Seagull

Wind Of Hope's page

19 posts. Alias of Order of Chaos.


RSS


Serum wrote:
Aside from the misspelling of canon, I don't see what mechanics have to do with setting or storyline.

Everything. Even the smallest change in mechanics can influence the universe drastically.


Melkiador wrote:

BTW, Occult does have some more skill unlocks, which were introduced in Unchained.

I think part of the problem is that there are now so many classes, that when a new big book comes out, it can't give new options for all of the previous classes too. For instance, OA only gives new archetypes for a smattering of the previous classes. Out of the ACG, only investigators got any love.

I do not speak about "options", I speak about direct conflicts. Options are good, conflicts are bad.

One interesting point to note though, nowhere in the OA is there a mention of P:Unleashed. I would have it as a guess it has something do to with what Milo v3 was saying.


Milo v3 wrote:
Wind Of Hope wrote:
I would agree with you were it not for the fact, it is being used during Pathfinder Society.
As I already said, PFS isn't canon. It's full of house rules from the standard game. Thus it is no more canon than pathfinder:unchained.
Imbicatus wrote:

Really, none of Unchained is being used in PFS except for the alternate classes, and skill unlocks for rogues only. Everything else is being ignored. As for the monk, the Unchained book states that Unchained Monks are not compatible with old archetypes. That is the RAW from the book, not a PFS houserule. I would like for there to be more unchained archetypes, but the UMonk with no archetypes is better than 97% of core monks with archetypes.

Also, siege weapons are Cannon.

Is APG summoner still canonical?


Milo v3 wrote:
Wind Of Hope wrote:
I would agree with you were it not for the fact, it is being used during Pathfinder Society.
As I already said, PFS isn't canon. It's full of house rules from the standard game. Thus it is no more canon than pathfinder:unchained.

I am sorry I misread that.


Charon's Little Helper wrote:
Wind Of Hope wrote:
I would agree with you were it not for the fact, it is being used during Pathfinder Society. This raises more questions that it answers, for example which monk is the real monk? Why is unchained Monk legal if he seemingly cannot use all of the Monk Archetypes from the other books?
Think of it as a related, but entirely different class which happens to have the same name.

Then they should have released these classes separately and give them a different name. It is still a mess, never the less.


Milo v3 wrote:

Pathfinder Unchained is specifically "non-canon". I mean for godsake, different content from the same book conflicts with each other.

Unchained is meant to just be a tool box you can use to modify and houserule your game, and give you inspiration for further houserules.

The reason PFS uses the Unchained Summoner is because it's lower power than the default summoner, so they house ruled it in. PFS is full of house rules and isn't "canon" to begin with.

I would agree with you were it not for the fact, it is being used during Pathfinder Society. This raises more questions that it answers, for example which monk is the real monk? Why is unchained Monk legal if he seemingly cannot use all of the Monk Archetypes from the other books?


I had my dreams dispelled today when I realized how contradicting some books are.
The most blatant example of this is Pathfinder Unchained, where you can find alternative skills/skill progress, alternative crafting, alternative downtime. The word alternative sound like this book is just something that can be, something that is not compulsory...

Until a new book is released, called Occult adventures and there is not a single reference to these changes brought about by Pathfinder Unchained. Nada, none. Does that mean that Pathfinder Unchained is non-canon? Why is that if you want to play a Summoner in Pathfinder Society you have to play the unchained version? Why are unchained classes legal and therefore canon?

Another gripe I have is something most of your PCs doesn't do very often - running a magical weapon/item shop (Holy Potatoes, I know...). There are rules for it on several places some of which do contradict. Which version is therefore canon? Unlimited Campaign? Pathfinder Unchained?

I therefore came to a conclusion it is time we had our First Council of Nicaea and decided which books are considered canon and which are essentially glorified apocryphal home-brew.


Milo v3 wrote:
Wind Of Hope wrote:
Milo v3 wrote:
Well, with background skills at least you don't need to make any change what so ever. It works with occult adventures without any compatibility issues.
Non placet.
What..? There is no compatibility issue... It being a background skill doesn't stop people from putting skill points and background skill points into it, and then someone with psychic sensitivity (whether through magic or feat) can then use the occult skill unlock.

Fine. I suppose so. It still would be nice if Paizo released updated tables. Also I feel this makes Pathfinder Unchained kind of pointless at best - a trap purchase at worst.


Milo v3 wrote:
Well, with background skills at least you don't need to make any change what so ever. It works with occult adventures without any compatibility issues.

Non placet.


Milo v3 wrote:
I just want to say that if you don't want to use houserules Unchained probably isn't the book for you. It's material isn't going to necessarily be compatible with content from other books, or even itself , Unchained Rogue needs houserules to function with consolidated skills for example.

It seems like a shame, given how consolidated and background skills make - they are much closer to realism anyway.


2 people marked this as FAQ candidate.

I have just noticed, that if you want to play with the skill changes brought about in Pathfinder Unchained while being a class from Occult Adventures you will run into several problems with compatibility both of which I would expect Paizo to address before releasing the books.

Problem first, there is no Consolidated Class Skill list for occult classes. None. And before you suggest, I don't want to house rule one. Pathfinder is/was a complete rule system and I want to treat it as such by keeping it clean from crazy houserules.

Problem second, it is not mentioned how do the new Occult Skills interact with the skill merge from unchained, especially given how Appraise gets removed / shifted into background skills.

So Please, dear beloved Paizo, address these changes in your next Errata or at least FAQ. Pretty please.


Can someone help me, please?


Turns out I was wrong. In this world, chastity belt are very rare since almost every caster can cast Geas/Ques..


If the creature has a supernatural aura, is there a way to ether steal or copy or in any other way obtain for use said aura?
The only think I could come up with so far is by the use of the new spell Microcosm, the disadvantage is you have to feed, clean feces from said creature (or get someone to do it for you).


Kalindlara wrote:

You should be fine. People discuss way weirder stuff on here all the time. ^_^

As to the question, (locks) and either (leather) or (armor) are most appropriate in my opinion.

Do chastity belts count as armour? Can I put +1 AC on it and claim it's a Haramaki? (A belt is a belt... right?)


I was asked what kind of Craft skill would I apply if someone wanted to make a chastity belt (SFW) .
Given there is no magic one (yet), I would have to guess either Craft (Jewellery), Craft (Locks) or Craft (Armour). What are your opinions?

...Alternatively create a magic chastity belt and use Spellcraft? Paizo? :D

TL;DR This is a prime showcase how the craft skill is pointless since it might be easier to invent a magical item rather then waste your precious skill point to create a mundane item.


Seeing how I got no reply, I am going to assume my assumptions are correct.


Please forgive it this has been already answered, but I do the answer anywhere.

If I want to create an item which requires for me to know a spell, can I simply replace said spell with Wish or Miracle or do I have to take the +5DC in this case?

Provided I can, does the crafting cost increase when using Wish for this purpose? The item crafting description says something about access to the spells, not their use.


1 person marked this as FAQ candidate.

A feeble and ugly Psychic called 'The Shrimp' successfully casts Mind Swap, Major on a 'Big Boy' the barbarian.

24 hours go by.

Morning the day after, the Psychic casts 'Akashic form' and goes to town to look good in his new muscular body. Then he all of a sudden comes across his barbarian's former friend - a cleric. The cleric recognizes something is wrong with his friend and casts Miracle to reverse the Major Mind Swap...

Quote:
FIRST QUESTION: Can she do it even though the original Barbarian is outside of range ((100 ft. + 10 ft./level))? One would assume the reversing will be the same as casting this spell again, given the duration is instantaneous.

Assuming she can, our Psychic returns back to his original body. Saddened by being ugly again, the Psychic commits suicide.

Quote:
SECOND QUESTION: What kind of body does he return in? He recorded himself when he effectively was 'Big Boy' for all intents and purposes, so one would suggest there are now two identically looking people (one of which hates Clerics more than ever).
Quote:

THIRD QUESTION: Given that spell was cast and reversed, am I correct in assuming additional castings of Miracle/Wish with the prupose of 'reversing' the original Mind swap will simply fail (unless someone wishes to TRANSFORM our Psychic now calling himself 'BIG BOY 2').