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Wow, Krund sure was a hassle for most of us here! LOL
Our group also got creative... as the Fighter went toe to undead toe with Krund, our ranger (a crazy elf with no social skills) tied a rope around him (very difficult but successful!) and used that as a ranged trip attempt. This gave the cleric enough time to bless the fighter's carbine (using firearm rules from an older Dragon magazine). Krund went down in a hail of holy bullets after that!


D&D and COH seem like a good fit as far as hobbies go. I play the fast-talking energy throwin' Blastback on the Champion server.


Well, that is sad. I know what it's like to be bogged down with work. Good luck to the Dungeon staff, I feel for you.

I'm just gonna have to scan and convert all the maps myself. :) Extra work, but well worth it to enhance such a great set of adventures. Keep up the great work DUNGEON!


Kawato - human favored soul from the Amedio Jungle with a connection to the sea.
Mr. Paere - human scout from Sasserine... former whaler with a bad cough.
Samuel - human swashbuckler, lost son of the Sea Princes, returned to Sasserine to find his past.
Aramil - Elven wizard, bespectacled troublemaker and egomaniac.

The party has just survived the smuggler's tunnels under Parrot Island, with no casualties. That is quite a surprise to me. :)


Found the other thread. NEvermind.


Will there be an issue 139 PDF available for download soon? I would really like to have the handouts and maps available soon.


Our group is using firearms. My character (a scout) has the Exotic Weapon Proficiency- Firearms and plans to buy a musket soon. The wizard in our party carries an old gun in his sash... it's old an broken, but wears it to intimidate any local who wishes him harm. :) Very fun.

Does anyone have any thoughts about how firearms balance out (or make the game unbalanced) for Savage Tide?


No. But, I suppose they may have differing classes to go with the unique way they control their districts.