Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies
Winona stays mounted and keeps her eyes peeled for other trouble while Rufus checks the cattle. "Hope it's not something catching. We already lost too many heads to those ticks, last thing we need is an outbreak of something that'll rip through the rest of the herd."
Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies
Winona wipes down her forehead and neck with some water and a kerchief. "Tough work, but that's why they pay us. If we can't find any more infected cattle, time to get movin' again..." She glances in the direction of the sun to figure out how much daylight they have left. "... unless that took so long that we're better off campin'."
Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies
Having missed the body in all the commotion of being knocked down by the herd and trampled, Winona takes off her hat and beats it back into shape. "Poor kid. As for castor oil... dunno, normally we'd have to get that in town. But usually you can get it in a big bottle."
Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies
Winona pours a little water onto a kerchief and wipes down her face. She coughs up some dust. "Ugh. Could've been better, could've been worse." She stows her shotgun and climbs back into the saddle. "C'mon, boys, we can't let the herd wander off without us."
Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies
Winona grabs her shotgun and shouts, "I hope someone knows how to get the cows to puke up these ticks, otherwise they're gonna kill a bunch of the herd!" She starts stalking the tiny terrors, blasting them to pieces whenever she spots one, and watching for falling cows so that she can kill the tick that emerges.
Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies
Sick cattle are not to be taken lightly. One sick cow could bring down the entire herd. Winona spurs her mare over toward the cow, then dismounts smoothly and kneels down to check on the creature. Bleeding? Any injures? Foaming mouth? Oozing? Pustules? Damage to the hooves? Not sure what skill check covers veterinary medicine. To get someone else's attention and call for help she simply unholters her pistol and fires it into the air at a slight angle (so that the bullet eventually comes down harmlessly in a field some distance away).
Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies
Winona is a bit perkier, having gotten a good night's rest and a decent meal while in town before saddling up again. "Quite a new mess o' cattle!" she comments idly. "No wonder we needed more hands. This is gonna be quite a handful, especially if they get spooked on the trail."
Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies
Harrowed usually only have to worry about two things, the smell (which you can cover with booze if you pretend to be a drunk) and their wounds, which if you're lucky are covered up once you get a shirt or hat without a hole in it. Being a chi master Harrowed means splitting your advances a lot between power sets, but you do have the advantage of being pretty hard to kill! Since Chinese rail workers are fairly common, it's not hard to have a character who came east on the rail and wound up where we are now (Colorado, I believe).
Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies
We don't really have a strong face character or stealth character. I don't worry about overlap. Some good, right-in-the-middle-of-genre choices might be a huckster with some schmoozing social skills, or a martial artist with stealth skills.
Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies
"Aight. What a day. Let's head to the saloon I guess, see if we can pick up any more trailhands. I'd say we could check the blacksmith and see who's having horses shoed, but any trail hand who owns a horse probably already has a job at a local ranch."
Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies
Keeper of Forbidden Lore wrote:
Thank you! Working on updating. Advance 4 (Seasoned): Edge: Combat Reflexes.Advance 5 (Seasoned): Vigor d6->d8 I'm not opposed to picking up a recruit.
Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies
Winona stops by the telegraph office to send a terse report to the territorial marshal's office about what happened, just so they know what actually happened when rumors start trickling out. "Gents, let's get back to the herd, eh? I almost crave the reliability of the trail. But maybe we have a good meal in town before we leave and are back on canned beans and bacon."
Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies
"Yeah. We'll see what the home office says. I have a feeling that I'm gonna have to come back and clean up the mess left behind at some future point," says Winona wryly as she hoists into the saddle and takes the reins. "Let's get outta here. Sooner the herd is on the move again, sooner we can get to the end o' this sordid trail tale."
Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies
I guess we finished that sidequest, with an absolutely terrible resolution. Any carnies who are just folks who were dragged along are now homeless and penniless. All of their worldly possessions have been blown up. The whole landscape in the area is now a haunted Fear site that is going to have monsters and ghosts for decades to come, becoming a source of local legends about abductions, murders, and horrors. Yet it seems our characters lack the skills to have done things any other way. Real feel-bad moment.
Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies
Winona secures her bandana over her face, puts some water from her canteen on it, and advances quickly into the caravan to check on the suspicious jars that the team spotted before. As she goes she kicks weapons away from unconscious bodies, so that it will take them a little more time to respond when they do wake up.
Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies
1. Athletics, the drop, range: 1d4 + 4 - 2 ⇒ (4) + 4 - 2 = 6
2. Athletics, the drop, range: 1d4 + 4 - 2 ⇒ (4) + 4 - 2 = 6
3. Athletics, the drop, range: 1d4 + 4 - 2 ⇒ (2) + 4 - 2 = 4
1. Athletics exploding die: 1d4 ⇒ 4 2. Athletics exploding die: 1d4 ⇒ 3 1. Athletics exploding die: 1d4 ⇒ 1 Attack totals: 1 = 13, 2 = 9, 3 = 5 Winona lobs her improvised knock-out grenades and lands them pretty much exactly where she wants them.
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