Erdrinneir Vonnarc

Wurt Kagner's page

45 posts. Alias of John Hathaway.


RSS


retired (playtest completed)

lol - you asked for heroics, JZ! =D


retired (playtest completed)

50 feet away? Only water between us? hehehe - lol
Wurt shakes his head and vanishes in a puff of smoke only to appear atop the submersible across the water.

So, I can't see the map while I'm at the office, but Wurt can move up to twice his speed (I can burn a ki point to make that 120ft if 80ft isn't enough) across liquid of any type so long as he ends his movement on a surface that can support his weight. If that'll suffice, Wurt'll sprint across the waves and try to pop the hatch. In case you need a disable device check or some roll of the sort, here you go!

Disable Device?: 1d20 + 15 ⇒ (17) + 15 = 32

Status:

HP: 27/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 0/1
Charmed Life (+2 to a save) remaining: 3/4
Panache remaining: 3/4
Ki remaining: ??2 or 1??/7

Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus, +2 invisible
Damage: +5 Dex (slashing grace), +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike


retired (playtest completed)

Yeah! Snicker snack, baby! 'Pop!' go the images!


retired (playtest completed)

Wurt shifts and twirls and leaps into a spinning back flip, avoiding the bulk of Klaw's heavy attack. "Come now, Klaw, I've been shot with nerf guns that packed more punch than that!"
Wurt then wades in and continues to slash with Excalibur, either at the real Klaw or winnowing his illusory duplicates.

Excalibur: 1d20 + 14 ⇒ (7) + 14 = 21for: 1d8 + 13 ⇒ (8) + 13 = 21
Excalibur: 1d20 + 9 ⇒ (14) + 9 = 23for: 1d8 + 13 ⇒ (7) + 13 = 20

Status:

HP: 27/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 0/1
Charmed Life (+2 to a save) remaining: 3/4
Panache remaining: 3/4
Ki remaining: 2/7

Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus, +2 invisible
Damage: +5 Dex (slashing grace), +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike


retired (playtest completed)

I'll spend a use of charmed life and add +2 to my save just in case Klaw is bringing a sissy DC of 18 or 19 to the show. Does the +2 turn my failed reflex save into a success? (**crosses fingers**)


retired (playtest completed)

At least I stabbed the ever lovin' crap out of that fake image! =\


retired (playtest completed)

Looks like he might have blurred himself, so I'll include miss chance rolls for expediency's sake. If it is blur, he has concealment and you can ignore the sneak attack rolls as well.

Wurt suddenly appears behind Klaw in a burst of brimstone and smoke. "Ah! Hello there, Klaw! I don't suppose you'll stop all this if I ask nicely? No? I didn't think so." Wurt then lashes out with Excalibur in a pair of arcing strikes, the blade slicing and gleaming through the air. As the two settle into the dance of combat, Wurt's tail surreptitiously snakes up behind Klaw and tickles him in the ear.

Miss Chance (low = bad): 1d100 ⇒ 51
Excalibur 1st: 1d20 + 16 ⇒ (5) + 16 = 21for: 1d8 + 13 ⇒ (8) + 13 = 21
Sneak Attack: 3d6 ⇒ (2, 2, 1) = 5

Miss Chance (low = bad): 1d100 ⇒ 54
Excalibur 2nd: 1d20 + 11 ⇒ (15) + 11 = 26for: 1d8 + 13 ⇒ (2) + 13 = 15
Sneak Attack: 3d6 ⇒ (4, 1, 1) = 6

Menacing Swordplay (intimidate, demoralize): 1d20 + 2 ⇒ (11) + 2 = 13

Status:

HP: 36/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 0/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 3/4
Ki remaining: 2/7

Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus, +2 invisible
Damage: +5 Dex (slashing grace), +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike


retired (playtest completed)

I can't see any maps! Wurt's plan is to continue, remaining invisible, to Klaw though.

Status:

HP: 36/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 0/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 3/4
Ki remaining: 2/7

Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus, +2 invisible
Damage: +5 Dex (slashing grace), +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike
Vanish (2/6 rounds): invisible


retired (playtest completed)

I'm invisible!


retired (playtest completed)

Mind you, my revulsion is born from the 90's X-Men cartoon, in which Jubilee was a main character. And in that medium, she looked dumb, sounded dumb, whined a lot, had the doofiest looking fireworks shoot out of her stupid hands, and she NEVER MADE A GOOD DECISION.

I think Skin would have been a better choice, and he's horrible!


retired (playtest completed)

Just so long as it's Dazzler we're talking about and not Jubilee. Man alive did I ever hate Jubilee.


retired (playtest completed)

Wurt vanishes in another flash of swirling smoke.

Double move to Z71

Status:

HP: 36/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 0/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 3/4
Ki remaining: 2/7

Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus, +2 invisible
Damage: +5 Dex (slashing grace), +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike


retired (playtest completed)

rofl
sounds about right =P

Oh how different it would have been if we'd only switched doors!


retired (playtest completed)

Quick question: The gunner who just lit Ebon up like a Christmas tree, was that a readied action he used to open fire?

If so, I think Ebon would have only suffered one packet of damage instead of two, since the focused-fire-on-one-target bit is a full-round action, yeah?

---
Unrelated: I'm on the road this weekend and won't be able to post in all likelihood. Just so's ya know!


retired (playtest completed)

I can say I did find Brock a lot more fun to play than Wurt. I think I'm pretty likely to gravitate back toward that kind of character archetype when we kick this off.


retired (playtest completed)

At least that didn't burn any of your mirror images! #brightside

Wurt's face screws up in a frown as the door opens to an empty corridor. The look of confusion passes briefly though as the thunder of automatic gunfire booms from the other door and Ebon slips back and around the wall. "Groß Gott!"

Snatching up the coin he'd dropped, he rushes to Ebon's side and tosses the coin like he'd intended to toss the grenade a few breaths earlier.

Ranged Throw: 1d20 + 11 ⇒ (2) + 11 = 13
Looking to hit the gunner's square (AC 5, if I recall those rules correctly?), but not sure on the range increment for coins =P
-2 per increment you think is suitable, JZ?

Status:

HP: 36/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 0/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 3/4
Ki remaining: 3/7

Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus
Damage: +5 Dex (slashing grace), +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike


retired (playtest completed)

As he calls up a globe of darkness while Concussion focuses inwardly, Wurt then tosses a grenade playfully up and down in one hand. "I always did like to make an entrance with a bang, after all." He smiles impishly as he punches the door's access panel with his other hand.

So, move action(?) to open the door, and readying an action to toss the grenade based on what the scene on the other side looks like

Status:

HP: 36/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 0/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 3/4
Ki remaining: 3/7

Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus
Damage: +5 Dex (slashing grace), +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike

Anyone else want some of the spoils from the goons? Uzis or the such? There were 3 frag grenades, one of which Wurt is now playfully juggling >=)


retired (playtest completed)

Alrighty, for the sake of expediency, let's have everyone at the north door except for Ebon.
Round 1- Wurt pops darkness on a penny and tosses it at the door, then we three open the door and rush in
Round 2- Ebon opens the southern door and shouts something awesome as he rushes in. =P


retired (playtest completed)

What I am suggesting:
Turn 1 - North door opens with globe of darkness in the middle of it.
Turn 2 - All (or most) of us rush in through South door.
Turn 3 - anyone who didn't come in through south door bursts through darkness in north door


retired (playtest completed)

Wurt appears beside the group in a burst of swirling smoke, his eyes shining brightly in the shadows of the towering crates. He jerks his head to the door, "Whatever Klaw is doing, it sounds like we're short on time, my friends. Perhaps we should stick together? I can shroud us in darkness then, when the door opens, we greet Klaw in the manner he deserves, ja?

I can call up a globe of darkness for us, in case there are guns pointed at the door. Ooooor! We can all be at the other door and we can open this one with the darkness globe to draw their attention!


retired (playtest completed)

Re: Concussion's HPs - it looks like LL might have given Concussion HD from both classes rather than just taking the larger HD?


retired (playtest completed)

Wurt grunts as the bullet bites into his side. He turns to face the gunman directly, his countenance darkening dangerously as he takes two slow, heavy steps toward him. "Fortunately for you, you will not live long enough now to regret that." The devilish man's voice is little more than violent whisper before he vanishes in a flash of smoke only to reappear another two steps closer, Excalibur buried in the man's gut.

Excalibur: 1d20 + 14 ⇒ (4) + 14 = 18for: 1d8 + 13 ⇒ (5) + 13 = 18
Excalibur: 1d20 + 9 ⇒ (15) + 9 = 24for: 1d8 + 13 ⇒ (3) + 13 = 16

Status:

HP: 36/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 1/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 3/4
Ki remaining: 3/7
Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus
Damage: +5 Dex (slashing grace), +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike

If the first swing is a miss, I'll go for a full attack. If it's a hit and drops the guy, I'll forgo the second swing and instead move down to the floor.

Also, I just realized that I've forgotten up until now that my base speed is 40' rather than 30'. Blah!


retired (playtest completed)

Just trying to save myself from taking 12 needless damage is all =)
AoO: 1d20 + 14 ⇒ (1) + 14 = 15for: 1d8 + 9 ⇒ (4) + 9 = 13 Of course. Thanks, Dicebot, you're the best.

Status:

HP: 36/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 1/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 3/4
Ki remaining: 3/7
Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus
Damage: +1 Str mod, +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike


retired (playtest completed)

Do guns provoke AoOs when fired in melee?


retired (playtest completed)

Wurt wags his tail chidingly, "Now, now. That was sehr rude, mein freund." He ducks in low, under the barrel of the thug's gun, and slashes in two quick, broad strokes.

Excalibur: 1d20 + 14 ⇒ (12) + 14 = 26for: 1d8 + 9 ⇒ (8) + 9 = 17
Excalibur: 1d20 + 9 ⇒ (3) + 9 = 12for: 1d8 + 9 ⇒ (1) + 9 = 10

Status:

HP: 48/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 1/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 3/4
Ki remaining: 3/7

Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus
Damage: +1 Str mod, +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike


retired (playtest completed)

Hey, when your AC is the lowest of the bunch, you gotta be invisible the whole time so the bullets go toward everyone else =P lol


retired (playtest completed)

Wurt appears from another flash of smoke, falling to the floor from a pipe running just overhead. Excalibur flashes as it bites home and Wurt turns his pupil-less eyes to the thug. "As I said, you would do well to listen to the man when he offers you the chance to surrender."

Excalibur: 1d20 + 16 ⇒ (12) + 16 = 28for: 1d8 + 9 ⇒ (3) + 9 = 12
Sneak Attack: 3d6 ⇒ (5, 5, 5) = 15

If that drops the thug I hit last round, I'll intimidate the remaining thug instead if that's ok =)
Menacing Swordplay (intimidate, demoralize): 1d20 + 2 ⇒ (16) + 2 = 18 DC = 10+Hit Die+Wis Mod

Status:

HP: 52/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 1/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 3/4
Ki remaining: 3/7

Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus, +2 invisible
Damage: +1 Str mod, +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike


retired (playtest completed)

As if on cue, Wurt then explodes from a brief cloud of inky smoke beside the leftmost gunman, Excalibur flashing in a sudden arc.

"Güten Tag!" His pointed tail wagging hypnotically behind him, Wurt adds, "I would listen to the man if I were you." He winks, then vanishes again in another brief cloud of smoke.

Excalibur: 1d20 + 16 ⇒ (16) + 16 = 32for: 1d8 + 9 ⇒ (1) + 9 = 10
and Sneak Attack: 3d6 ⇒ (5, 1, 5) = 11

move 6 squares to the right (move), attack black (standard), vanish again (swift)

Status:

HP: 52/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 1/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 4/4
Ki remaining: 3/7

Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus, +2 invisible
Damage: +1 Str mod, +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike


retired (playtest completed)

Maybe I'm misunderstanding where the catwalk is. What letter row(s) are the catwalks suspended above?

Edit - instead of fiddling with this for days on end, can we just spend the ki on +20 movement instead of the jump check and move me to S56?


retired (playtest completed)

Yeah, I didn't recall how high overhead the catwalks were. Wurt also has a climb speed of 20 though, so if he's adjacent to a wall (or a sturdy pipe or the like) he should still be able to clamber up to where he hopes to be regardless! Can he jump the 10 feet then climb the remaining 10?


retired (playtest completed)

Wurt dashes forward then bounds, unseen, up to the catwalk above.
Acrobatics (jump): 1d20 + 40 ⇒ (3) + 40 = 43
Stealth: 1d20 + 19 - 5 + 20 ⇒ (2) + 19 - 5 + 20 = 36

Another double move for me! Hoping to land somewhere in the Q45 area of the catwalk

Status:

HP: 52/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 1/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 4/4
Ki remaining: 4/7

Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus, +2 invisible
Damage: +1 Str mod, +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike
Invisible (2/6 rounds)
Acrobatic Master: +20 acrobatics


retired (playtest completed)

Finally got a moment to open up the map in a setting where it renders properly and I'll echo the earlier sentiments that they're very well done, JZ. Mapmaking is the part of GMing I struggle with the most (because it takes me ages and I'm not particularly good at it either), so I appreciate what you're bringing to our proverbial table with these!


retired (playtest completed)

"Tch! You wound me, frauline! There is quite a difference between simply showing off and adding some showmanship to an otherwise unpleasant affair. Wouldn't you agree?" Wurt cocks his head, grins, then vanishes in another puff of brimstone-tinted smoke.

swift action to vanish, double move to either S37 or T37

Status:

HP: 52/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 1/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 4/4
Ki remaining: 5/7

Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus, +2 invisible
Damage: +1 Str mod, +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike
Invisible (1/6 rounds)


retired (playtest completed)

Wurt shakes one finger chidingly in the thug's face then vanishes in a puff of acrid smoke. He reappears a breath later hanging from a pipe above the man's head, then drops down behind him as he brings Excalibur to bear.

Excalibur: 1d20 + 16 ⇒ (4) + 16 = 20for: 1d8 + 9 ⇒ (7) + 9 = 16 and Sneak Attack: 3d6 ⇒ (4, 2, 3) = 9 25 damage total

Status:

HP: 52/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 1/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 4/4
Ki remaining: 6/7

Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus, +2 invisible
Damage: +1 Str mod, +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike


retired (playtest completed)

Well, if I couldn't pop a darkness when we had the drop on them, I don't think casting it on these two lumps now will do us much good. I'll hold off if that's ok?

Wurt bounds into the room to assist Concussion, Excalibur flashing as he approaches. "I don't suppose the pair of you will just surrender your weapons by any chance? Nein? Ah. Pech! I didn't think so." He slips around one of the thugs and brings his sword around in a gleaming arc.

Excalibur: 1d20 + 14 ⇒ (20) + 14 = 34for: 1d8 + 9 ⇒ (4) + 9 = 13
crit?: 1d20 + 14 ⇒ (5) + 14 = 19for an additional: 1d8 + 9 ⇒ (8) + 9 = 17
If he's able to flank with Concussion, then an addtional +2 to hit and...Sneak Attack: 3d6 ⇒ (6, 6, 4) = 16

Status:

HP: 52/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 1/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 4/4
Ki remaining: 7/7

Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus
Damage: +1 Str mod, +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike


retired (playtest completed)

Not trying to rain on Razor's parade at all, but isn't there a rule somewhere about primary natural attacks becoming secondary attacks if there's already a primary attack? I'm real fuzzy on it, so it might be a rule for eidolons or something that's rattling in my head, but I'm pretty sure I've come across something to that effect at some point.


retired (playtest completed)

"Tsk tsk. Silly thugs mit guns." Wurt shakes his head as he lopes down the corridor beside Ebon and Concussion, occasionally bounding along as much with his three-fingered hands as his equally digited feet. "They must know this vill not end vell for them, ja?"

As Razor begins her grisly work down the hall, Wurt pokes his head around the door of the southern hall. He winks and waves at the thugs but before either can pull the trigger their world is swallowed up in darkness as he slips Excalibur free. He glances back at the other two and grins, "How good do you think they are at shooting in the dark?"

I'll move to T32, drop a darkness (CL 6) on Z34/AA35 and draw my weapon as part of the move.

Status:

HP: 52/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 0/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 4/4
Ki remaining: 7/7

Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus
Damage: +1 Str mod, +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike


retired (playtest completed)

I'm hoping to catch up on this tonight folks - I changed jobs last week and it has been a doozy of a transition. Before, I had all the time in the world to post during the day but was limited due to our internet filter to a single hour long window to do so.

Now, I have all the access I could ever want but it's been so crazy I've hardly had a chance!


retired (playtest completed)

I look forward to seeing which one of us is the better acrobat, Herr Ebon!


retired (playtest completed)

I struggle with team names too =)

I always wind up going with <Adjective> <Noun> constructions like "Scarlet Watch" or "Cobalt Guard" or "Burning Fist". And that's just for adventuring parties! Superhero teams is even more difficult!


retired (playtest completed)

Oh dang! I think you're right about it being half WBL. Well then. RIP cape of the mountebank. We hardly knew ye. Waa waa waaaah.


retired (playtest completed)

Yeah, I wasn't sure how to come up with Resources so I just went with standard WBL gold.


retired (playtest completed)

I think I've got Wurt mostly put together now. Wound up going with Ninja/Swashbuckler.

Monk was proving too cumbersome to tweak and adjust and I still wouldn't have access to abundant step. Felt like the better solution was ninja's vanishing trick (swift action invisibility) paired with a base speed of 40 (which I can pump further to 60 with a ki point) to simulate his popping up all over the place.

It's not the most focused, gonzo-combat build I've ever made. Far from it, given the fact I dropped 2 feats into weapon focus and slashing grace just so he could swing a longsword (harkening back to his days leading Excalibur) =D

I did drop nearly all his starting funds on a cape of the mountebank though. Normally, it seems to be frowned upon to spend so much on just one item, but a once-a-day dimension door didn't seem all that outrageous to me. If that's no bueno, there's nothing else I can think worth getting so I guess he'll just save up for a cape later!

In the end, we've got a prehensile-tailed acrobat (+20 acrobatics skill) who swings a magic longsword (+14 to hit, +9 damage), who can vanish from view and reappear up to 60ft away a handful of times/day. Seems pretty close to me!


retired (playtest completed)

Duskcreeper? Eveningslitherer? Predawnwormer?

Maybe just Bamf?


retired (playtest completed)

Man. Coming up for a decent build for this guy is tricksy.
At first, I was looking at combining unchained monk with ninja, but then I realized that the ki pool wouldn't benefit from both the wisdom and charisma modifiers, only one or the other.

So then I was just looking at ninja, and it seems close, but I can't figure a way to get him access to dimension door through anything other than a cloak of the mountebank, and that's less than ideal.

So now I'm looking at unchained monk again, sprinkling the weapon adept archetype on top if that's legal, and then pairing it with swashbuckler. I feel like this is really close to what I'm looking for.

My home computer crashed after I got back from my trip (I'm thinking it's either the processor or the motherboard, but either way I'll wind up having to replace both, which stinks), so I'm on my little ASUS tablet. It's great for typing in a word processor or popping a post up on paizo, but it's tough to work off of when you need to reference 8 separate tabs and a pdf =P. Regardless, I'll try and get Wurt here put together across the next couple of evenings!