Erudite Owl

Willy Jaws's page

28 posts. Organized Play character for DoubleGold.


RSS

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

Shoot at him again hit: 1d20 + 4 ⇒ (5) + 4 = 9 dmg: 1d8 + 4 ⇒ (7) + 4 = 11

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

Willy fires at it again hit: 1d20 + 4 ⇒ (14) + 4 = 18 dmg: 1d8 + 4 ⇒ (4) + 4 = 8

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

reflex: 1d20 + 1 ⇒ (10) + 1 = 11 oouch
Move around and shoot the promo toy hit: 1d20 + 4 ⇒ (16) + 4 = 20 dmg: 1d8 + 4 ⇒ (5) + 4 = 9

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

Willy move to fire at the turret two hit: 1d20 + 4 ⇒ (16) + 4 = 20 dmg: 1d8 + 4 ⇒ (4) + 4 = 8 Having trouble moving myself for reasons, if someone can move me within range.

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

Moves to shoot the next turret hit: 1d20 + 4 ⇒ (5) + 4 = 9 vs EAC dmg: 1d8 + 4 ⇒ (1) + 4 = 5 acid

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

Guys, I have a plan, how much ammo does the turret have? And does it read heat signatures or just plain movement. Objects like sticks can save our lives
Willy will see if the turrets know the difference between movement and people. He will stay out of the corner while placing an object around the corner like a stick and wiggle it aggressively. The turrets realistically speaking have limited ammo, even if that turret has 10,000 bullets, so if that turret does fire he will do that for 5 minutes straight hoping it runs out of ammo.

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

Well guys, the nearest one is North.

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

I strike at the robot again with my curve blade hit: 1d20 + 8 ⇒ (20) + 8 = 28 vs KAC dmg: 1d10 + 10 ⇒ (10) + 10 = 20
crit dmg: 1d10 + 10 ⇒ (6) + 10 = 16

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

Willy enters the booth Whoa, awesome.

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

Willy will 10 minute rest.

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

intimidate: 1d20 + 8 ⇒ (16) + 8 = 24 Stop shooting, or I'll destroy the whole program and all you soldiers won't function.

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

hit: 1d20 + 8 ⇒ (6) + 8 = 14 vs KAC yellow dmg: 1d10 + 10 ⇒ (10) + 10 = 20 slashing
He goes for power, but forgets accuracy.

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

Strike at yellow again with curve blade hit: 1d20 + 8 ⇒ (10) + 8 = 18 vs KAC dmg: 1d10 + 10 ⇒ (9) + 10 = 19 slashing

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

Willy will take that attack roll, he's done.

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

Move up to yellow and attack hit: 1d20 + 8 ⇒ (9) + 8 = 17 vs KAC with his melee carbon steel blade weapon. dmg: 1d10 + 10 ⇒ (8) + 10 = 18 slashing.

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

Willy doesn't want to waste an action moving to red and hopes red moves to him, so he will delay after red.

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

vocher: 1d20 ⇒ 10

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

I might be busy over the weekend, bot me if necessary.

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

We should rest here, I for one would like to take 10 minutes

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

Swing at yellow, or at least when it gets into melee hit: 1d20 + 8 ⇒ (3) + 8 = 11 vs KAc dmg: 1d10 + 10 ⇒ (5) + 10 = 15 slashing.

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

did the bat actually fly by, or is it actually in melee?
Melee carbon steel curve blade as I swing that hit: 1d20 + 8 ⇒ (13) + 8 = 21 dmg: 1d10 + 10 ⇒ (2) + 10 = 12 slashing

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

perception: 1d20 + 4 ⇒ (8) + 4 = 12 Is too busy noticing the clothing everyone is wearing and the patters on the floor.

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

perception: 1d20 + 4 ⇒ (15) + 4 = 19
2nd perception: 1d20 + 4 ⇒ (5) + 4 = 9 switched out the pregen token for my picture avatar so it will be easier for me and others to know who I am.

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

We must push
perception: 1d20 + 4 ⇒ (11) + 4 = 15

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

Chox Lets everyone know he is not a skills monkey.
Skills Acrobatics +3, Athletics +9, Culture +2, Intimidate +8,
Perception +4; (reduce the DC of Culture checks when
recalling information about entertainment combat, fighting
styles, and gladiatorial traditions by 5).

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

Who called what? I'm controlling Chox, or did someone call that one already?

I didn't feel like deleting what I intended to make him, so I put in parentases what he actually is for this adventure. He is not a Morlamaw or a Blitz Soldier, he is a chox Bolida Solider.

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

dot

Acquisitives

M Morlamaw Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision

Hello, using this as my alias, though I'm still using a pregen. Haven't played with this character and credit gets applied to this character.


Sign in to create or edit a product review.