I've done a lot of research trying to find an answer to this question, but it seems so edge case that it hasn't been answered... If a kineticist has burn, has taken no hits from the enemy, and an oracle with the life mystery "Spirit Boost" heals said kineticist... Does the kineticist get temp HP? Ive found old threads that debate if non-lethal damage is or isn't hp damage, but those never seemed to reach a firm answer. Thanks in advance!
Frodoof9: I believe it's flavor text would say that it is supposed to be a combo of ranged and melee. "The myrmidarch is a skilled specialist, using magic to supplement and augment his martial mastery. Less inclined to mix the two than a typical magus, the myrmidarch seeks supremacy with blade, bow, and armor." In sort of a loop hole fashion you could attach a bayonet to a pistol and use that to spell combat spellstrike with acid splash :)
I plan on having the ability to shoot/throw lots per round, but when I want to use a bomb or two at long range I would use two weapons to conduct the bomb to the long range target. It seems like this may be a forlorn cause, but I can still play the game so I'll live. Thanks again for all the help guys!
bfobar: the benefit of conductive is that I don't use up bombs if I miss, it allows me to shoot from much farther away, and the HOPE would be to dual wield and get the ability to alpha strike 2 targeted bomb admixture inferno bombs onto someone in one turn and watch them burn for 2d6+4xint per turn as I move on to another target (especially since I'll have an int mod of 7-ish).
That is an awesome suggestion, but unfortunately it doesn't help the situation as the reason we can't build items is because there is no access to materials to enchant. This is the reason for wanting a class ability. I'm also sorry if it seems I keep bringing up arbitrary points that make these suggestions not work. It is one of those "I know it but don't think to mention it" situations. Thank you all for your help so far! :)
Hey community, I have been asked to join a game that will have no access to building/purchasing magic items in it. I was curious if there were any class abilities or feats (similar to Paladin's "Divine Bond" ability) that would allow me to apply the "Conductive" special weapon ability to one or more weapons. Thank you all in advance,
Wormyxl wrote: Along the same line of questioning... Does a bonded item get arround the rule for PFS where you don't have access to the item creation rules? "Neither the craft feats nor the item creation section of the magic items chapter in the Core Rulebook are legal for play." (Guide to Pathfinder Society pg.8) dissreguard this message... I found a thread that talked about it... sorry all...
Along the same line of questioning... Does a bonded item get arround the rule for PFS where you don't have access to the item creation rules? "Neither the craft feats nor the item creation section of the magic items chapter in the Core Rulebook are legal for play." (Guide to Pathfinder Society pg.8) |