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6 posts. Organized Play character for Peter Kies.


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Dark Archive 3/5

Thanks! This is precisely the kind of response I was hoping for. I'll wait to see if there are any differing data points out there, but it appears it took your group around 28 hours - with anything less than 25 hours being highly unlikely and the possibility that it could stretch to as much as 40 hours.

That tells me we probably need to budget the equivalent of at least six 5-hour slots, as 5 wouldn't be enough to let the fear and paranoia properly build.

That's two 5-hour slots for each of the 3 parts, which might be possible going from Friday evening though Sunday afternoon, but for schedule insurance it may be wiser to spread across 1-2 more slots, adding Friday afternoon and/or Sunday evening.

Dark Archive 3/5

I'm looking for feedback from those who have run the Cradle of Night module.

About how long did it take for your players to get through each part?

I'm considering trying to run this as a PFS sanctioned offering at a convention, but only if we can reasonably fit the content in the total time available.

I know some multi-mods are nearly impossible to fit in 3 days of play, but there are others where you can do a section in a slot or 2.

What experiences have others had with this one?

Dark Archive 3/5

I'm leveling up my Wayang Sorceror/Ninja and I have 9 skill points to spend. I'm thinking about taking another rank in linguistics and another language, and I see that the racial options for additional languages include Samsaran.

Has anyone EVER seen a scenario or PFS play opportunity where having skill in that language would come into play?

The life/death nature of Samsarans might have an interesting fit with this unusual character and his undead bloodline, but I don't really want to throw a skill point into something that will never come into play. Something like Goblin or Draconic might be a lot more common, but a lot of other PC races would have access to those languages.

On a related note, are the racial "bonus" language lists only for selecting extra languages at the start due to high intelligence?
I'm interpreting that you get a number equal to your INT bonus for free, without any ranks - but if you put a rank into linguistics you can learn any language you want, regardless of what's on the racial list.

Dark Archive 3/5

Can someone confirm the rules for buying magical ammo in PFS OP?

My PC's current fame only allows purchases up to 1500 gp. Darts for his blowgun cost 5 sp for a set of 10, plus another 60 gp to make 10 of them masterwork. To make ammo +1, it says the cost is +2000 gp for 50.

Do I have to buy that in groups of 50 (thus needing higher fame), or can I apply the +1 to a batch of 10 masterwork darts for +400 gp?

This is for a ninja with sneak attack and poison use, so the darts have other benefits besides their base damage - but only if they can hit.

I'm hoping that the rules allow less than a full 50 to be purchased. Otherwise, why not just enchant the blowgun for 2000 gp and impart its bonus to the ammo?

Dark Archive 3/5

Thanks. That way worked. Strange that when I went in using my profile, the edit options excluded faction selection. As you implied, the session reporting still shows credit going to Grand Lodge. I have requested that this be changed also. Maybe that means I'm fussy, but it seems like the system should be set up to not presume any faction until you've selected one for the character.

Dark Archive 3/5

I recently GM'd a scenario I previously played, and the organizer applied the credit to a character number I had not yet created. He also posted the credit as if my faction was (would be) Grand Lodge.

I have since created the character and want the faction to be Cheliax, but everything is showing up as Grand Lodge and I can't find a way to edit this. Is there a way I can do this, or do I need to contact someone to have that fixed?