Maps: Car. Crown || Skull & Shackles
It doesn't take long to find the shipwreck, using the marid's directions. A mess of driftwood lies scattered and broken on these rocky shoals, continually battered by the crashing waves. Seabirds roost among them, their calls eddying upon the wind.
Maps: Car. Crown || Skull & Shackles
It looks like the consensus is to go to the shipwreck first. If you want to prepare potions or do something else, we can retcon you having done so. I'll move things along. A mess of driftwood lies scattered and broken on these rocky shoals, continually battered by the crashing waves. Seabirds roost among them, their calls eddying upon the wind.
Maps: Car. Crown || Skull & Shackles
Judah fires a crossbow bolt, but to no effect. The bolt tangles in the string and misses wildly. The "dog" snaps at Dylan, tearing away a bit of the bloodrager's skin and muscle. He falls, dying. Dylan takes 17 damage and is at -8. Everyone is up! Bite attack: 1d20 + 13 ⇒ (19) + 13 = 32 Damage: 2d8 + 7 ⇒ (5, 5) + 7 = 17
Maps: Car. Crown || Skull & Shackles
And dream you do, sleeping deeply and comfortably for the first time in quite some time. You awaken refreshed to stormy skies. [oob]Which hoard first?[/ooc]
Maps: Car. Crown || Skull & Shackles
Alika strikes first, her ghostly hand hitting the "dog" squarely in the face, but it doesn't flinch; its toughened skin absorbing the blow easily. Dylan meets with more success, tearing away a bit of the "dog's" flesh. The creature hardly seems to notice the attack, however. Judah's shadowy double makes its attack, but though it hits, the creature barely notices. It also does not bleed. Judah is up again! STATUS
Judah: AC 15, 33/33 hp
Maps: Car. Crown || Skull & Shackles
You feel fine, and you are aware of what transpired. You were in your body, but not in control. He was doing the driving, so to speak.
Maps: Car. Crown || Skull & Shackles
The spirit smiles an unsettling smile. Faengrim's eyes roll back in his head, and he feels a spreading chill. "At last!" he says. "To be physical once again!" He grabs a piece of parchment. "First, our bargain," he says, sketching a crude map to the sunken temple. "You have already looted my vault, but this will lead you to another hoard. And now, give me the dreamstone!" Snatching up the stone, he intones some magic phrases. A few heartbeats later, a bright light engulfs Faengrim, and he sinks to the ground. The light fades, and the dreamstone drops to the ground, inert. Faengrim gradually opens his eyes. The spirit has passed from his body, as promised, leaving him no worse for the wear.
Maps: Car. Crown || Skull & Shackles
Ugh! I'm sorry to hear about your bout with Cyclospora. I don't envy you. I, too, seem to have lost my link.
Maps: Car. Crown || Skull & Shackles
The spirit appears to be who it claims to be. In the basement, the spirit approaches you eagerly. "I must ask a favor: to borrow a body long enough to complete my ritual. Will one of you allow me to control you to accomplish this? In exchange, I offer all of my worldly possessions, in addition to another hoard in an air-filled underwater temple a few miles away. What say you?"
Maps: Car. Crown || Skull & Shackles
Back at the fortress, the spirit meets you at the gate. "You have the dreamstone," it intones. "Take it to the cellar, quickly!"
Maps: Car. Crown || Skull & Shackles
Right now, it's full daylight. The dog charges Lorant, intending to Bull Rush him off the side of the bridge. The beast hits Lorant with the force of a fully-loaded wagon, causing him to involuntarily step back five feet... into empty air! Lorant, I'll give you a Reflex save (DC 15) to catch the lip of the bridge... Bull Rush: 1d20 + 13 ⇒ (16) + 13 = 29
Maps: Car. Crown || Skull & Shackles
A search of the upper levels reveals nothing. It would seem that, from here, the only place to go is across the bridge. A slender stone bridge arches gracefully over a roaring waterfall here, linking the gatehouse to a fortified manor house clinging to the cliff on the far side. Gathering your belongings, you step cautiously out onto the span. You are halfway across when you hear a loud barking from the other side. Looking up, you see a dog. At least, you think it's a dog. Perhaps it was once a dog. In any case, it glares at you balefully and braces itself to attack. Judah is up! INITIATIVE
Judah Init: 1d20 + 2 ⇒ (18) + 2 = 20
Maps: Car. Crown || Skull & Shackles
A final sweep finds little of value, and you return to the fort, arriving in the late afternoon.
Maps: Car. Crown || Skull & Shackles
With the giant statues taken care of and the leader of the giants downed, you feel that, while there may be more to explore here, the giants have been broken, and you have the artifact you are seeking. It would be, perhaps, a good time to head back to the fort and the ship. Which is your GM's way of saying that you have found everything to be found here.
Maps: Car. Crown || Skull & Shackles
Thank you for joining us, DeathQuaker, and thank you for being transparent instead of just ghosting. I appreciate it, as I'm sure the rest of the players do. Much respect!
Maps: Car. Crown || Skull & Shackles
Dantes: To the best of your ability to tell, the circles are teleportation circles, though they are inactive and there is no way to know where they connect.
Maps: Car. Crown || Skull & Shackles
Under the rain of blows inflicted by Faengrim and Chumtooth, the statue finally succumbs, falling to pieces as the magic that animates it leaves its frame. Combat over!
Maps: Car. Crown || Skull & Shackles
RPGGGM wrote: GM's hot take: AD&D's (and every version of it since's) Good v Evil Law v Chaos Alignment system is arbitrary and dumb. This is one reason that I got rid of alignment in my homebrew world. I replaced it with the allegiances system from d20 Modern. RPGGGM wrote: On that note I hate alignment specific spells too. Spells and abilities like detect evil if they exist at all should only detect people who are directly in opposition to your goals at the time. I likewise got rid of all alignment-based spells. Paladins do not exist in Jenneria. They were replaced by the warpriest. I was never a fan of the idea that LG has this bastion of paragonhood, but no other alignment does.
Maps: Car. Crown || Skull & Shackles
Dantes offers his captain some degree of protection. The statue, for its part, continues to assault Faengrim, lashing out with three rapid-fire strikes. Two connect, one causing a severe wound! Everyone is up! STATUS
Chumtooth: AC 22/17/19, 111/111 hp
Statue vs. Faengrim: 1d20 + 19 ⇒ (7) + 19 = 26 Damage: 2d6 + 10 ⇒ (2, 3) + 10 = 15 Blindness (high misses): 1d100 ⇒ 68
Crit confirm: 1d20 + 14 ⇒ (12) + 14 = 26 Damage: 2d6 + 10 ⇒ (5, 5) + 10 = 20
Maps: Car. Crown || Skull & Shackles
The troll falls under the onslaught of attacks, and the trollhoud is quick to follow. Combat Over! A search of the bodies finds that they have little of value beyond a magnificent spyglass. On closer inspection, however, his body is studded with needles, three of which are hatpins with tiny rubies. The mummified hands he wears are of no value.
Maps: Car. Crown || Skull & Shackles
Colors: Serena is partial to reds and yellows. Buildings: I think that a Tavern and Barracks should be the first order of business. After that, we can assess and figure out what would benefit us most beyond those two.
Maps: Car. Crown || Skull & Shackles
Forgot that Daqas was flying, actually. We'll say that all of the attacks on Daqas missed, as the troll swats angrily at the insect that harasses it. It has dropped its crossbow.
Maps: Car. Crown || Skull & Shackles
Daqas' bomb bursts across the troll's chest, leaving it roaring with pain. It splashes the trollhound, which also gives a pained moan. The troll slashes at Daqas with its claws, while biting at Judah, and the trollhound snaps at his double. One of the brutal claws strikes Daqas, for 10 points of damage! The other attacks miss. Everyone is up! STATUS
Troll: AC 20/13/16, 63 hp damage (fire)
Judah: AC 15, 33/33 hp
Troll vs. Daqas: 1d20 + 8 ⇒ (20) + 8 = 28 Damage: 1d6 + 7 ⇒ (3) + 7 = 10
Maps: Car. Crown || Skull & Shackles
"Miserable molecule o' mildew! Ye almost hit me!" Rogar shouts as he scurries away from the statue, which strikes at him as he goes, connecting and leaving a bloodied wound across his back. Rogar takes 27 points of damage! He tosses another bomb, blackening the construct and leaving it blinded again. Prasi casts haste on her companions (except Faengrim). Riori hurls her black starknife at Faengrim's foe, following it with two more. The latter two deflect harmlessly off the statue's form, one of them shattering in the process (and the other being broken). The adamantine weapon, however, slices cleanly through the statue's neck. The head topples off and shatters against the floor, the remainder of the statue crumbling to rubble soon after, leaving behind a slender falchion. Chumtooth hurls his harpoon at the other statue, aiming for the lower body. His weapon sinks into the stone leg. Insert Dantes' action here. Faengrim, his foe gone, wastes no time in moving to the other statue. He swings his sword against the stone behemoth, chipping away pieces of it. He further attacks it with a claw swipe and a bite, inflicting even more damage (though it pains him greatly). Waiting on Dantes. STATUS
Chumtooth: AC 19/14/16, 111/111 hp
Since the blindness lasts only one round, it ends at the start of Rogar's turn, which means that the statue is not blinded when it takes its AoO. Statue vs. Rogar AoO: 1d20 + 19 ⇒ (6) + 19 = 25 Damage: 2d6 + 20 ⇒ (3, 4) + 20 = 27
Maps: Car. Crown || Skull & Shackles
Lorant stretches out a hand to tap Dylan, granting him a boon! Daqas is up! STATUS
Troll: AC 20/13/16, 43 hp damage (fire)
Judah: AC 15, 33/33 hp
Maps: Car. Crown || Skull & Shackles
Rogar starts things off with a bang, tossing a sand bomb at the nearest statue. Prasi begins another performance, and Riori flies up out of reach and readies her starknife. Chumtooth hurls his harpoon and strikes the first statue, seconds before Faengrim strikes. Dantes gets clear, drawing closer to Chumtooth. Faengrim's blade hits hard, slashing into the stone. The statue is heavily damaged, but still remains intact and fighting. The damaged statue moves with impossible speed; its stone weapon slashing three times in rapid succession. Faengrim is hit twice, leaving deep cuts across his flesh. The other statue lumbers towards Rogar, swinging blindly. The blow whizzes over the dwarf's head. Just so everyone is aware, the statues have DR 10/-. Everyone is up! STATUS
Statue 1: AC 23/10/22; -93 hp
Chumtooth: AC 19/14/16, 111/111 hp
Harpoon damage: 3d6 ⇒ (5, 4, 1) = 10
Maps: Car. Crown || Skull & Shackles
The stairs are underneath Dylan on the map. He is on the staircase, and Daqas is flying. Judah's double is incorporeal, and Judah has managed to squeeze in between Dylan and the troll.
Maps: Car. Crown || Skull & Shackles
Prasi Marin wrote: GM, I don't know if she still has her mirror images up or not; it was supposed to be only 10 minutes, and I don't know how much time we spent searching around and moving here. I'll let it have 5 minutes remaining.
Maps: Car. Crown || Skull & Shackles
You can be downstairs or on the staircase. I leave it up to you. Either way, you are safe from being targeted.
Maps: Car. Crown || Skull & Shackles
Dantes:
These are teleportation circles, currently non-functional. As Dantes kneels to look over the southwest circle, the two marble statues begin to move! They leave their bases and advance, carrying slender swords! Everyone is up! INITIATIVE
STATUS
Chumtooth: AC 19/14/16, 111/111 hp
Chumtooth Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Statue 1 Init: 1d20 + 1 ⇒ (8) + 1 = 9
Maps: Car. Crown || Skull & Shackles
Alika can slip around the troll by remaining incorporeal. Dylan strikes at the troll with his bardiche, cutting a swath across its midsection. Lorant and Daqas are up, if Lorant can somehow find an opening. The tower is full! STATUS
Troll: AC 20/13/16, 43 hp damage (fire)
Judah: AC 15, 33/33 hp
Maps: Car. Crown || Skull & Shackles
The sextet gathers its trophies and makes plans to return to the ship. And yet, an uninvestigated door beckons invitingly. A glance at one another confirms that the door is to be opened. Several statues and two ornate runic circles stretch along this rubble-strewn hall. Several exits have been blocked by cave-ins, but a single open passage, its dusty floor marked with giant-sized footprints, leads eastward.
Maps: Car. Crown || Skull & Shackles
I'm still here, just been really busy. I'll get something posted before the weekend is up.
Maps: Car. Crown || Skull & Shackles
The armor and club are +1. The potions are both cure serious wounds. None of the other pieces is magical.
Maps: Car. Crown || Skull & Shackles
Dantes hesitates, but his companions are quick to fill the slack! Like a precise, well-oiled machine, they collectively attack, each doing what they do best! Prasi stops her performance, but the melody lingers. Chumtooth again hurls his harpoon and connects. It magically returns to his hand, and this time, he sinks it deep into the cyclops' chest. Once more, it magically reappears in his hand. It is Faengrim, however, who takes the giant down, his two-handed sword biting deeply into the giant's Achilles tendon! The cyclops staggers and falls. It is an easy task to finish him from there. Combat over! A quick search of the cyclops' belongings turns up a magical suit of hide armor (giant-sized), a magical greatclub, and two vials of liquid. He also has a belt pouch that contains a collection of rocks, a necklace strung with humanoid tongues, hunks of scrap metal (about 50 lbs. worth), and a large iron medallion that weighs 20 lbs. The medallion has his image on one side, and his name (Ishtoreth) on the reverse.
Maps: Car. Crown || Skull & Shackles
Forgot to apply the effects of shaken in Ishtoreth's attacks, above, but the first attack would have hit Faengrim anyway, even with the extra -2.
Maps: Car. Crown || Skull & Shackles
Rogar does what he does best, tossing a bomb at the cyclops, and Riori hurls her starknife, striking the giant once. The cyclops reels under the assault, but still stands, roaring angrily! I don't know why the cyclops isn't showing up, but he is right next to Faengrim. The giant swings blindly three times at the first mate, hitting him once! Everyone is up! STATUS
Ishtoreth: AC 27/9/26, -105 hp (blinded 1 rd, shaken 2 rds) Chumtooth: AC 19/14/16, 111/111 hp
Riori attack: 1d20 + 12 + 5 ⇒ (6) + 12 + 5 = 23 Damage: 1d4 + 5 + 5 ⇒ (4) + 5 + 5 = 14
Maps: Car. Crown || Skull & Shackles
It was a mini-con put on by a local library. They had vendors, board games, a costume contest, etc. My Star Trek club hosted games of Artemis Starship Simulator.
Maps: Car. Crown || Skull & Shackles
Chumtooth hurls his harpoon with all his might, slamming it home into the giant's chest. The force of the blow actually staggers the cyclops for a second! Faengrim's roar actually puts a little fear into the beast, but it does not stop coming (the cyclops is shaken for 2 rounds). Rogar and Riori are up! Don't forget the +5 from Prasi. STATUS
Ishtoreth: AC 27/9/26, -78 hp Chumtooth: AC 19/14/16, 111/111 hp
Maps: Car. Crown || Skull & Shackles
Looking at the map, the space is much more confined than I figured. Looks like only two of you will be able to get in there (unless you have flight or incorporealness). Judah launches a bolt at the trollhound, but it bounces off the creature's tough hide. His double flanks the troll with Daqas and unleashes an attack of its own, brutalizing the monster. Dylan and Alika are up, if they can get in there. STATUS
Troll: AC 20/13/16, 55 hp damage (fire)
Judah: AC 15, 33/33 hp
Maps: Car. Crown || Skull & Shackles
Judah Locke wrote: GM, can we get a map update? Sure, let me see what I can do.
Maps: Car. Crown || Skull & Shackles
With everyone fully healed, the group sets their watches and lies down to rest. Though the night is filled with sounds in the distance, none of them come near the balcony, and your rest is undisturbed. You awaken, refreshed and ready to face the day. Determined to continue your explorations, you decide to tackle the double doors that lie to the north of the entry room. You penetrate the doors and enter a small, empty antechamber with yet another set of doors. Pushing these portals aside, you see six columns carved to resemble huge cyclopes in decorative armor supporting the ceiling of this immense chamber. Fallen rubble blocks passageways to the north and southeast, but double doors still stand in the north wall, and another set of double doors leads farther south. In the northeast corner, a giant animal hide is stretched across the floor beside a pile of bones stripped of meat. Several dinosaur skulls hang from the western wall. Sitting dejectedly among the bones and gnawing on a femur is a massive cyclops. This 30-foot tall monstrosity has a single bloodshot eye beneath a massive horn on his forehead. He chews absently on the remnants of meat from the leg bone and looks up as you enter. When he sees you, he rises and roars a challenge! Everyone except Dantes is up! INTIATIVE
STATUS
Chumtooth: AC 19/14/16, 111/111 hp
Ishtoreth Init: 1d20 + 1 ⇒ (12) + 1 = 13
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