Darkborn

Wolstine Delwaris's page

96 posts. Organized Play character for CigarPete.


RSS

1 to 50 of 96 << first < prev | 1 | 2 | next > last >>
Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Thanks for running Watery Soup! was a fun and well-paced game.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Wolstine moves closer to the action, and seeing Khunbish badly hurt, cast a spell to heal him.

3rd level Soothe on Khunbish: 3d10 + 12 ⇒ (8, 7, 9) + 12 = 36 Also +2 status bonus to saves against mental effects for the next 1 minute

Jeeves, I think my performance is running out shortly. Did you want to get the next one or should I?

◆ Stride
◆◆ Cast Soothe on Khunbish

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

I can Soothe your aches shortly Khunbish.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Wolstine smiles. All your allies keep dying. We did ask you to leave peacefully. With that, she draws back her bow and fires at red.

+1 Ghost Touch Striking Shortbow: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26 Dmg: 2d6 + 1 ⇒ (2, 2) + 1 = 5 piercing
+1 Ghost Touch Striking Shortbow: 1d20 + 12 + 1 - 5 ⇒ (3) + 12 + 1 - 5 = 11 Dmg: 2d6 + 1 ⇒ (1, 3) + 1 = 5 piercing
+1 Ghost Touch Striking Shortbow: 1d20 + 12 + 1 - 10 ⇒ (14) + 12 + 1 - 10 = 17 Dmg: 2d6 + 1 ⇒ (6, 6) + 1 = 13 piercing

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Wolstine begins singing a rousing song about sad snake demons dying on the blades of Society agents.

Perform DC 23: 1d20 + 14 ⇒ (13) + 14 = 27

Then she fires an arrow at Perezia and commands her Nixie to move up and attack Green.

+1 Ghost Touch Striking Shortbow: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29 for piercing: 2d6 + 1 ⇒ (1, 2) + 1 = 4

The Nixie moves up and makes a claw strike.

claw: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11 Dmg: 1d6 + 1 ⇒ (5) + 1 = 6 slashing


Wolstine
◆ Lingering Composition
◆ Strike
◆ Sustain the Summon Fey
Nixie
◆ Stride
◆ Strike

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

The blue Nixie is Wolstine's summons btw. I had it tinted before to make it visually distinct, but the tints always seem to get lost in the slides somehow.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Sure thing.

Wolstine begins concentrating, casting a spell that manifests a Nixie Next to Irves, within the water bubble. Once the creature appears, she tells it in Sylvan to help Irves breath underwater. The creature waves it's arms in the water and touches Irves.

Wolstine
◆◆◆ Cast Summon Fey (2nd level)

Nixie
◆◆ Cast Water Breathing on Irves

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

This whole picture just keeps looking grimmer and grimmer.

Wolstine moves up and casts Grim Tendrils, hitting Perezia. I think the Yellow Pixie is too far away to get in the 30 foot line.

DC 22 Fort for half and no bleed: 6d4 ⇒ (2, 3, 3, 1, 1, 2) = 12 negative damage and 3 persistent bleed.

◆ Stride
◆ ◆ Grim Tendrils

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Apologies, but my swimming skills are obviously not as refined as yours. Perhaps you would care to join us out here?

Wolstine reaches out to touch Raznik, casting Heroism on him.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Bardic Lore: 1d20 + 11 ⇒ (12) + 11 = 23 If occultism is the right one, Wolstine's got a 13, otherwise what has she heard about marids- Guessing it's not much unless they are level 7 or under (I suspect not)

Master Vayn, a pleasure to make your acquaintance. I've heard so much about you based on previous dealings with the Society. In any case, I suspect we should be able to handle this creature.

not going to bother with another diplomacy roll given how well Jeeves did.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Not sure what happened to my post - seems to have disappeared... Even weirder that it kept the die rolls...

Wolstine steps up into the corridor and fires twice at red.

◆ Stride
+1 Ghost Touch Striking Shortbow: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16 Dmg: 2d6 + 1 ⇒ (6, 6) + 1 = 13
+1 Ghost Touch Striking Shortbow: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28 Dmg: 2d6 + 1 ⇒ (6, 5) + 1 = 12

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Wolstine continues firing from the safety of the room, shooting at whichever enemy is closest to her.

Keep them bottled up in the hallway if you can.

+1 Ghost Touch Striking Shortbow: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23 Ghost touch piercing: 2d6 + 1 ⇒ (1, 1) + 1 = 3
+1 Ghost Touch Striking Shortbow: 1d20 + 12 + 1 - 5 ⇒ (12) + 12 + 1 - 5 = 20 Ghost touch piercing: 2d6 + 1 ⇒ (2, 5) + 1 = 8
+1 Ghost Touch Striking Shortbow: 1d20 + 12 + 1 - 10 ⇒ (8) + 12 + 1 - 10 = 11 Ghost touch piercing: 2d6 + 1 ⇒ (5, 3) + 1 = 9

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Wolstine backs out of the hallway, firing her bow twice at black.

◆Stride
+1 Ghost Touch Striking Shortbow: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 for Piercing: 2d6 + 1 ⇒ (6, 4) + 1 = 11
+1 Ghost Touch Striking Shortbow: 1d20 + 12 + 1 - 5 ⇒ (19) + 12 + 1 - 5 = 27 for Piercing: 2d6 + 1 ⇒ (3, 5) + 1 = 9

Vigilant Seal

1 person marked this as a favorite.
Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Glad to hear you are feeling better Gnestor. Best of luck!

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

A moment please, before we go downstairs.

Wolstine turns back to Murad. Murad, may we speak privately? She walks into the hallway, away from the other servants. My understanding is that you have offered assistance to the Pathfinder Society in the past. An old friend mentioned she encountered you here several years ago. Is there anything additional you can offer?

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Heads up - I'm flying out early tomorrow morning for GenCon, and will be away until Monday. I will try to post from my phone, but no guarantees. Please feel free to bot me in the meanwhile.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Let's get the servants out first. They're the least likely to have the means to defend themselves and are certainly of no concern to the nobles.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence
Khunbish Nandin wrote:
Godless Healing only applies to yourself, i.e. the person who has the feat, right?

That's right. The battle medicine being available again after an hour is also only herself - she can be healed again after an hour, but not anyone else. I've not taken continual recovery or other feats in the chain yet.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

TBC, with Battle Medicine, I'm only out of it for an hour instead of the full day with Godless Healing. Beyond that, I don't think we have anyone in the party with a spammable healing ability. Isn't that just Champions?

Wolstine joins Jeeves in casting Detect Magic and investigating the cracks and trying to repair them.

Arcana: 1d20 + 11 ⇒ (15) + 11 = 26

Maybe we should follow this line here to it's source and try to close it there?

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Wolstine quickly binds her wounds, Battle Medicine, Godless Healing then fires twice into the remaining swarm.

DC 15 Medicine to Treat Wounds: 1d20 + 8 ⇒ (9) + 8 = 17 for healing: 2d8 + 5 ⇒ (1, 3) + 5 = 9

+1 Striking Ghost Touch Shortbow: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 for P: 2d6 + 1 ⇒ (4, 3) + 1 = 8
+1 Striking Ghost Touch Shortbow: 1d20 + 12 + 1 - 5 ⇒ (2) + 12 + 1 - 5 = 10 for P: 2d6 + 1 ⇒ (5, 3) + 1 = 9

◆ Battle Medicine
◆ Strike
◆ Strike

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Reflex: 1d20 + 13 ⇒ (20) + 13 = 33
Reflex: 1d20 + 13 ⇒ (12) + 13 = 25
Reflex: 1d20 + 13 ⇒ (3) + 13 = 16

This is how you do it. only slightly auto-tuned...

Performance for Lingering Composition DC23: 1d20 + 14 ⇒ (14) + 14 = 28
Inspire Courage for next three rounds.

Wolstine moves back, out of the swarm's area and fires a bowshot at it.

+1 Striking Ghost Touch Shortbow: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 for 2d6 + 1 ⇒ (1, 6) + 1 = 8

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

These swarms tend to form around planar rifts, so there must be one nearby. Wolstine pulls her bow and nocks an arrow.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Wolstine can roll any recall knowledge with Bardic Lore with +11.

Wolstine peeks just over the sill into the room. Anything to worry about?

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

I have 1 glyph. If it's the only one, I expect it should go to Raznik or Hopper as the two level 5s.
Exploration Mode: Investigate (Bardic Lore(trained) +11 or Occultism(expert) +13)

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Well, I do know that Corvius Vayn is a slave merchant and genie binder living here in Sedeq. As such, he hold influence with most of the wealthy elite. I suspect the guards fear the power of those genies.
A runner stops Wolstine in the street and hands her a note, which she opens and quickly reads. Seems we should seek out Murad if we need assistance within the estate.
She considers for a moment, then continues. Genies are powerful creatures native to the elemental planes, ruling kingdoms in all four. They are often bound to leverage their magical power, specifically the ability of noble genie to grant wishes. Those wishes are often dangerous, however, and care must be taken to word the wish correctly lest it be twisted by the genie themselves.

Diplomacy = +12

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

@GM I have 2 PCs with the Debt to Corvius boon (GM Replay).

Hmm, I've heard of this Corvius. He's unscrupulous, but fair in his dealings.

Arcana, Bardic Lore, and Society are all +11

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

So many animals. This is PF2, right?

Wolstine looks a bit taken aback by the animals sprouting up all over.

Have we been recruiting in the woods?! Don't get me wrong, I will happily take all the help I can get. I've just never seen so many animals in one pathfinding team before.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

A tall, slender half-elven woman wanders off the boat. She seems slightly distracted as she meanders through the harbor, seeming to already know multiple people of different stations and greeting them in turn before making her her way to the appointed meeting place.

Master Jeeves, the pleasure is all mine. I am Wolstine. I certainly hope we can acquit ourselves admirably in the service of the society. Perhaps we can duet our tale - the most glory is always in collaboration.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Player Name: CigarPete
Character Name: Wolstine
Character Level: 6
Character PFS#: 52875-2001
Character Faction: Vigilant Seal
Downtime: Performance: 1d20 + 14 ⇒ (6) + 14 = 20

Do any of your (PFS1) characters have the Debt to Corvius boon from Pathfinder Society (1st edition) Scenario #10-21: Slaver’s End? Yes

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

sent a PM as well.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Perhaps we should determine what it does and how before we start destroying it.

Occultism: 1d20 + 13 ⇒ (2) + 13 = 15

If Occultism doesn't apply:
Arcana/Bardic: 1d20 + 11 ⇒ (10) + 11 = 21 or Nature/Religion: 1d20 + 8 ⇒ (13) + 8 = 21

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

There's definitely a day job for pregens in PF2. I think GMs get one too actually.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Perform: 1d20 + 14 ⇒ (16) + 14 = 30

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Wolstine continues Inspire Courage (+1 hit/dmg), then fires twice at the Dr.

Will save vs Sanctuary: 1d20 + 10 ⇒ (19) + 10 = 29

+1 Striking Shortbow: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27 for 2d6 + 1 ⇒ (6, 5) + 1 = 12
+1 Striking Shortbow: 1d20 + 12 + 1 - 5 ⇒ (14) + 12 + 1 - 5 = 22 for 2d6 + 1 ⇒ (6, 3) + 1 = 10

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Wolstine casts Inspire Courage, giving everyone a +1 to hit and damage until the beginning of my next turn.

Why can't I get this damned thing to work - Probably Chelaxian, they make everything so complicated.

Perform to run the Organ: 1d20 + 14 ⇒ (6) + 14 = 20

Will to fire at the Dr: 1d20 + 10 ⇒ (12) + 10 = 22

If that passes vs Sanctuary:
+1 Striking Shortbow: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 for 2d6 + 1 ⇒ (5, 5) + 1 = 11

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

I'm still there, 5 feet away from the keyboard on the right side.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

First, Wolstine will Inspire Courage again. Everyone has +1 to hit and damage for the next round.

Then, Wolstine attempts to play the organ. Perform: 1d20 + 14 ⇒ (5) + 14 = 19

Damn this thing is tricky. He must have messed with the stops. I've got to set this right.

Will to try and shoot at him again: 1d20 + 10 ⇒ (1) + 10 = 11

well, that was an effective and useful round...

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Will: 1d20 + 10 ⇒ (12) + 10 = 22

Wolstine attempts to shoot at the Dr, but can't seem to focus properly on him.

If I can change my last action:
Perform attempt #2: 1d20 + 14 ⇒ (13) + 14 = 27

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Wolstine will cast Inspire Courage, giving everyone +1 to hit and damage until the beginning of her next turn.

Then she will attempt to use the organ, and then take one shot at the bad guy.

Perform: 1d20 + 14 ⇒ (9) + 14 = 23

+1 Striking Shortbow, Inspire Courage: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28 for 2d6 + 1 ⇒ (1, 3) + 1 = 5

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Sorry, I didn't take Counter Performance.

Wolstine strides twice, putting her at the keyboard and attempts to play, though obviously unfamiliar with the instrument.

Perform: 1d20 + 14 ⇒ (3) + 14 = 17

Last round of Lingering Inspire Courage

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Wolstine breaks for the stairs, provoking from the two zombies near her if they have reach and AoO, only one if no reach.

Inspire Courage continues to linger for the next 2 rounds

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Perception for Init: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25

I must say, your performance leaves much to be desired. Perhaps we can arrange a few object lessons for you.

Bardic Lore to recall info about the bad guy playing: 1d20 + 11 ⇒ (6) + 11 = 17

Wolstine starts performing a story describing the evisceration of bad musicians at the hands of valorous Pathfinders. Perform for Lingering Comp: 1d20 + 17 ⇒ (6) + 17 = 23 Everyone has Inspire Courage for the next 3 rounds

If you can get me to the piano there, I may be able to disrupt the effect animating these creatures.

Fire one shot at the bad guy playing.

+1 Striking Shortbow: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 for 2d6 + 1 ⇒ (3, 1) + 1 = 5 piercing damage.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

All you need to do is sing along with it, right?

Perform: 1d20 + 14 ⇒ (1) + 14 = 15

ugh, guess I will use a hero point on this - do we get bonus for glyphs or that just lets us give out a hero point at the beginning?

Perform: 1d20 + 14 ⇒ (15) + 14 = 29

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

I'm going to be out of town and with limited internet/computer access from tomorrow, Saturday, until Wednesday, April 7th. Please feel free to bot me in the meanwhile if needed.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Heroic Wolstine is ready to go.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Sign, I just realized that Heroism and Inspire Courage both give status bonuses and so do not stack. Seems like there is very little bonus stacking in this game.

Wolstine will cast Heroism on herself. still adds to Perception, saves and skill checks.

Always appreciate a bit of treasure.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Sorry, I neglected to mention it, but Wolstine would take 10 minutes to refocus and get her focus point back.

Just because the music is written down, that doesn't make it good. Let me take a look.

Performance: 1d20 + 14 ⇒ (5) + 14 = 19

This looks terrible. We can sell it, but I hate to unleash such a monstrosity on the world. I suppose if it's not one bad song it's another.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Wolstine moves up behind Seelah, bow at the ready, eyes peeled for any traps or creatures waiting to pounce...

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Please save it. I can Soothe if needed.

Vigilant Seal

Female N Half-Elf Bard 6 | HP 68/68 | AC 25 | F 10 R 13 W 10 | Perc 10(+2 Init) | Speed 30ft | Spells: 3rd 1/3, 2nd 3/3, 1st 3/3 | Focus 2/3 | Active Spells: None | Active Cond: None|
Spells:
Focus Counter Perf, Loremaster's Etude, Lingering Comp, 3rd Summon Fey(Sig), Slow, Heroism 2nd Invisibility, Grim Tendrils(Sig), Darkvision 1st Soothe(Sig), Ill Omen, Magic Missile 0th Insp Courage, Detect Magic, Light, Shield, Telekinetic Proj, Message, Inspire Defence

Nice and clean.

Wolstine moves over and starts examining the dwarf's gear with Detect Magic to see if there is anything useful.

Perception if needed:
Perception: 1d20 + 10 ⇒ (12) + 10 = 22

Ryft has not participated in any online campaigns.