Lamishal

Wraith-lin's page

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I am new to Pathfinder (using BB). I am dad DMing for sons, 13, 11 and 8.

After Black Fang's Dungeon and a couple of BB Bash adventures "on the way back" from dungeon, kids hit level 2. Leveling sped up with only three players to split XP. They struggled mightily in that first adventure, and Black Fang about killed them.

After Black Fang, lots of gold and lots of treasure to sell (even at 50%) for gold.

At level two, after Black Fang, we've got:

Cavalier 26 HP: Dragon's Bane longsword, full plate, ring of protection and +8 atk/+7 dmg and 21 AC;

Ninja 18 HP: Masterwork Weapon, masterwork armor and ring of protection with +5 atk/+3 dmg and 18 AC. Add in 5 Ki points with each allowing for one round of std+move extra melee.

Summoner 20 HP: Masterwork Dagger, masterwork chain shirt and ring of protection with 18 AC. Eidolan is his weapon with natural attacks of one bite, two claws and 3 tentacles (only +2 atk).

They seem overpowered, because we ran GM transitions adventure rescuing dwarves from mine with gold elemental and spider, and they absolutely cruised. Not a hint of toruble.

Are standard level 1 or 2 adventures too tame for this party, or am I doing something wrong? They have no healer, so are vulnerable (I had to get creative against Black Fang with cleric joining them in cave in exchange for help with side BB Bash adventure reflavored).

It just seems +8 and +5 are pretty big bonuses against these CR 1/2 monsters and challenges.