Smaar Janderfut

Wilf the Shepherd's page

251 posts. Alias of drbuzzard.


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OK, dr buzzard here, Built a gun tank. Figured that was a way to leverage the titanium armor, and it would give me the option of being a stand in for a tank.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Thanks for running it. Been fun.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"Yep. Was a thinking we we in over our heads there. Might as well see if'n they have some leavings for us. "

perception: 1d20 + 5 ⇒ (3) + 5 = 8 give the area a once over to see if anything catches the eye.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

I will be offline until Sunday night. Bot me as needed.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"By the gods, we finally dropped some!"

and he will hack away at the remaining target with his falchion.

to hit1: 1d20 + 8 ⇒ (3) + 8 = 11 damage: 2d4 + 7 ⇒ (2, 3) + 7 = 12 Still on a roll.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Wilf will keep at it, though he knows his life is spilling out on the floor now. Why won't it drop?

to hit: 1d20 + 8 ⇒ (4) + 8 = 12 damage: 2d4 + 7 ⇒ (1, 3) + 7 = 11 If I could roll anything even vaguely good...


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Wilf continues to hew away at it.

to hit: 1d20 + 8 ⇒ (9) + 8 = 17 damage: 2d4 + 7 ⇒ (3, 2) + 7 = 12


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Damn, I really need power attack. What I get for building in the ability to wresting sheep for shearing instead of hitting things really hard.

again he strikes at the foul critter, even though he knows he's only damaging it a bit

to hit: 1d20 + 8 ⇒ (13) + 8 = 21 damage: 2d4 + 7 ⇒ (3, 1) + 7 = 11


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Wilf knows he has to beat this thing, or die trying so he continues to hack away.

to hit: 1d20 + 8 ⇒ (14) + 8 = 22 damage: 2d4 + 7 ⇒ (1, 1) + 7 = 9


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Wilf will try to attack the same target more competently this time.

to hit: 1d20 + 8 ⇒ (13) + 8 = 21 damage: 2d4 + 7 ⇒ (1, 2) + 7 = 10


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

will save: 1d20 + 1 ⇒ (20) + 1 = 21 Yeah, couldn't have been an attack, but I'll take it, since I needed that save.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

His eyes finally clear and he sees a threat ahead of him, so he steps forward (diagonal I think) and swings at the thing.

to hit: 1d20 + 8 ⇒ (1) + 8 = 9 damage: 2d4 + 7 ⇒ (1, 1) + 7 = 9 but apparently his eyes are still not quite clear.

Wow, all 1's


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

perception to try to figure out where the enemy is (since I'm blind).
perception: 1d20 + 5 ⇒ (1) + 5 = 6

But he is simply too disoriented and has no idea.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Wilf being blind will just be led around. He can't very well fight.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

fort save: 1d20 + 5 ⇒ (6) + 5 = 11 "Argh, I can't see!"


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"Reckon ah prefer to take my chance hitting it. "


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"Ah reckon we'll know if we kin kill it after I hit it. " and he will again ready an action to strike it if it makes into into melee range.

to hit: 1d20 + 8 ⇒ (17) + 8 = 25 damage: 2d4 + 7 ⇒ (4, 2) + 7 = 13


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Sorry, didn't look at the map.

Wilf will hold his action to miss the critter if it comes to melee and attacks him.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Wilf will rush forward to strike it down.

to hit: 1d20 + 8 ⇒ (2) + 8 = 10 damage: 2d4 + 7 ⇒ (1, 2) + 7 = 10 but fails to connect in his haste


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

init: 1d20 + 2 ⇒ (17) + 2 = 19

"Reckon that one ain't friendly. "


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"What the heck is yon critter?" pointing to the poorly concealed creature across the room.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"How can you have a lake of blood without it all clotting up?"


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

perception: 1d20 + 5 ⇒ (11) + 5 = 16


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"That does feel a mite bit chilly, but the wounds close so alls good. What's with all the bats?"


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

We just got rocked pretty hard though. I suppose if we still have something in the tank, we can go on, but that fight was pretty close.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

I certainly don't know about resting for two days, but at least resting for a night doesn't seem like a bad idea. We're pretty battered and short on heals.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"After that tussle, I might think we'd be a best off restin. I'm just barely on my feet. "


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

power attack again

to hit: 1d20 + 7 ⇒ (12) + 7 = 19 damage: 2d4 + 10 ⇒ (1, 4) + 10 = 15


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"I'll ruin you!"
power attack (been doing it the whole time)
to hit: 1d20 + 7 ⇒ (8) + 7 = 15 damage: 2d4 + 10 ⇒ (3, 3) + 10 = 16


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

reflex save: 1d20 + 5 ⇒ (3) + 5 = 8 Not good

On his last legs "Yeah, better get out of here. "


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

continue on the statue
to hit: 1d20 + 7 ⇒ (9) + 7 = 16 damage: 2d4 + 10 ⇒ (3, 4) + 10 = 17


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

on statue
to hit: 1d20 + 7 ⇒ (13) + 7 = 20 damage: 2d4 + 10 ⇒ (4, 4) + 10 = 18


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Mephit is gone already.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Move to the next stone head to smash it.

to hit: 1d20 + 7 ⇒ (17) + 7 = 24 damage: 2d4 + 10 ⇒ (2, 3) + 10 = 15


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Wilf can't do much beyond what he is doing now, especially with the critter airborne.

to hit: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 2d4 + 10 ⇒ (4, 2) + 10 = 16


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Will will continue to strike at the statue since he cannot reach the mephit.

to hit: 1d20 + 7 ⇒ (20) + 7 = 27 damage: 2d4 + 10 ⇒ (4, 4) + 10 = 18

Would have to roll a crit threat on something that cannot be critted.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Will save 1d20 + 1 ⇒ (2) + 1 = 3


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Will will move away from the mouth of his statue and keep trying to smash it.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"Ayup"
Wilf will move to try to smash one of the statues.

power attack
to hit: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 2d4 + 10 ⇒ (4, 4) + 10 = 18


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

There doesn't appear to be anything I can do. I don't have a ranged weapon and nothing is in reach. I'll hold my action.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

reflex save: 1d20 + 5 ⇒ (7) + 5 = 12


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

init: 1d20 + 2 ⇒ (1) + 2 = 3 no rush apparently


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"There's something in the pool of fire. "


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"OK, that really doesn't sound good. " but in spite of his fear he will move back up Wulfric.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"This is getting very odd. "

looks around
perception: 1d20 + 5 ⇒ (14) + 5 = 19


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"Ayup, north works. "


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

strength check: 1d20 + 5 ⇒ (11) + 5 = 16
try again
strength check: 1d20 + 5 ⇒ (5) + 5 = 10
try again
strength check: 1d20 + 5 ⇒ (17) + 5 = 22


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Wilf will follow Ausk's lead.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

North.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Might as well head that way then.

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