Shadow_Fox wrote:
Here. It's from Planar Adventures.
The reverse psychology argument definitely applies to me. I was looking into paladin/swashbuckler, but decided there were likely to be a lot of paladins and I wanted to try and stand out a little. I would consider looking into changing, but I fell in love with a chaotic only swashbuckler archetype and I think the oracle's cure adds some nice dimension. To be fair though, a lot of people did say paladin in their interest posts but haven't formally applied with one so far, so more might materialize. Also I just realized I forgot to add two things to Valeneria! My time zone is EDT although I have been known to keep odd hours. And, I wanted to add as full disclosure that I have played the video game through multiple times (and I loved it every time).
Shadow_Fox wrote: Witch of the Night, if you agree that the class is broken, then it probably won’t be looked at favorably. :) That's fair. I think I phrased my question badly, because I was really just wondering what your expected power level was. I know that gesalt can get wild, but so could mythic. I think I'm too used to playing with GMs who outright ban lots of stuff haha.
This sounds really interesting!!! I'll definitely put a character in Edit: How would you feel about synthesist summoner? I know it's normally seen as bad because it's kinda broken (and I generally agree), but I'm toying with the idea of a as aasimar who channels angelic power by literally turning onto one, and it would see really hit that concept. Currently thinking it would gestalt really nicely with paladin for a smitey angel or oracle for a healer angel.
I'd like to apply with Seffie Layle for your consideration. She a neutral good human oracle of bones, who worships Pharasma. Background:
Seffie died once. She was 8 at the time, the child of a pair of beloved and respected citizens of Kassen. In a bizarre tragedy, a plague swept through her home and no one else's. Over the next few days Seffie, her parents, and all 4 of her older siblings perished. A sad, unpreventable tragedy. But life goes on as normal for everyone else. At least it did, until the next day when Seffie wandered out of the graveyard the perfect picture of health.
While many towns might react with fear and hostility to such blatant witchcraft, her unchanged charm quickly won the town over despite her budding magical powers The local gravekeeper took her in and helped her tame her abilities to channel them for good. Upon learning about Pharasma, Seffie concluded that Pharasma had blessed and spared her. Despite her young age, she actively helps deal with the dead, preaching at funerals and putting spirits to rest. She strongly believes in Pharasmas's teachings, especially about the undead, although she has a lot of sympathy for naturally formed undead, and would much rather gently talk a ghost into accepting it's place in the universe than smiting it for existing. She's eager to finally come of age and be seen as an adult.
Personality: Seffie is generally upbeat, optimistic and social, enjoying meeting people. She's very grounded about death, fate, and the cycle of life, and respectful both of the dead and those mourning. Her confidence about her place in the universe gives her calmness. Quirks: Seffie carries poetry books wherever she goes and likes reading them aloud to others. Her favourites are love poems. Seffie loves birds and almost always tries to take the time to watch them or feed them. Secretly she hopes to fly too someday. Flaw: While she is likeable and can be convincing, Seffie is over-trusting and bad at reading other people, brought on from spending more time walking graves than playing with other kids. Distinctive trait: Her hair and eyes are both a lifeless grey. Staring into her eyes can sometimes give the creepy impression of staring at a corpse. Twist:
What Seffie has not realized is that her powers did not come from Pharasma, but from the far darker source of Urgathoa. Despite preaching against the undead and believing in the sanctity of the mortal coil, she has a natural affinity for them. In fact, she is slowly transforming into that which she hates (represented through the Lich curse). Her death disturbed the very cycle she seeks to protect, and she has yet to realize it. To be clear, I'm not trying to use some kind of workaround to get an evil character in. I'm specifically interested in an oracle who would fight against the deity that blessed them and whose abilities are anathema to her own religious beliefs. If you were interested and the campaign goes in a way where it would fit, I would be interested in her finding a way to switch her curse and or mystery as she rejects her powers. I'm working on and almost done a character sheet, just missing a couple spells and a revelation. I wanted to ask about that (if you were willing to share) whether we would be encountering any undead? If so, the command undead ability of a bones oracle would be thematic, but I wouldn't want to take it if it'll never come up. |