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Male Half-Elf DEAD
![]() Well, I think that it is safe to say that they don't want to talk... With a sigh, and a shake of his head, Wilhelm fires on Blue. Bow: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17, for 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10 damage.
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Male Half-Elf DEAD
![]() Wilhelm nods. "We have no interest in ransacking the warehouse; as we said, we seek only to disrupt the Aspis' drug trade. You are a welcome to verify that we have not stolen your goods, if you like; we have moved a few crates around, but we would be happy to put them back afterward." Well, so far, we are up to a 23. Anyone else able to assist? :-) ![]()
Male Half-Elf DEAD
![]() Wilhelm nods. "As my colleague says, when we raided the Leper's lair, we found a bunch of poor addicts that he had been using... we have him under lock and key, and sent the addicts to the Church of Sarenrae, where they will be able to get the care they need." That's one :-) I'll take all the assists that I can get! ![]()
Male Half-Elf DEAD
![]() Wilhelm shrugs. "Well, quite simply, we are attempting to dismantle the Aspis Consortium drug trade; we have already uncovered their distribution model, and have acquired both their supplier, and his protocols. Quite frankly, I would have thought that you wouldn't have been in favour of using locals as test subjects, but if I am wrong, feel free to disabuse me of that notion. Look, we don't want this to end in blood shed between us, but if you insist, we will defend ourselves." Diplomacy: 1d20 - 2 ⇒ (6) - 2 = 4.
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Male Half-Elf DEAD
![]() I am happy with blocking the main entrances, and the secret doors. By leaving one major access point (apart from the skylights, which I am sure *someone* will come through), we can funnel our foes. That said, we were told to try and *talk* with one group, so let's see if we can do that. Diplomats, front and center! ;-) ![]()
Male Half-Elf DEAD
![]() "Well, if you have some time, Miriel, we found this notebook on the Whip-maker; I don't suppose you are any good at cryptology...?" Wilhelm then sets about blocking the secret doors with large piles of crates (hopefully making them impassable), and making sure both sets of double doors are thoroughly barred, before casting a thoughtful eye over the bear trap, and the guard dog. "Anyone think that they can control the dog? It could be useful in a fight..." In then moves to the single door into the main warehouse. "I think that we could put the bear-trap here (just inside the door), and use this as a choke-point to funnel the Aspis in." ![]()
Male Half-Elf DEAD
![]() "I can join you - I am fairly dexterous; I can also take a crack at any locks or traps we encounter (as long as they aren't magical)." He then nods. "I agree, the more voluble amongst us can provide a distraction like that - killing two birds with one stone, as it were..." Stealth: 1d20 + 4 ⇒ (11) + 4 = 15. ![]()
Male Half-Elf DEAD
![]() Wyatt frowns. "They may be drug-addicts, but even so, especially if they have been used as test-subjects, they deserve our sympathy; we should see what we can do to help them - perhaps get them to a sympathetic healer?" He then gestures at the flea-infested bedroll with a wink to Meredith. "Ladies first...?" ![]()
Male Half-Elf DEAD
![]() A tall, sparsely-muscled half-elf, wearing well worn leathers and with a longbow made of a strange, dark wood across his back, approaches the gathering, giving every impression of being a competent woodsman who rarely spends time amidst polite society. "G'day. The name's Wilhelm. Let's see what fine mess we are being sent off into today..." Incongruously, he pulls out a delicate pair of spectacles in order to read the notes, before looking thoughtfully at the rest of the assembled group. "If guile and honeyed words is not our forte, perhaps we should concentrate on tasks two and three...?" ![]()
Male Half-Elf DEAD
![]() Wilhelm is unmoved by green's sudden increase in size. "The bigger they are..." With a grin, he fires a brace of arrows! Bow: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21, for 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9 damage.
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Male Half-Elf DEAD
![]() Wilhelm starts pumping arrows into the druids. Beginning with Blue, and then moving on to Yellow if he goes down. Surprise Round: Bow: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20, for 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7 damage. Round 1: Bow: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26, for 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5 damage.
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Male Half-Elf DEAD
![]() Wilhelm smiles, and nods to Meredith. "Thanks." Perception (Area A): 1d20 + 13 ⇒ (16) + 13 = 29. "I found the key!" After thoroughly checking the chest for traps, he will use the key to open it, and take a look at what is inside. Perception (Area C): 1d20 + 13 ⇒ (3) + 13 = 16. Ready :-) ![]()
Male Half-Elf DEAD
![]() I am here - I thought you were dueling ;-) Shaking his head, Wilhelm fires a brace of arrows at the tiny fey creature. Bow: 1d20 + 5 ⇒ (17) + 5 = 22, for 1d8 + 2 ⇒ (8) + 2 = 10 damage.
Still using cold iron arrows ;-)
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