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Will Hawk's page
400 posts. Organized Play character for PJP.
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Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Thanks, GM!
Great game, although I can't believe it took this long for me to realize how worthless disarm is (compared to trip, for instance).
Will should be Core - I usually note on the sheet when someone gets accidentally converted, and don't see that here, so I must not have even noticed! I did also just realize he should have been level 6 - I had a chronicle I failed to notice. I am not sure it matters here, but I will plan to apply both now. Let me know if this raises any red flags for you.
Thanks again!
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
"There are those prisoners over there..." Will points to the ones that were shackled when we came down. "Maybe they can tell us something?"
"What say you all? Fancy a little freedom? Tell us what you can as we remove those shackles."
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
I am going to be offline until Monday. Feel free to bot me as you see fit.
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Not really able to squeeze in to do much to the captain, Will does what he can to fight the fire.
Survival: 1d20 + 5 ⇒ (10) + 5 = 15
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
I thought I had to be the caster's DC... cool!
"Harder to keep him alive if you keep blasting him."
Then to the room, "You sure you don't want to surrender and talk like proper gents?"
Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Will hears the call and rushes for the door too, trying to avoid slipping in the grease. Unfortunately, he hits is and slides past the door, falling on his bum.
Acrobatics: 1d20 + 13 ⇒ (2) + 13 = 15
He spends the rest of the round getting back up.
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
"What's going on in there? New player? Second captain?"
Will stands ready in case a threat appears, but since he doesn't see anything, not much to do.
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
As promised, Will drops his bow and draws his rapier and dagger, striding in confident by cautious.
Double move to get into position.
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Ah, I did know that, but it has been so long since I used a bow on a non-bow specialized character, that I completely forgot.... I also didn't have access to the map, so I was just trying to post an action to keep from delaying the game further. Next round, Will will throw down his bow in disgust and re-enter the fray. It's been a rough week.
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Will focuses his arrows on Red.
Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
"You got livestock down here too?" Will clearly misunderstood the reference.
He tries again to shoot an arrow at the troll.
Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
"Just stand still, will ya?"
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Will is still topside, but when he hears some commotion, he starts to head down.
From the stairs, he will shoot an arrow at the closest one.
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Will retrieves his weapons, and then uses his own wand 3 more times as he makes his way down with the others. "I must have knocked something loose. Smells like smoke... you catching that?"
Will continues to sniff the air as he makes the healing wand work again.
CLW: 3d8 ⇒ (4, 2, 4) = 10
I think that leaves Will at 1 hp down now.
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Now that he has a little breathing room, Will pulls out a CLW wand.
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Will crawls 5 feet away (which may or may not draw an AoO from purple, but I am hoping in staggered condition he lets it go...)
Being staggered myself, that's all I get to do...
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
I am pretty sure Will doesn't threaten anyone, at present, having dropped his weapons when he went down.
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Will rubs his head. "What happened? Can someone get me a bottle? You know, a bit of hair o' the dog?" Will apparently thinks he is hungover rather than having just narrowly escaped death. The feel much the same to him.
Edit - scratch that. Will can't afford to give Red an AoO, so he just lies their defensively.
He checks his vest pocket and pulls out a wand of CLW, then tries to use it on himself.
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Will dreams of large women.
Stabilize: 1d20 + 0 - 8 ⇒ (13) + 0 - 8 = 5
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Boy, does disarm just suck as a useless skill? I think you're correct - it just costs a the opponent a move action and an AoO. How disappointing! However, I would have attempted a grapple instead of the stab if I saw him reaching for his pistol.
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Will completes drawing a dagger to complement his rapier as he strides over to disarm the gun-wielding first mate (purple, right?)
Rapier Improved Disarm maneuver, vs human: 1d20 + 9 + 2 + 2 ⇒ (14) + 9 + 2 + 2 = 27
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
"First things, first. We have to inspect the cargo... unless of course you are willing to pay the "expedite fee" of a few coins each for me and me mate here. Of course, if your cargo is in order, we should be able to verify iin short order... what's that in the water?" he shouts, looking over the other side of the boat.
Bluff again: 1d20 + 6 ⇒ (6) + 6 = 12
Even as he says it, he is pretty sure the gig is up, so Will reaches for his rapiers. More than one way to distract, I suppose.
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Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
"Yah, well, it seems hard to get work these days, so have to take what I can get! But ya know, someone owes someone a favor, and here I am."
Will moves away from the ladder across the ship, hopefully taking the eyes with him. "We can make this quick, if you like."
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
"Allow me."
Will scurries up the rope and pops his head over. "Pilot here. Permission to come aboard?"
Climb: 1d20 + 7 ⇒ (16) + 7 = 23
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
"Of course, I swim. But I prefer to stay in the boat."
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
"Paladin or not, our good friend here is a curious gnome... best ye not forget that! Tricksters they are, even the most noble! I like gnomes."
Will keeps a lookout for the Inspector's return.
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Pretending not to fully understand the intent behind Lady Darchana's look, Will just smiles and nods, trying to look innocent. "Me friend has noted all of the salient points, to be sure!"
After she continues, he chimes in again.
"Aye! Of course, you can count on us... lest we be named scallywags, which clearly we are not," Will says with a flourish of his hand to show the rest of the crew, all of which look far more reputable than himself.
"Off to find... or become... a pilot, then?"
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
"So do you have that reimbursement now? I think it would be best for use to make the delivery for you."
Diplomacy aid: 1d20 + 6 ⇒ (9) + 6 = 15
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Will smiles and chimes in. "I know those docks! Slept there... er... I mean I have visited there a few times or more."
"So, pirates have turned to spying on land-lovers, eh? That is an interesting turn of events. Shall we go see the ship?"
Knowledge, local: 1d20 + 5 ⇒ (13) + 5 = 18
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Will looks at Umdar, and smiles. "Right. unless, of course, it was you that set the pour lass to being a scry vessel, in which case you might not want to speak at all, lest we don't like what we hear."
Then suddenly, as if a shocking though just came to him, "Although, by your silence, then we might interpret that as you being the mastermind here, and surely we would truss you up and drag you in front of those that would see you stripped of clothes and business license, and likely flay you to boot. So perhaps you better talk, and think hard about making us happy."
Intimidate: 1d20 + 6 ⇒ (20) + 6 = 26
I was going to go with Diplomacy at +8, but this sounded more like intimidation to me...
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Peeking into the room from his position, Will shouts in. "Maybe we take turns beating information or money out of him? But as a member of the group that brought more thugs to the party, I suggest you back off and let us go first."
Intimidate: 1d20 + 6 ⇒ (19) + 6 = 25
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Will draws a single rapier and stands ready in case of trouble.
He avoids the statue. It gives him the creeps.
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
"For someone who has so carefully tried to keep to the letter of the law, though I am sure not always the intent, it seems like you really stepped in it this time. Luckily for you, we can be friends, if you like. We are only intent on what we have said - returned compensation and any additional information you may have. And then we can disappear as quietly as we came."
Bluff, take 10: 10 + 8 = 18
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Oh! Looks like I missed the roll.
"No, no - please don't misunderstand me. I don't know that you would necessarily know anything about said handmaiden. But I do suspect that you keep a watchful eye on anything that happens on the estate, which is why we ask. I know many nobles learn to simply not even 'see' servants come and go. But if you don't know anything, no worries here. I just thought I'd ask. We need to start somewhere."
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Sensing the situation, Will's never-may-care attitude shifts suddenly.
"Of course, scheduling a formal meeting is a good idea, but before we are even ready to meet with the lady, we would really like to collect as much information as we can. But first, may I say, this estate is gorgeous and very well maintained. You are your staff are to be commended!"
Diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27
"Surely, such an excellent staff would notice things that the nobles would not. What can you tell us about Lady Dimora's handmaiden? Anything weird someone might have noticed? Or even her name and where she came from?"
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Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
The Guard wrote: "Walk no further, travelers," the headguard speaks with a stern voice, "you may not enter the grounds without permission. What do you seek?"
"It seems we seek permission."
As Umdar speaks far more eloquently, Will turns and says "Ah, and what he said."
Then he starts examining his dirty fingernails, as if the presence of dirt was an absolute surprise.
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Ha! I will fix it now. Must be left form last scenario.
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
"This Salbus sounds like 'e be up to no good. What says you to starting with that bloke, and shake some information outta him if we can. Then we can climb our way up the ladder to the more 'societally acceptible' folk, eh?"
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
"Please. Ma'am."
Will reaches up to take her hand, and then tries to pull himself up. With some added assistance, he is able to pull himself up out of the hole.
Climb: 1d20 + 6 ⇒ (12) + 6 = 18
"Dangerous, that. Leaving those grates open for water flow." He shakes like a dog, water flying everywhere.
"So, this must be the place. You all friends of Ambrus, too? Wonder what dangerous farce he has planned for us today. Still, might be fun, eh? Let's go in and see."
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
"Hey, you there!"
A raspy, weary voice calls out to the woman. If she turns to look, she sees a sorry sight of a man - well, only the head and shoulders, as the rest of his body seems to be down a sewer grate as water pours in around him. In one hand he has an empty bottle of what one can easily assume to have been alcohol, as the running water has not be sufficient to wash away the smell.
"Can you help me out here? I was coming to... um... meet someone. I seem to have fallen in this hole."
On the edge of the roof top, a hawk sits and screeches loudly. "Quiet!" the man yells, and then holds his head as he regrets that decision.
And then back to the lady, "Come on, missy. What say ye? Can ya help a man out of a hole? I won't bite."
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Player Name PJP
Character Name Will Hawk
PFS # 150786-12
Faction Liberty's Edge
Perception: +12 (extra +2 vs humans)
Initiative: +3
Day Job Roll: none (Work? Really?)
Character Sheet is in profile.
Will also has a "pet" hawk, but it is just flavor, no in game benefits.
If you go Core and upper tier, Will Hawk (lvl 5) will gladly signup for this crew. I have already played this (long ago) in standard. He is a member of Liberty's Edge.
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Thanks for the game! and the chronicle!
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Will watches to make sure nothing else appears while the others recuperate.
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Will, still under the effects of the spell, races through the woods and comes around behind yellow.
"You should just give up now."
Attack, flank, haste, bless, inspired: 1d20 + 9 + 2 + 1 + 1 + 2 ⇒ (8) + 9 + 2 + 1 + 1 + 2 = 23
Damage: 1d6 + 3 + 2d6 ⇒ (6) + 3 + (6, 6) = 21
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Will steps over to keep the creature flanked, drawing a dagger as well.
Rapier Flanked attack, haste, bless, inspire, TWF: 1d20 + 9 + 2 + 1 + 1 + 2 - 2 ⇒ (11) + 9 + 2 + 1 + 1 + 2 - 2 = 24
Damage, bless, inspired, sneak: 1d6 + 2 + 1 + 2 + 2d6 ⇒ (2) + 2 + 1 + 2 + (3, 6) = 16
Dagger Flanked attack, haste, bless, inspire, TWF: 1d20 + 9 + 2 + 1 + 1 + 2 - 2 ⇒ (13) + 9 + 2 + 1 + 1 + 2 - 2 = 26
Damage, bless, inspired, sneak: 1d4 + 2 + 1 + 2 + 2d6 ⇒ (2) + 2 + 1 + 2 + (5, 1) = 13
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Will's reflexes help him avoid a nasty burn once again. Will has evasion, so that save kept him from any damage.
Sucking down the potion of featherstep from his flask, he starts jumping and leaping his way through the foliage to work on getting to the other side of the beast.
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Will moves to the surviving one as best he can through the rough terrain. double move
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
Will works with Silgil to prepare reagents. "I learned this trick while in Hongal... they have a way with herbs there."
Appraise: 1d20 + 5 ⇒ (16) + 5 = 21
Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none
"Of course, this loot is probably beneath the notice of one so magnificent as yourself. Why, look at you - you may just be the most impressive creature I have ever laid eyes on! We are humbled to even be in your presence. Surely, you do not want to bother yourself with these undead invading your lands... but we would be happy to serve your needs and dispatch them for you. Just say the word and let us pass, and we will battle in your name!"
Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18
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