Lamishal

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This is all great info. I bought the RotR adventure books and am tweaking them to fit a slightly tamer story line for the little one. Keeping most of it, but changing some of the "scarier" little things. Mostly reskinning, but taking some side lines out and coming up with alternatives.

I am putting together a couple of different CR leveled fights in case they're having too hard.easy a time of anything.

Again, lots of great info and I appreciate it all--The Alkenstarian, thanks for link to great thread.


That is great info, Rynjin-good to know it levels out a bit. You are right. They struggled at level 1 and are killing it at level 2.

My son (Cavalier) does have great sword. I changed Dragonbane Longsword to Dragonbane Great sword, since that is what he was wielding and had taken weapon focus in. Seemed like a good little tweak to make. It deals a bucket of damage when it hits, though.

I will strengthen their encounters a bit (go for multiple monsters to meet CR2 or 3 instead of a single monster tomake up CR 2 they can gang up on), and know that it levels out (especially since they're not all that experienced building characters) soon.

Thank you everyone for your help. The boys are loving this. I, too, am enjoying myself.


Some good information. Thank you.

Bandw2--So right now, CR2 4-6 times a day. That seems reasonable, but they aren't getting hit by lots of these CR2 characters. Am I better with 3-4 CR3 encounters, perhaps?

Raymond Lambert--Good information, and some more info below.

-Ability Score Rolls were 4D6, getting rid of the lowest die. That was the BB method we used. The scores aren't too stacked but pretty balanced (Cav: 18, 13, 14, 10, 12, 15; Summ: 10, 14, 13, 16, 10, 16; Nin: 14, 16, 14, 10, 10, 15): All these account for the +2 racial score add to choice for humans.

-Equipment was bought in big city near Sandpoint with gold from Black Fang. They get a ton of loot on that adventure. 6,000+ gp new life scroll, 1 ring of prot., 1 masterwork dagger, ~ 1300 GP, 1000 GP energy heart ruby, +1/+3 dragonbane, +1 light steel shield, etc. They also got another ~500 GP or so from Bashes they hit.

-Ninja Ki is 3 for CHA, with +2 to Ki pool from feat (so, that will even out as levels go up)

-I did give almost full hit points for level 2. Two kids rolled high and one rolled very low. It was my way to make up for no cleric in the party. They know future levels will send them up less.Two also took toughness feat.

-On the Eidolan, I am not surprised I am doing it wrong. Three max attacks, no matter what was bought with evolution points? That is good to know. Once the 7 y.o. chose summoner, and I saw the simplified BB build versus the more complicated regular build, I knew I was going to have trouble figuring it out. He added the tentacles in a rearranging at level 2, so at least I only screwed that up for one adventure. :)

So, that is where everything came from. One question. Even in a bigger city, when they have the gold, should I limit them on what they can purchase to keep them at a set amount per level? I let them buy what they could afford-staying within the expectations of what the cities would have in shops. Didn't know about a 1,000 GP limit for 2nd level characters.

I appreciate the wonderful help. I haven't DM'd since AD&D 2nd (Spelljammer), and am just getting my kids into Pathfinder after playing the RotRL card games with them. Lots to learn.


I am new to Pathfinder (using BB). I am dad DMing for sons, 13, 11 and 8.

After Black Fang's Dungeon and a couple of BB Bash adventures "on the way back" from dungeon, kids hit level 2. Leveling sped up with only three players to split XP. They struggled mightily in that first adventure, and Black Fang about killed them.

After Black Fang, lots of gold and lots of treasure to sell (even at 50%) for gold.

At level two, after Black Fang, we've got:

Cavalier 26 HP: Dragon's Bane longsword, full plate, ring of protection and +8 atk/+7 dmg and 21 AC;

Ninja 18 HP: Masterwork Weapon, masterwork armor and ring of protection with +5 atk/+3 dmg and 18 AC. Add in 5 Ki points with each allowing for one round of std+move extra melee.

Summoner 20 HP: Masterwork Dagger, masterwork chain shirt and ring of protection with 18 AC. Eidolan is his weapon with natural attacks of one bite, two claws and 3 tentacles (only +2 atk).

They seem overpowered, because we ran GM transitions adventure rescuing dwarves from mine with gold elemental and spider, and they absolutely cruised. Not a hint of toruble.

Are standard level 1 or 2 adventures too tame for this party, or am I doing something wrong? They have no healer, so are vulnerable (I had to get creative against Black Fang with cleric joining them in cave in exchange for help with side BB Bash adventure reflavored).

It just seems +8 and +5 are pretty big bonuses against these CR 1/2 monsters and challenges.