Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
"Heh, if I caught the fish that small, I'd throw it back," Wolf-Eyes says with a grin. "Keep back from that thing, Dewall, it's worth less trouble than a porcupine; prolly tastes worse too."
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
"Sure thing," Wolf-Eyes says. He tosses aside the cultist's mask and shrugs out of the robe. "I s'pose I won't be needing this anymore." Disguise discarded, he takes up his machete and begins creeping forward into the western tunnel.
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
"Giants?" Wolf-Eyes wonders aloud as he shoots a questioning glance to Rodolpho. "Any idea what all of 'em were fightin' about?"
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Wolf-Eyes pushes up the mask to reveal his face to the prisoners. "Any information on how many of 'em are there and where they're at would be most appreciated."
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
This is slightly contingent on what Rudolpho does, but... Wolf-eyes draws his machete as he advances on the second goblin and takes a swing at it. Move action to the square whose top-left corner touches the bottom-right corner of the goblin's (the one above the "4") square. Attack roll: 1d20 + 4 ⇒ (7) + 4 = 11
Wolf-Eyes whistles to Dewall. "Git 'em!" The mutt bounds to his companion's side and snaps at the goblin. Move action to the square directly below the goblin Wolf-Eyes just attacked. Attack roll: 1d20 + 2 ⇒ (13) + 2 = 15
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Wolf-Eyes wrinkles his nose in disgust at the stink wafting towards him. "I think we should go back an' search another way," he says when he returns to the group. "I reckon they wouldn't be meetin' in what smells like a latrine."
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
While Morgtii searches through the detritus, Wolf-Eyes creeps forward to peer into the next chamber. Wolf-Eyes moves through the entrance way in the left wall of the room the current room. Perception: 1d20 + 1 ⇒ (3) + 1 = 4
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Hey errybody, Sorry for the off-and-on radiosilence, but things have been more hectic than I anticipated lately... BUT things seem to be calming down, so I hope to be more available starting now.
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
"Of the two remainin' tracks, I'm partial to the one headin' to the west," Wolf-Eyes says. "I'm ready to start whenever y'all are."
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
"Welp, looks like I picked the wrong track to follow," Wolf-eyes explains when he meets up with Morgtii and Kee-rik. "I guess the real party's down one of these other tunnels... hopefully not as far down as that first track went." "Seein' as at least this much of the mine is safe, does one of y'all wanna send for Dolph and Raidh?"
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Not one to spend much time dithering about which path to take, Wolf-Eyes continues on straight ahead to the north.
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Wolf-Eyes pauses at the fork in the tracks and scans the area for any clue as to which direction the cultists may have taken. Perception check: 1d20 + 1 ⇒ (8) + 1 = 9
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Wolf-Eyes takes the cultist outfit from Raidh and dons it. Before slipping the mask over his face, he kneels down and talks to Dewall. "Sorry ol' boy, but there not 'spectin' me to bring a friend along to their get-together. Stay close to Raidh and Dolph, make sure they stay safe." He gives the mutt a scratch behind the ear, affixes the mask as he stands up and turns to Morgtii and Kee-rik. "A'ight fellas, let's go crash their party," he says.
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
"I can see a mite better in the dark than Raidh," Wolf-eyes adds. "Not so light on my feet as Morg or Kee, though. Maybe I should be the one to put on the mask? They are expectin' a fella after all."
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
"What we do with those fire spear doohickeys we got off of the thawn?" Wolf-Eyes asks. "Might not be the safest to use inside a mine, but seein' one pointed their way might give someone pause 'fore they decide to tangle with us."
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
"Wait a second," Wolf-Eyes interjects. "The kid says there are six people in the Taj Kal'el. Him and Walcott are two, the old lady what got burnt to a crisp the other day makes three - that's half the bunch right there." He turns to Mathius. "Y'all wear masks when you meet, but how many of 'em have you heard speak?"
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Wolf-Eyes had overslept - being pummeled within an inch of one's life can make a person appreciate little things like a cozy bed. He enters Silion's study rubbing sleep out of an with the heel of his palm, Dewall trotting beside him. "Sorry I'm late..." he begins to say but stops short when he sees the scene in the room. "Oh, don't stop on my account. Whatever y'all are talkin' 'bout is bound to be more interestin.'"
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
"And maybe he can explain what that fella meant by him having the key." Wolf-Eyes turns to Rodolpho; "You think your ol' teacher might not have told us all there is to tell?"
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
"Buck up, Morg," Wolf-Eyes says as he limps beside it. "Sure we got our collective bell rung but good. We're still breathin' though, ain't we?"
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Wolf-Eyes lashes out with kick aimed right at the zombie's chest. Unarmed Strike: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d6 + 3 ⇒ (4) + 3 = 7 He hops back to put himself in between the walking corpse and Dewall Five foot step to the square to the lower right of Dewall's.
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
"Right on, Morg," Wolf-Eyes hollars back. "Dewall, follow the big bug. I bring up the rear." By my reckoning, Wolf-Eyes can make it to at least the house door with one move action, then take a 5-foot step to stand in the threshold.
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Gah! Sorry everybody, I've having trouble getting onto the site the past couple of days "Sounds good to me, Morg." Wolf-eyes safeties and stows his crossbow and draws his machete. "Let's get 'em. "Dewall, mind those creepy-crawlers and watch our backs." He gives the mutt a reassuring scratch between the ears.
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Wolf-Eyes unslings his crossbow, loads and draws it. He follows a few paces behind Morgtii, ready to provide cover fire. Stealth: 1d20 + 2 ⇒ (14) + 2 = 16 Perception: 1d20 + 1 ⇒ (13) + 1 = 14
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Before departing with the rest, Wolf-Eyes says to Digory: "If'n either o' your kin come calling missin' a ring - or a hand for that matter - we're stayin' at the Greenbriar. We'd be much obliged if you let us know." At Galit's place: "Do we wait for 'em here, or try to find 'em? If Galit's half as pleasant as his brother I wouldn't 'spect him to take too kindly to findin' us darkenin' his doorstep."
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Sorry errybody. I've been hella-busy the past couple of days. "There's been some strange doin's afoot in town," Wolf-eyes replies. "An' it looks like a Norion was involved - or someone with a similar taste in jewelry."
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
"Who knows, maybe some uninvited guests will improve his mood," Wolf-Eyes adds. "'Specially a motley crew accusin' him o' theft."
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Wolf-Eyes snickers at Raidh's pantomime. Then he stashes the ring in a pocket. "Was a Norion guarding the book," he wonders. "Or lookin' to pinch it?" He turns to Silion: "These mercs you hired, were they locals or out-of-towners?"
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
From his lower vantage point, Wolf-Eyes spots the silver ring, gets up and retrieves it from the pool of blood. When he sees the falcon crest, he searches his memory for any possible significance. Knowledge (Local) check: 1d20 + 4 ⇒ (12) + 4 = 16
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Wolf-Eyes makes a slow circle around the room. "Somebody sure made a mess o' things in here," he says as much to himself as anybody else as he inspects the wreckage. He crouches down by the two bodies laying near one another, careful not to step in the pool of blood. Maybe he could discover a clue as to what ended these two people's lives. Perception check: 1d20 + 1 ⇒ (10) + 1 = 11
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Wolf-Eyes does some math on his fingers: "The girl disappears two weeks ago, your book gets nabbed a few days later, we run into the thawn yesterday..." He pauses to pop a handful of nuts into his mouth. "Sounds like somethin' is comin' to a head."
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
"I dunno, Dolph - the trail's been cold for 'bout two weeks now," Wolf-Eyes says somewhat glumly. "Maybe, and I mean maybe, Dewall could pick up a scent, but we'd need somethin' a hers for him to smell first." He reaches down and gives the mutt a scratch behind the ear. "You gotta pretty good nose, partner, but I dunno if it's that good."
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
"Easy there, Morg," Wolf-Eyes says with a consoling pat on the enotbian's shoulder. "Errythin' in its own time." To Tommy: "Goblins? Naw, we were sent for by Silion Tuldaril, but like your boss, he's away on business too. But out of curiosity, how big a price are we talkin' 'bout?"
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Wolf-Eyes shrugs. "Demons an' cults an' what-not ain't my speciality." He looks to Rodolpho, "Dolph, your a man o' learnin', would followers of Kaja-whats-it stoop to makin' off with a little kid?"
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
GM IronDesk wrote: The rosey nosed man looks up and retorts. Wha? What news? Wolf-Eyes leans back his chair - far enough so that he can make eye contact with Abel. "We ran into a bit o' trouble on the way in," he drawls. "Nasty flies as big as eagles and a giant, uh, whaddya-call-it-" He snaps his fingers, trying to conjure the word; "Uh, prawn- no. Thawn. A giant thawn."
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
"Would it be wishful thinking that your old pal Silion would've included a bar tab for us with our rooms?" Wolf-Eyes asks Rodolpho. To everyone: "Why don't we keep ourselves in our host's good graces and find a table?" Is there a table for five?
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Wolf-Eyes hooks his thumbs on his belt. "I s'pose there's nothin' more for us to do then but to cool our heels and wet our whistles - giant-killin' is thirsty work."
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Rodolpho Santiwale wrote: "The mask and robe look like cultists would be wearing them. These look like Kaj'Talel worshippers. Demon lord. Really nasty. I hope the townsfolk haven't cast their lots with cults. We need to be on watch for them in this area, I suppose," the Mage nods as he studies the trappings. "Maybe that's what this Silion fella wants to talk to us about?" Wolf-Eyes offers. "And what about those fancy spears? Not to judge the depth of a puddle by lookin' at the surface, but big ugly over here doesn't look like the type to carry somethin' like them."
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Somewhat dejected, Wolf-Eyes looks through the contents of the lock-box. The mask and robe are puzzling to him, but he wonders if he knew the person depicted in the etching. Knowledge (Local): 1d20 + 4 ⇒ (10) + 4 = 14
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Wolf-Eyes chews on his lower lip, ruminating - he finds it impossible to reconcile the hideous carcass at his feet with his memory of the old lady who once lived here. "I'll check 'round the other side," he says finally. "Maybe she snuck out the back? C'mon, Dewall." Wolf-Eyes will make a circuit around the building to look for signs of Lidda or anyone else. Perception: 1d20 + 1 ⇒ (12) + 1 = 13 Perception (Dewall): 1d20 + 5 ⇒ (13) + 5 = 18
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
"C'mon, tons o' fun," Wolf-Eyes drawls. "Let's tussle. He lunges forward and slashes at the giant with his machete 5-foot step to the square immediately south of current location. Attack roll: 1d20 + 4 ⇒ (19) + 4 = 23 Damage roll: 1d6 + 3 ⇒ (5) + 3 = 8 Edit to Add Crit confirm: 1d20 + 4 ⇒ (2) + 4 = 6 If confirmed,Damage roll: 1d6 + 3 ⇒ (1) + 3 = 4
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Raidh Angharad wrote: Had to ask for permission to view pic... Me too. Wolf-Eyes gives Raidh a curt nod of appreciation for skewering the botfly, then dashes toward the cottage, skirting a pile of hay in an effort to put himself between the thawn and Kee-rik. Dewal bounds after him. Double move to square directly in front of Kee-rik.
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Sorry for the delay; been wrestling with Snowzilla this weekend. Wolf-Eyes grits his teeth in frustration. "Hold still so I can swat ya," he growls at the fly and takes another swing. Attack roll: 1d20 + 4 ⇒ (7) + 4 = 11 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Would it be too late for Wolf-Eyes to use his move action to activate Martial Flexibility to gain the benefits of Dodge for the next minute?
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Emboldened by the ease with which he dispatched the first botfly, Wolf-Eyes doesn't hesitate to attack the other. Attack roll: 1d20 + 4 ⇒ (2) + 4 = 6 Damage roll: 1d6 + 3 ⇒ (3) + 3 = 6
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Hoping to draw some attention away from Raidh and Kee-rik, Wolf-Eyes dashes toward the botflies. He takes a swing at the nearest of them with his machete. Attack roll: 1d20 + 4 ⇒ (20) + 4 = 24 Damage roll: 1d6 + 3 ⇒ (6) + 3 = 9
Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1
Know(Local): 1d20 + 4 ⇒ (19) + 4 = 23 Perception: 1d20 + 1 ⇒ (5) + 1 = 6 Perception (Dewall): 1d20 + 5 ⇒ (2) + 5 = 7 "This is Lidda Elerose's place," Wolf-Eyes says as the others catch up with him and Dewall. "She's lived here alone as long as I can remember." He cups a hand around his mouth to amplify his voice over the ruckus of animal sounds and shouts: "Miss Lidda! Are y'alright?" His other hand drifts down rest on the handle of his machete. "Stay close now, Dewall," he murmurs. "I don't like the looks o' those bugs- no offense Morg."
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