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With the above two feats, when you make a full attack action and make your 2 off hand swings with a shield, do you get your full attack bonus on both attacks?


Does the acid damage occur on the initial impact as well, or only in the subsequent rounds if still at the bottom of the pit?

Thanks


If I order the print edition will it ship now, or will it ship when the PDF is out (the 22nd)?


Thanks for the clarification. It helped to narrow down my decision making.


Just wanted to make sure I'm clear on this. When you prestige class, the part where it says "increased effective level of spellcasting" I'm guessing has nothing to do with increasing DC's of your former classes abilities. So a witch that goes Eldritch Knight will have her hexes remain the same DC throughout her EK career until she goes back to being a witch. Really, the question pertains to any class that's abilities are DC 10+ability mod+1/2 level.

Just want to make sure I'm clear on this.

Thanks.


Elemental Focus: So you choose an element, say air. You get to prepare an extra spell with the elemental descriptor. So what I would like to know is are you limited to [air] spells, or could you choose [electricity] spells?

I'm probably setting myself up for disappointment, but I want to know for sure. Wouldn't seem fair that fire would get to prepair all their cool spells, but water can't get their [cold] spells.


Michael Brock wrote:
Both of those shirts are legal for reroll. I was unaware they were coming out at Gen Con so forgot to write them into the guide. They will be included at the next update.

Just downloaded the newest update. I looked through the list of shirts and didn't see this one.


kinevon wrote:
Valkya wrote:

I saw a few years old thread that said the backlog was pretty bad on this. I'm just curious how the current backlog is.

Thanks

Well, not sure if this applies to everyone, but the last couple of times I used that link, I got a reply from the local VC within just a few days.

Wow, okay, thanks for the info. I did not realize it was your local VC that was the one to fix errors.


I saw a few years old thread that said the backlog was pretty bad on this. I'm just curious how the current backlog is.

Thanks


Thanks everyone, was driving me crazy. I saw another thread that threw me off.


Okay. So I'm trying to figure out the total cost of the Amulet. It says: An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability. How much would an amulet with no +1 bonus be? The base Amulet price of 4000 or the +1 bonus price of 2000?

And does that mean an Amulet that is +1 with a weapon special ability come out to 6000?

Thanks in advance.