Wormyxl's page

Organized Play Member. 16 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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I've been digging around but can't seem to locate a rule on what skill and DC it takes to make tool kits. I'm specifically interested in Healers Kits. Does anyone know if this is covered somewhere?


I've done a lot of research trying to find an answer to this question, but it seems so edge case that it hasn't been answered... If a kineticist has burn, has taken no hits from the enemy, and an oracle with the life mystery "Spirit Boost" heals said kineticist... Does the kineticist get temp HP? Ive found old threads that debate if non-lethal damage is or isn't hp damage, but those never seemed to reach a firm answer.

Thanks in advance!


I was curious if it is possible to shoot the scatter shot from a Blunderbuss on an attack of opportunity. I realize this would require at least snap shot to ever even allow you to make an AoO, but I don't see a reason that this wouldn't be ok as long as the cone includes the target. Thoughts?


Aura of Prescience says that it grants you a +2 insight bonus on all damage rolls... How does this interact with ability damage rolls such as those from Calcific Touch?


Can a spellslinger use their arcane guns to "cast" a racial spell like ability if it is a ranged touch attack?


Frodoof9: I believe it's flavor text would say that it is supposed to be a combo of ranged and melee. "The myrmidarch is a skilled specialist, using magic to supplement and augment his martial mastery. Less inclined to mix the two than a typical magus, the myrmidarch seeks supremacy with blade, bow, and armor."

In sort of a loop hole fashion you could attach a bayonet to a pistol and use that to spell combat spellstrike with acid splash :)


Hey all,
Does anyone know if there is a way to assign Alternate Favored Class abilities to a custom race, or are there not rules for that?

Thank you,
Wormyxl


I plan on having the ability to shoot/throw lots per round, but when I want to use a bomb or two at long range I would use two weapons to conduct the bomb to the long range target. It seems like this may be a forlorn cause, but I can still play the game so I'll live. Thanks again for all the help guys!


bfobar: the benefit of conductive is that I don't use up bombs if I miss, it allows me to shoot from much farther away, and the HOPE would be to dual wield and get the ability to alpha strike 2 targeted bomb admixture inferno bombs onto someone in one turn and watch them burn for 2d6+4xint per turn as I move on to another target (especially since I'll have an int mod of 7-ish).


That is an awesome suggestion, but unfortunately it doesn't help the situation as the reason we can't build items is because there is no access to materials to enchant. This is the reason for wanting a class ability. I'm also sorry if it seems I keep bringing up arbitrary points that make these suggestions not work. It is one of those "I know it but don't think to mention it" situations. Thank you all for your help so far! :)


Anyone know of a way to change/add to spellslinger's list of abilities? The build intent is to be an alchemist and conducive my bombs at people if I can get a short dip. If it isn't a short dip then I might as well be that class instead of any alchemist.


That specific ability doesn't say anything about ranged vs melee, but the rest of magus' abilities do (unless you're myrmidarch which allows you to spell strike with a ranged weapon).


Sorry forgot, it is preferred to be on a ranged weapon and not a melee weapon (since magus works only with melee it is sub-optimal for my situation).


Hey community, I have been asked to join a game that will have no access to building/purchasing magic items in it. I was curious if there were any class abilities or feats (similar to Paladin's "Divine Bond" ability) that would allow me to apply the "Conductive" special weapon ability to one or more weapons.

Thank you all in advance,
Wormyxl


Wormyxl wrote:
Along the same line of questioning... Does a bonded item get arround the rule for PFS where you don't have access to the item creation rules? "Neither the craft feats nor the item creation section of the magic items chapter in the Core Rulebook are legal for play." (Guide to Pathfinder Society pg.8)

dissreguard this message... I found a thread that talked about it... sorry all...


Along the same line of questioning... Does a bonded item get arround the rule for PFS where you don't have access to the item creation rules? "Neither the craft feats nor the item creation section of the magic items chapter in the Core Rulebook are legal for play." (Guide to Pathfinder Society pg.8)