Jeggare Noble

Wolfgang the Noble's page

15 posts. Alias of Radavel.


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On my turn

Spoiler:
Guarded Attack vs. Nearest Target 1d100 ⇒ 85


Tzeentch the Changer of Ways wrote:
Ummm Wolfgang, what Full Defense are you talking about, if you don't mind me asking. In WFRP there is no Full Defense, theres, say, a Guarded Attack which improves your parrying at the cost of weapon skill but that's about it.

Guarded Attack then.

Attack nearest target 1d100 ⇒ 22

Damage 1d10 + 1 ⇒ (1) + 1 = 2

"Haha! Defend yourself, villain!"


I think I'm down 4 wound after subtracting the toughness bonus

Taking full defense this round


Attack vs. Ungor 1 1d100 ⇒ 79

Wolfgang then retreats beyond the reach of the Ungors, and moves to a flanking position.


On my turn (Round 3)

Spoiler:
Attack nearest Target 1d100 ⇒ 47

Parry any Attack vs. Wolfgang 1d100 ⇒ 60

Use one Fortune Point to reroll Parry 1d100 ⇒ 12


Brenog Breuner wrote:

Noble Lord go help that Elf he is going to get done by that beastmen, will catch up with you when I'm done with this filthy rag!

Speaking is a free action right?

"Good idea!!!"

Wolfgang executes a fighting withdrawal as soon as practicable.


If Wolfgang can still parry the attack against him 1d100 ⇒ 66

Else he attacks the Gor by moving to the blindside 1d100 ⇒ 51

If there are bonuses to the attack then it may be a hit...

"Go back to the abyss!!!"


Wolfgang moves to assist Brenog.

Attack vs. 3rd beastman 1d100 ⇒ 25

damage 1d10 + 1 ⇒ (7) + 1 = 8

"En garde!!!"

52 i think is the torso.


Initiative 1d10 + 38 ⇒ (5) + 38 = 43

"Form ranks!!!" Wolfgang draws his weapons.


Perception 1d100 ⇒ 13


Wolfgang nods at Brenog's words.

"Well, thank you then."

He then moves towards the Sigmarite.

"Blessings of the Heldenhammer be upon you. I am Wolfgang, recently of Middenheim. May I have a moment of your time?"


"A splendid idea, Brenog."

Wolfgang checks his purse and asks Brenog anew, "And are there intrepid individuals here willing to wager on cards?"


Wolfgang covers his nostrils to avoid sneezing. "Greetings, as well. Do you have some wine with you?"

Time to play the snooty spoiled second son of an inconsiderate nobleman.


Slaanesh Lord Pain & Pleasure wrote:

Well normally we do not let mortals choose their powers but.....Ill make an exception since your such a good looking little noble but youll have to owe me a favor.....hehehehehe

*offers magical contract with violin playing in background*

Deal. Pleasure and pain in abundance shall be inflicted on the unsuspecting Empire. ;-)


Tzeentch Changer of Ways

Spoiler:
Wolfgang, Human Noble

Weapon Skill (WS) 2d10 + 20 ⇒ (4, 3) + 20 = 27, Shallya's Mercy 31, + 5% (Free Advance) = 36
Ballistic Skill (BS) 2d10 + 20 ⇒ (1, 6) + 20 = 27
Strength (S) 2d10 + 20 ⇒ (10, 8) + 20 = 38
Toughness (T) 2d10 + 20 ⇒ (3, 9) + 20 = 32
Agility (Ag) 2d10 + 20 ⇒ (5, 8) + 20 = 33
Intelligence (Int) 2d10 + 20 ⇒ (1, 8) + 20 = 29
Willpower (WP) 2d10 + 20 ⇒ (1, 10) + 20 = 31
Fellowship (Fel) 2d10 + 20 ⇒ (5, 3) + 20 = 28

Attacks (A) 1
Wounds (W) 1d10 ⇒ 1 = 10 + 1 (Hardy) = 11
Strength Bonus (SB) 3
Toughness Bonus (TB) 3
Movement (M) 4
Magic (Mag)
Insanity Points (IP) 0
Fate Points (FP) 1d10 ⇒ 5 = 3

Racial Features

Skills Common Knowledge (the Empire), Gossip, Speak Language (Riekspiel)

Talents 2 random talents

1d100 ⇒ 2 = Acute Hearing

1d100 ⇒ 25 = Hardy

Career Skills Blather, Common Knowledge (the Empire), Consume Alcohol, Gamble, Read/Write, Ride, Speak Language (Riekspieal)

Career Talents Etiquette, Luck, Specialist Weapon (Fencing), Specialist Weapon (Parrying)

Trappings Foil(1d10+1), Main Gauche (1d10), Noble’s Garb, Riding Horse with Saddle and Harness, 1d10 ⇒ 8 gc, Jewellry worth 6d10 ⇒ (8, 8, 1, 3, 1, 10) = 31 gc, (standard equipment as per page 21), purse containing an additional 2d10 ⇒ (5, 10) = 15 gc