Full Name |
Willy Jaws |
Race |
Morlamaw |
Classes/Levels |
Blitz Soldier 1: Spd:15 Swim:35, Init:0, EAC:11, KAC:14, SP:9/9, HP:13/13, Cold Resistance:5, Fort:4, Ref:0, Will:1, Perc:5, Darkvision |
Gender |
M |
Size |
L |
Age |
20 |
Special Abilities |
Solar Disciple |
Alignment |
N |
Deity |
Pharasma |
Location |
Castrovel: The Wild |
Languages |
Common, Castrovelian, Morlamaw |
Strength |
18 |
Dexterity |
10 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
9 |
Charisma |
12 |
About Willy Jaws
XP: 1
Ability Modifiers +2 Con, +2 Cha, –2 Wis
Hit Points 4
Size and Type
Morlamaws are Large monstrous humanoids with the aquatic subtype They have a space and reach of 10 feet.
Amphibious
Morlamaws are able to breathe both water and air normally.
Cold Resistance
Morlamaws are accustomed to swimming in icy water and have cold resistance 5.
Darkvision
Morlamaws have darkvision with a range of 60 feet.
Morlamaw Movement
Morlamaws have a land speed of 20 feet and a swim speed of 40 feet.
Natural Weapons
Morlamaws are always considered armed. They can deal 1d3 lethal piercing damage with unarmed strikes, and those attacks don’t count as archaic. Morlamaws gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1-1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).
Equipment
1. 1224 credits
2. Hacking and Engineering Kit: 40 Credits
3. Radiation Clothing: 10 Credits
4. Industrial Backpack: 25 Credits
5. Reinforced EVA Suit 1: 200 Credits, 1 eac, 4 kac, 1 dex, 3 penalty, -5 speed, 1 upgrade
6. HailCannon, Subzero: 275 Credits, 1d8 C&P, staggered, 20 charges, 2 useage, 60 Feet. Automatic
Feats
Level 1: Skill Synergy: Perception and Medicine
Skills
The Soldier's class skills are Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profssion (Cha, Int, or Wis), Survival (Wis).
Skill Points at each Level: 4 + Int modifier.
1. Acrobatics: 1 Point, 0 Dex, 3 Trained: 4 Total
2. Athletics: 1 Point, 4 Str, 3 Trained: 8 Total
3. Perception: 1 Point, -1 Wis, 3 Trained, 2 Skill Synergy: 5 Total
4. Medicine: 1 Point, 0 Int, 3 Trained, 2 Skill Synergy: 6 Total