) spells with the target you.

Obviously single use items and potions work, to a lesser degree wands because then they have to do a use magical item check which is likely to be difficult.

thanks for any advice