Carver Hastings

William Fioravanti's page

10 posts. Alias of Foxy Quickpaw.


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"Excuse me, but we only do custom made clothes when the customer order them. And usually we make the clothes for those attending the race as spectators."

"We have done garbs for hunting on horseback. If that would fit your need? Or what did you have in mind?"


"Of course my lord. We will work overtime to get the first of your garments ready for tomorrow and be assured, that everything will be ready for the horse race that shall happen on the weekend." William tells, before bowing and then leaving with his assistants.


A man followed by two assistants climbs the stairs and comes into the corridor.

"Buon giorno!" he greets all concerned.

And as the guards from the temple block the passage he adds "I'm William Fioravnati, and I'm here as per request of the Duke."


"I'm no expert on that. But I know that you can buy exquisite jewelry on the boulevard with the goldsmith called Hatton. There are pawn shops where you might be able to get something cheaper, but the ladies wouldn't be seen dead with a hand me down necklace."


About an hour after the bell calls out the start of the day, Fioravanti knock on the door of the suite in the Fat Goose again. This time with the finished clothes. Fines silken underwear, wonderful blouses and shirts, marvelous vests and dresses. Clothes make the man. And for sure those one do. Dressed to impress.

After making many compliments, how Menan and Arawyn are looking great and in fact with their elegant shapes and graceful posture make the dresses shine even more, he accepts the payment and bows out.


"Of course." Fioravanti replies "Except you wish otherwise."


"As you wish. We can have your clothes finished be tomorrow afternoon." Fioravanti informs.


"That is remarkably vague, but I think that is where Lady Eleanor meets with others for tea once a week." The tailor ponders that for a moment and then starts making suggestions about colors to choose and styles that would look good for the occasion.

After all necessary choices are made he comments "You mentioned, you're originally from Kyonin? I am totally unaware of the customs there, but just in case it is unknown to you - If you desire to meet and be met as equals by the like of Lady Eleanor and choose the prestigious garbs that are common around this area, you need to know that they all wear precious jewellery to social events to ... present their status."

"Just so you are aware and can prepare, to not be mistaken as a peasant in an expensive dress."


As Arawyn gets placed on the pedestal the master tailor turns away to leave the female assistant to do the measurements as this requires some exposure of skin that the lady might be uncomfortable with in the presence of a man.

"If you'd like to share who else will be part of the meeting you're dressing up for, it might help when selecting the details. You see, almost all nobles in Abadon obtain their apparel from 'Fine Garments' and if I knew whom you meet, I'd have an idea, what they will wear."


An hour later there is a knock on the door of Menan and Arawyn in the Fat Goose. A man in fine cloth, accompanied by two assistants, carrying four suitcases stand in front of the door.

"Dear Lady Arawyn, dear Sir Menan, I'm here for our appointment."

Once let in, they unpack the suitcases, producing a small pedestal, different fabrics, preselected already for business look and the tools of the trade, as well as some half-made pieces of clothing to start with.

While the assistants unpack, the man introduces himself as the master tailor of the 'Fine Garments' and praises the decision Menan and Arawyn made by visiting this best shop for clothes in town.

"I brought some choices to start with, and we can work them into perfectly fitting finished peices or art, or use them to only get precise measurements to produce something from from your preferred choice of fabric. Who would like to go first."

During the process it becomes more and more clear, that the main skill of this master tailor is making the customer feel good, while the assistants do all the work.

Full Name

Halden Elwood

Race

Human

Classes/Levels

Ranger 2 | HP: 20/20 | AC: 19 (21 w/ shield) | Init: +4 | Fort: +5, Ref: +7, Will: +2 | CMB: +4, CMD: 19 | Attacks: Rapier (+6 hit, 1d6+2 damage) , MWK Longbow (+7 hit, 1d8 + 2 damage) | Perception: +8

Gender

Male

Size

Medium

Age

21

Special Abilities

Favored Enemy (Human) +2, Track, Wild Empathy

Alignment

Chaotic Neutral

Deity

None

Languages

Common

Strength 14
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Halden Elwood

HP: 20

Init: +4

AC: 19 (4 Armor, 4 Dexterity, 1 Deflection)
Flat-Footed: 15 (4 Armor, 1 Deflection)
Touch: 15 (4 Dexterity, 1 Deflection

+2 to AC and Flat-Footed AC if wielding shield

Saves: Fort +5, Ref +7, Will +2

BAB: +2

CMB: +4 CMD: 19 (2 Strength, 4 Dexterity, 2 Base Attack, 1 Deflection)

Skills:
8 skill points per level (6 class, 1 human, 1 favored class)

Armor Check Penalty: -2 to strength and dexterity based skills while in armor.

Trained Skills:
Climb +7, Disable Device +11, Intimidate +5, Knowledge (Dungeoneering) +6, Knowledge (Nature) +6, Perception +8, Ride +10, Stealth +10, Survival +8

Background Skills:
Handle Animal +6, Knowledge (Geography) +6

Feats/Traits:
Feats: Precise Shot, Rapid Shot

Traits: Brigand, Criminal (Disable Device)

Offense:
Weapons:
Composite Longbow (+6 to hit, 1d8 + 2 damage, 100ft range, x3 crit)

Rapier (+6 to hit, 1d6 + 2 damage, 18-20 crit)

Equipment:
Weapons:
Masterwork Composite Longbow, Longbow, Rapier, Dagger

Armor:
Chain Shirt, Heavy Wooden Shield

Ammo:
Arrows (40), Cold-Iron Arrows (20), Blunt Arrows (20)

Consumables:
Potion of Cure Light Wounds (4), Weapon Blanch (Silver)

Magic Items:
Ring of Protection +1
Experts's Hat - +1 competence bonus to all skill checks

Mount:
Aster - Combat trained light horse

Other:
Animal Feed (10), Backpack, Bedroll, Bit and Bridle, Blanket, Cooking Kit, Flint and Steel, Mess Kit, Rations (2 Days), Rope (Hemp, 50 ft), Saddle (Military), Saddlebags, Thieves' Tools, Torch (5), Waterskin, Traveler's Outfit

Starting Gold: 400 gp
Current Gold: 60 gp, 0 sp, 3 cp

Physical Description:
Height: 5' 10"
Weight: 180 lbs.
Hair: Brown
Eyes: Brown

Halden Elwood is a rugged looking man. He is both muscular and agile. His hair and beard look rather unkempt, as if it's been a while since he last returned to civilization. He typically wears a chain shirt, preferring the increased mobility over heavier armors. In town, he tends to wear a dark-green cloak in order to avoid the off-chance of somebody recognizing him.

Personality:
Halden tends to be wary around strangers, as he has spent plenty of time dealing with dangerous and untrustworthy people. However, once he does come to trust someone, he is a loyal friend. He does not seek out conflict, but has no problem resorting to violence if a situation turns ugly. He enjoys spending time in the woods, as well as drinking (which has become a bit of a problem as of late).

Halden is not especially religious, mostly because he was not exposed to many religions living in the rural forests. He can be somewhat grim, and is beginning to regret his criminal past. His biggest fear is that someday, karma is going to catch up to him and he will be punished for his past misdeeds.

Background:
Halden Elwood has always had a rough life. His parents were hunters living in the forests of Brevoy. Unfortunately, his mother died in childbirth, and his father, a man named Kassen, never truly recovered. Kassen did his best to teach his son the skills necessary to survive in the wilderness, and young Halden was a natural hunter. He was especially talented as an archer, and loved the feeling of taking down game from afar. However, the life of a huntsman was very lonely, and Halden felt himself longing for a sense of companionship. He had no real friends, and his father was always very strict and distant. It was no surprise when he ran from home in search of camaraderie as a teenager. He ended up in the River Kingdoms, where he joined a clan of bandits.

For several years, Halden spent time as a member of a number of different bandit clans. They made a fortune robbing caravans and stealing from travelers. After a successful raid, they would get drunk and celebrate. For the first time in his life, Halden had friends. He loved the sense of adventure that living as an outlaw and hiding from the authorities brought. However, these good times would not last.

Eventually, Halden ended up joining a group of brigands led by a man named Galvar. These bandits were much more ruthless than any other group that Halden had been a part of. They were willing to kill innocents, even women and children, in order to make a profit. Halden began to feel that what he was doing was wrong. One night, after a successful caravan raid had left Galvar's bandits with several prisoners, Halden decided that he had had enough. After most of the bandits had gotten too drunk and tired to notice, Halden managed to sneak through the camp. He was able to quietly free the prisoners, and stole some gold from the camp's stash. Unfortunately, Halden was spotted by a sentry while attempting to leave camp. He did not hesitate to draw his bow and put an arrow through his former friend before fleeing into the woods.

With Galvar's bandits, as well as local law enforcement, on his trail, Halden Elwood decided it was time to disappear. An expedition into the uncharted wilderness seemed like the perfect opportunity for a new start. As to whether Halden would continue on his path to redemption, or return to a life of crime, that was not yet clear.