Wormyxl's page

Organized Play Member. 16 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.




I've been digging around but can't seem to locate a rule on what skill and DC it takes to make tool kits. I'm specifically interested in Healers Kits. Does anyone know if this is covered somewhere?


I've done a lot of research trying to find an answer to this question, but it seems so edge case that it hasn't been answered... If a kineticist has burn, has taken no hits from the enemy, and an oracle with the life mystery "Spirit Boost" heals said kineticist... Does the kineticist get temp HP? Ive found old threads that debate if non-lethal damage is or isn't hp damage, but those never seemed to reach a firm answer.

Thanks in advance!


I was curious if it is possible to shoot the scatter shot from a Blunderbuss on an attack of opportunity. I realize this would require at least snap shot to ever even allow you to make an AoO, but I don't see a reason that this wouldn't be ok as long as the cone includes the target. Thoughts?


Aura of Prescience says that it grants you a +2 insight bonus on all damage rolls... How does this interact with ability damage rolls such as those from Calcific Touch?


Can a spellslinger use their arcane guns to "cast" a racial spell like ability if it is a ranged touch attack?


Hey all,
Does anyone know if there is a way to assign Alternate Favored Class abilities to a custom race, or are there not rules for that?

Thank you,
Wormyxl


Hey community, I have been asked to join a game that will have no access to building/purchasing magic items in it. I was curious if there were any class abilities or feats (similar to Paladin's "Divine Bond" ability) that would allow me to apply the "Conductive" special weapon ability to one or more weapons.

Thank you all in advance,
Wormyxl