Ancient Solar Dragon

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**** Pathfinder Society GM. 7,470 posts (14,441 including aliases). No reviews. 2 lists. 3 wishlists. 32 Organized Play characters. 42 aliases.


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Dark Archive

Maps: Car. Crown || Skull & Shackles

The convention is next weekend, and I'm going to temporarily hold here (since continuing will probably lead to a big battle) until Monday the 9th. If anyone is in the Biloxi, MS area, feel free to drop by! It's just $55 for the weekend, $50 for Saturday only, or $35 for Friday or Sunday only! If you come, stop by Gaming Command and say hi!

You folks feel free to RP during my time out.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The cyclopes don't stand a chance. They are handily cut down by the captain and first mate before they are even fully awake. Before you can go further, a noise from the door draws your attention. Standing there is a member of your crew.

"Captain," she reports breathlessly, "I bring word from the ship. We were sighted by a passing vessel, and they turned to attack us, but I rallied the crew and repelled the attackers, sir."

This is the intro for our new/old player. It was a good way to introduce her and give Chumtooth an excuse to promote her to an officer.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I sincerely hope that everything will be okay, DeathQuaker.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Judah quietly creeps up the stairs to the southeast.

Stealth: 1d20 + 11 ⇒ (20) + 11 = 31

At the top, he finds a space that would give cover from attacks from below. In the center of the room is a pile of large, pointed stones. The room is otherwise empty.

The northeast gatehouse proves similarly empty except for the stones, but as he creeps up the stairs to the southwest, he finds a massive troll standing behind a telescope that is focused on the manor house to the north. So engrossed is he in his watchfulness that he does not notice Judah. There are no rocks piled here, but the troll wears a bandolier of mummified hands, and several needles pierce his flesh.

Perception: 1d20 + 13 - 5 ⇒ (6) + 13 - 5 = 14

Dark Archive

Maps: Car. Crown || Skull & Shackles

The remaining two giants pause for a half-second, exchanging glances, then they roar a challenge and move to attack.

The party is up! The cyclopes survivors can attack next round.

STATUS
Spell Effects:
Prayer: 8 rounds remaining
Haste: 8 rounds remaining

Cyclops 1: AC 19/8/19, dead
Cyclops 2: AC 19/8/19, -39 hp, blinded 1 round
Cyclops 3: AC 19/8/19, dead
Cyclops 4: AC 19/8/19, unharmed

Chumtooth: AC 19/14/16, 102/111 hp
Riori: AC 25/13/19, 87/87 hp
Dantes: AC 15/15/14, 65/65 hp
Faengrim: AC 23/15/20, 124/124 hp
Rogar: AC 25/14/22, 93/93 hp

Dark Archive

Maps: Car. Crown || Skull & Shackles

Not yet. We're having it next weekend, but thank you all the same! Well wishes are appreciated. Looking forward to it with a bit of trepidation. In addition to Mark, our Media Guest of Honor is Drew Breedlove, Author Guest of Honor is Wesley Chu, and Artist Guest of Honor is Vernon Smith (who illustrates the Lower Decks comics)!

Dark Archive

Maps: Car. Crown || Skull & Shackles

I'll give Riori and Dantes until tomorrow before I bot them.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Good luck to you, Fortune, and I was very sorry to hear about the loss of your pet, Hellion. Truly, they are a part of our families, and they take a piece of us with them when they go.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Lapyd, who was one of our members early on, has requested to rejoin under a different character. I do not have an issue with this, and they have said that they will build something to support the party. If no one has any objections, I will go ahead and tell them to build a character.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The cyclopes are indeed still flat-footed.

Chumtooth and Faengrim both slay a giant apiece before the massive humanoids have time to react.

Waiting for Riori, Rogar, and Dantes.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Almost as one, the group reacts to the alarm, slashing, hurling, and casting. Rogar's bomb goes off first, leaving the cyclops blinded and hurt. Riori casts prayer as Chumtooth hurls his harpoon, spearing the nearest cyclops and killing it almost instantly. Faengrim finishes the other with a series of fast blows.

Everyone is up. You have one more round before they can retaliate.

STATUS
Spell Effects:
Prayer: 9 rounds remaining
Haste: 9 rounds remaining

Cyclops 1: AC 19/8/19, unharmed
Cyclops 2: AC 19/8/19, unharmed
Cyclops 3: AC 19/8/19, unharmed
Cyclops 4: AC 19/8/19, unharmed

Chumtooth: AC 19/14/16, 102/111 hp
Riori: AC 25/13/19, 87/87 hp
Dantes: AC 15/15/14, 65/65 hp
Faengrim: AC 23/15/20, 124/124 hp
Rogar: AC 25/14/22, 93/93 hp

Dark Archive

Maps: Car. Crown || Skull & Shackles

I can do that. I should have time to make a post tomorrow (and I think that Chumtooth, at least, killed his guard, and Faengrim may have as well).

Dark Archive

1 person marked this as a favorite.
Maps: Car. Crown || Skull & Shackles

I'm set to meet the calipha, if everyone else is ready.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Interestingly, Lorant, our Gaming Guest of Honor, is coming from your neck of the woods: Mark Rein-Hagen, creator of Vampire the Masquerade!

Dark Archive

Maps: Car. Crown || Skull & Shackles

Just to let everyone know, I am two weeks out from the convention I help manage (my wife is the director, and I run the gaming room), and things are getting down the wire. If things get slow, please be assured that I am still here and the game will continue.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Just to let everyone know, I am two weeks out from the convention I help manage (my wife is the director, and I run the gaming room), and things are getting down the wire. If things get slow, please be assured that I am still here and the game will continue.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Ugh, sucks! Sorry to hear this. On another note, I am two weeks out from the convention I help manage (my wife is the director, and I run the gaming room), and things are getting down the wire. If I get behind, please bot me as necessary.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Sorry to be unclear. Everyone is up! You have two full rounds before the others are roused enough to react.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Pressing forward, the group pushes on. Having explored as far as the courtyard permits to the north, the party turns its attention to the west and a large building, supported by three broad columns (G14). Two sets of double doors are closed, but present little barrier to your group. Beyond the double doors of this wide portico lies a huge chamber, only weakly illuminated by giant lamps suspended overhead. Very large sleeping pallets cover most of the floor space, and two more sets of double doors lead north and south. Four cyclopes are asleep on the pallets, but your attention is drawn by the two that are awake and watching the door! They move to attack, while calling out an alarm to wake their fellows!

INITIATIVE
Rogar
Riori
Chumtooth
Dantes
Faengrim
Cyclops 2
Cyclops 1

Chumtooth Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Dantes Initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Faengrim Initiative: 1d20 + 2 ⇒ (13) + 2 = 15 (+4 in water)
Riori Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Rogar Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Cyclops 1 Initiative: 1d20 - 1 ⇒ (1) - 1 = 0
Cyclops 2 Initiative: 1d20 - 1 ⇒ (14) - 1 = 13

Dark Archive

Maps: Car. Crown || Skull & Shackles

I'm here, just distracted. The convention that my wife directs (and I manage the game room) is coming up the first weekend in March, and it's taking up a lot of my time right now, but I will try to check in at least once a week.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yes, you are in a bad way.

Dark Archive

Maps: Car. Crown || Skull & Shackles

So, what next? Four spiral staircases are going up, or an inviting set of double doors that lead out to a bridge...

Dark Archive

Maps: Car. Crown || Skull & Shackles

Dantes gives careful consideration to the architecture. "This is Azlant work, not Ghol-Gan," he notes. The building proves to be empty, so the group moves on. The party tries the double doors (leading to G20), finding them locked, and no noise can be heard beyond, so they move to the next building (G11). They find the double doors unlocked and a great room beyond, filled with debris and damaged furniture, all sized for giants. As they look around, Chumtooth notices something glinting on the floor. It is a gold coin, but not like any you have ever seen. Dantes considers the coin for a moment. "A coin from the Jistikan Empire, if I'm not mistaken. A nice find, captain, it would be worth something to a collector."

Dantes Knowledge (Engineering): 1d20 + 15 ⇒ (18) + 15 = 33
Dantes Perception: 1d20 + 2 ⇒ (17) + 2 = 19
Chumtooth Perception: 1d20 + 14 ⇒ (11) + 14 = 25
Rogar Perception: 1d20 + 15 ⇒ (1) + 15 = 16
Riori Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Faengrim Perception: 1d20 + 18 ⇒ (1) + 18 = 19
Dantes Knowledge (History): 1d20 + 14 ⇒ (7) + 14 = 21

Dark Archive

Maps: Car. Crown || Skull & Shackles

I am alright, just swamped. We have a local convention coming up in March, and my wife is the Director, and I am the Gaming Director. Since she is blind, I am her secretary, handling emails and coordinating with guests, vendors, etc. Until March 9, my time will be limited, but I will do my best to stay on target here.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Switching targets to the trollhound, Dylan and his girlfriend bring the second trollhound down, though it is already starting to regenerate. With both of the other trolls trapped or buried, it will be simple enough to take out the remaining opponents and put them to the torch with the fire elemental, so...

Combat Over!

You stand amid the ruins of the battle, the smell of burning trollflesh thick in the air. The goblins have fled to who knows where, and you are, for the moment, alone.

Dark Archive

Maps: Car. Crown || Skull & Shackles

A search of the building offers little of interest except the garden. This is probably where the cyclopes grow their food. Moving on, the party crosses to building G13. The architecture of this building is markedly different from that of others in the valley—it appears to have been built for human-sized occupants.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Dylan, the troll would have fallen before your attack, so you may designate a new target, adjusting movement as necessary.

INITIATIVE
Troll 2
Judah
Trollhound 1
Lorant
Mathus
Trollhound 2
Troll 1
Dylan

STATUS
Spell Effects:
Shield (Dylan), 52 rounds remaining
Divine favor (Lorant), 3 rounds remaining
Summoned fire elemental, 5 rounds remaining

Troll 1: AC 14, -32 hp (buried, grappled)
Troll 2: AC 14, -62 hp (trapped)
Troll 3: AC 16, -64 hp dead
Trollhound 1: AC 15, unharmed
Trollhound 2: AC 15, unharmed

Judah: AC 15, 33/33 hp
Lorant: AC 18, 0/39 hp (unconscious)
Dylan: AC 22, 6/49 hp
Phantom: AC 19, 42/42 hp
Gate: AC 17, 25/33 hp
Elemental: AC 16, 13/13 hp

Dark Archive

Maps: Car. Crown || Skull & Shackles

"Two of you are down. Surrender and you'll be given a place in the crew. Keep fighting and die today," Faengrim snarls. The giants merely roar in response. The ranger takes a 5-foot step to close with the nearest giant, and his greatsword bites deeply into its flesh, bringing it to the ground, dead.

Riori's attack wounds the remaining giant, and Dantes adds to its misery, but it is the captain who brings it down. The last cyclops hits the floor, and all is quiet again.

Comabt over!

A search of the bodies reveals that they had little beyond their armor and weapons. Moving on, you proceed through the north door and move to G12. A large brass door provides access to this ruined hall, though an additional hole gapes in the northeast wall. Inside, much of the roof has long since collapsed, and a garden of vegetation has taken root.

STATUS
Prayer (Riori) - 9 rounds remaining

Cyclops 1 - AC 19, -83 hp dead
Cyclops 2 - AC 19, -78 hp dead
Cyclops 3 - AC 19, -89 hp dead
Cyclops 4 - AC 19, -70 hp dead

Chumtooth - AC 19, 116/116 hp
Faengrim - AC 23, 84/124 hp
Riori - AC 25, 87/87 hp
Dantes - AC 15, 65/65 hp
Rogar - AC 25, 93/93 hp

Dark Archive

Maps: Car. Crown || Skull & Shackles

The cyclops is hit by the bomb full-force and falls face-first onto the ground, unmoving. Cyclops 2 steps forward to confront Faengrim. The first mate is hit for 18 points of damage!

Everyone except Rogar is up!

Cyclops 2 vs. Faengrim: 1d20 + 11 ⇒ (16) + 11 = 27 Damage: 3d6 + 7 ⇒ (4, 1, 6) + 7 = 18

Cyclops 3 Ref save: 1d20 + 3 ⇒ (3) + 3 = 6

INITIATIVE
Faengrim
Riori
Dantes
Chumtooth
Cyclops 3
Rogar
Cyclops 2

STATUS
Prayer (Riori) - 10 rounds remaining

Cyclops 1 - AC 19, -83 hp dead
Cyclops 2 - AC 19, -44 hp
Cyclops 3 - AC 19, -49 hp (blinded 1 round)
Cyclops 4 - AC 19, -70 hp dead

Chumtooth - AC 19, 116/116 hp
Faengrim - AC 23, 84/124 hp
Riori - AC 25, 87/87 hp
Dantes - AC 15, 65/65 hp
Rogar - AC 25, 93/93 hp

Dark Archive

Maps: Car. Crown || Skull & Shackles

Mathus Initiative: 1d20 + 3 ⇒ (12) + 3 = 15

Mathus snaps out of his seeming trance and hurls a bomb at Troll #3. The troll falls, burning.

Bomb attack: 1d20 + 9 ⇒ (11) + 9 = 20 Damage: 3d6 + 4 ⇒ (6, 5, 1) + 4 = 16 fire

STATUS
Spell Effects:
Shield (Dylan), 52 rounds remaining
Divine favor (Lorant), 3 rounds remaining
Summoned fire elemental, 5 rounds remaining

Troll 1: AC 14, -32 hp (buried, grappled)
Troll 2: AC 14, -62 hp (trapped)
Troll 3: AC 16, -64 hp (dead)
Trollhound 1: AC 15, unharmed (in pit)
Trollhound 2: AC 15, unharmed

Judah: AC 15, 33/33 hp
Lorant: AC 18, 0/39 hp (unconscious)
Dylan: AC 22, 6/49 hp
Phantom: AC 19, 42/42 hp
Gate: AC 17, 25/33 hp
Elemental: AC 16, 13/13 hp

Dark Archive

Maps: Car. Crown || Skull & Shackles

The trollhound and the troll continue their assault on Dylan. The warrior takes 33 points of damage in total from the violent spate of attacks!

Dylan and Judah are up!

Trollhound vs. Dylan: 1d20 + 8 ⇒ (15) + 8 = 23 Damage: 1d10 + 6 ⇒ (1) + 6 = 7
Troll vs. Dylan (bite): 1d20 + 8 ⇒ (20) + 8 = 28 Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Troll vs. Dylan (claw): 1d20 + 8 ⇒ (17) + 8 = 25 Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Troll vs. Dylan (claw): 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Troll critical?: 1d20 + 8 ⇒ (8) + 8 = 16 Damage: 1d6 + 5 ⇒ (5) + 5 = 10

STATUS
Spell Effects:
Shield (Dylan), 52 rounds remaining
Divine favor (Lorant), 3 rounds remaining
Summoned fire elemental, 5 rounds remaining

Troll 1: AC 14, -32 hp (buried, grappled)
Troll 2: AC 14, -62 hp (trapped)
Troll 3: AC 16, -48 hp (fire damage)
Trollhound 1: AC 15, unharmed (in pit)
Trollhound 2: AC 15, unharmed

Judah: AC 15, 33/33 hp
Lorant: AC 18, 0/39 hp (unconscious)
Dylan: AC 22, 6/49 hp
Phantom: AC 19, 42/42 hp
Gate: AC 17, 25/33 hp
Elemental: AC 16, 13/13 hp

Dark Archive

Maps: Car. Crown || Skull & Shackles

"We have an obligation to the public to prevent these weapons from being distributed." Angel resolves.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Chumtooth hurls his harpoon at the nearest cyclops. It slams home, leaving the being reeling. Chumtooth quickly recalls the spear and throws again. This time, he strikes the giant squarely in the chest. It drops to the floor, gasping for breath. Cyclops #3 swings its axe twice at Faengrim. The first mate is hit once for 22 points of damage!

Rogar is up!

Cyclops vs. Faengrim: 1d20 + 11 ⇒ (7) + 11 = 18 Damage: 3d6 + 7 ⇒ (1, 4, 1) + 7 = 13
Cyclops vs. Faengrim: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 3d6 + 7 ⇒ (4, 5, 6) + 7 = 22

STATUS
Prayer (Riori) - 10 rounds remaining

Cyclops 1 - AC 19, -55 hp
Cyclops 2 - AC 19, -44 hp
Cyclops 3 - AC 19, -38 hp
Cyclops 4 - AC 19, -70 hp dead

Chumtooth - AC 19, 116/116 hp
Faengrim - AC 23, 102/124 hp
Riori - AC 25, 87/87 hp
Dantes - AC 15, 65/65 hp
Rogar - AC 25, 93/93 hp

Dark Archive

Maps: Car. Crown || Skull & Shackles

Faengrim takes his action, leaving the giants scalded. This is followed by Riori's prayer, and Dante's fireball. Cyclops 1 moves to confront Faengrim, but its blow misses the first mate. Cyclops 4 moves to the door, but is unable to attack anyone.

Chumtooth is up!

At this point, Cyclopes 1,2, and 4 look to be pretty badly injured, while 3 is still reasonably hale, though bloodied (to borrow a 4e term).

Cyclops 1 save: 1d20 + 2 ⇒ (4) + 2 = 6
Cyclops 2 save: 1d20 + 2 ⇒ (6) + 2 = 8
Cyclops 3 save: 1d20 + 1 ⇒ (14) + 1 = 15
Cyclops 4 save: 1d20 + 2 ⇒ (19) + 2 = 21

Cyclops 1 save: 1d20 + 2 ⇒ (3) + 2 = 5
Cyclops 2 save: 1d20 + 2 ⇒ (15) + 2 = 17
Cyclops 3 save: 1d20 + 1 ⇒ (8) + 1 = 9
Cyclops 4 save: 1d20 + 2 ⇒ (17) + 2 = 19

Cyclops 1 vs. Faengrim: 1d20 + 11 - 1 ⇒ (3) + 11 - 1 = 13 Damage: 3d6 + 7 ⇒ (3, 1, 6) + 7 = 17

STATUS
Prayer (Riori) - 10 rounds remaining

Cyclops 1 - AC 19, -55 hp
Cyclops 2 - AC 19, -44 hp
Cyclops 3 - AC 19, -38 hp
Cyclops 4 - AC 19, -44 hp

Chumtooth - AC 19, 116/116 hp
Faengrim - AC 23, 124/124 hp
Riori - AC 25, 87/87 hp
Dantes - AC 15, 65/65 hp
Rogar - AC 25, 93/93 hp

Dark Archive

Maps: Car. Crown || Skull & Shackles

7 points of healing would leave you at a net -1, but I'll boost that to 0, so you can at least move.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Dantes?

Dark Archive

Maps: Car. Crown || Skull & Shackles

No, you do not provoke an AoO.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The door on the building to the northwest appears untrapped. The sharp tang of woodsmoke fills this building, where a giant fire pit set with roasting spits takes up the northern half of the room, positioned just below an open hole in the roof. Four cyclopes sit around the fire, tending to a huge pot of bubbling stew. The giants reach for their weapons as you enter.

Faengrim, Riori, and Dantes are up!

INITIATIVE
Faengrim
Riori
Dantes
Cyclops 1
Cyclops 4
Chumtooth
Cyclops 3
Rogar
Cyclops 2

Chumtooth Init: 1d20 + 3 ⇒ (10) + 3 = 13
Riori Init: 1d20 + 3 ⇒ (19) + 3 = 22
Faengrim Init: 1d20 + 5 ⇒ (17) + 5 = 22
Dantes Init: 1d20 + 5 ⇒ (16) + 5 = 21
Rogar Init: 1d20 + 3 ⇒ (9) + 3 = 12

Cyclops 1 Init: 1d20 - 1 ⇒ (18) - 1 = 17
Cyclops 2 Init: 1d20 - 1 ⇒ (13) - 1 = 12
Cyclops 3 Init: 1d20 - 1 ⇒ (14) - 1 = 13
Cyclops 4 Init: 1d20 - 1 ⇒ (16) - 1 = 15

Dark Archive

Maps: Car. Crown || Skull & Shackles

The troll struggles helplessly as the Gate buries it in the ground, and Judah applies a potion to Lorant, bringing him back from the brink of death. Lorant gains 14 hp! Denied its initial target, the elemental instead targets Troll 3! It manages to hit once, burning the troll's arm.

Lorant is up!

Elemental claw: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Elemental claw: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Elemental slam: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Troll 3 Reflex: 1d20 + 4 ⇒ (10) + 4 = 14

STATUS
Spell Effects:
Shield (Dylan), 52 rounds remaining
Divine favor (Lorant), 3 rounds remaining
Summoned fire elemental, 5 rounds remaining

Troll 1: AC 14, -32 hp (buried, grappled)
Troll 2: AC 14, -62 hp (trapped)
Troll 3: AC 16, -48 hp (fire damage)
Trollhound 1: AC 15, unharmed (in pit)
Trollhound 2: AC 15, unharmed

Judah: AC 15, 33/33 hp
Lorant: AC 18, 6/39 hp (prone)
Dylan: AC 22, 39/49 hp
Phantom: AC 19, 42/42 hp
Gate: AC 17, 25/33 hp
Elemental: AC 16, 13/13 hp

Dark Archive

1 person marked this as a favorite.
Maps: Car. Crown || Skull & Shackles

Happy holidays to everyone, whatever you celebrate!

Dark Archive

Maps: Car. Crown || Skull & Shackles

So, what I'm seeing is that you wish to continue exploring the city, offering any giants encountered a chance to surrender and work for you. Is that right?

From where you are, there is a building to the north, and doors to the west and the northwest.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Just adjusting everything to account for Dylan's girlfriend's hits.

Judah is up!

INITIATIVE
Troll 2
Judah
Trollhound 1
Lorant
Trollhound 2
Troll 3
Troll 1
Dylan

STATUS
Spell Effects:
Shield (Dylan), 52 rounds remaining
Divine favor (Lorant), 3 rounds remaining
Summoned fire elemental, 5 rounds remaining

Troll 1: AC 14, -32 hp (grappled)
Troll 2: AC 14, -62 hp (trapped)
Troll 3: AC 16, -44 hp
Trollhound 1: AC 15, unharmed (in pit)
Trollhound 2: AC 15, unharmed

Judah: AC 15, 33/33 hp
Lorant: AC 18, -8/39 hp
Dylan: AC 22, 39/49 hp
Phantom: AC 19, 42/42 hp
Gate: AC 17, 25/33 hp
Elemental: AC 16, 13/13 hp

Dark Archive

Maps: Car. Crown || Skull & Shackles

Whoops! Yes, yes, she did. I'll update in the morning.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Whoops! Yes, yes, she did. I'll update in the morning.

Dark Archive

Maps: Car. Crown || Skull & Shackles

[ooc]Whoops! Yes, yes, she did. I'll update in the morning.

Dark Archive

Maps: Car. Crown || Skull & Shackles

As someone who lives with four furry friends, you have my sympathies for your loss.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yes, and will do so on the next round, to keep Lorant in this.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Dylan attacks his foe, but his attack is less effective than he had hoped, and only succeeds in scratching the beast. Troll number 2 awakens, but finds itself still trapped by the Gate. Judah turns his elemental loose on the trolls, moving so as to evade possible attacks and get into position to help Lorant, who continues to bleed.

The trollhound tries to gnaw Dylan, but succeeds only in grabbing a mouthful of clothing. Troll number 3 lashes out at Dylan and the phantom (bite for the phantom, claws for Dylan). Both prove too well-protected for the troll to manage a hit. With a wicked crackling laugh, the elemental attacks Troll 1, but misses. Troll 1 retaliates by clawing stubbornly at the fire elemental, managing to both bite Gate and claw the elemental. The elemental proves too fast, but Gate takes 8 points of damage.

Dylan is up, then Judah!

Trollhound vs. Dylan: 1d20 + 8 ⇒ (1) + 8 = 9 Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Troll 3 vs. phantom: 1d20 + 8 ⇒ (10) + 8 = 18 Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Troll 3 vs. Dylan: 1d20 + 8 ⇒ (9) + 8 = 17 Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Troll 3 vs. Dylan: 1d20 + 8 ⇒ (9) + 8 = 17 Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Troll 1 vs. Gate: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24 Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Troll 1 vs. elemental: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15 Damage: 1d6 + 5 ⇒ (5) + 5 = 10

INITIATIVE
Troll 2
Judah
Trollhound 1
Lorant
Trollhound 2
Troll 3
Troll 1
Dylan

STATUS
Spell Effects:
Shield (Dylan), 52 rounds remaining
Divine favor (Lorant), 3 rounds remaining
Summoned fire elemental, 5 rounds remaining

Troll 1: AC 14, -11 hp (grappled)
Troll 2: AC 16, -62 hp (trapped)
Troll 3: AC 16, -44 hp
Trollhound 1: AC 15, unharmed (in pit)
Trollhound 2: AC 15, unharmed

Judah: AC 15, 33/33 hp
Lorant: AC 18, -8/39 hp
Dylan: AC 22, 39/49 hp
Gate: AC 17, 25/33 hp
Elemental: AC 16, 13/13 hp

Dark Archive

Maps: Car. Crown || Skull & Shackles

No problem. I want to be fair, and the mistake was mine.

Dark Archive

Maps: Car. Crown || Skull & Shackles

However, that does hit, and the grab is successful!

Judah screams as Lorant hits the ground. The trollhound in the pit continues to bay and scramble helplessly at the sides of the pit. Lorant bleeds heavily, his lifeblood flowing onto the ground. Trollhound 2 leaps at Dylan, narrowly missing his throat. Troll 3 strikes at Dylan with teeth and claw, managing to hit with a claw attack! Dylan takes 10 points of damage! With its opponent down, Troll 1 moves to engage with Judah, snapping at him, but Gate is faster and sweeps the troll from its feet before it can contact the mage.

Dylan is up, then Judah, as Troll 2 is still down (for the moment). Roll damage for Gate's bite, please.

STATUS
Spell Effects:
Shield (Dylan), 53 rounds remaining
Divine favor (Lorant), 4 rounds remaining
Haste (entire party), expires this round

Troll 1: AC 16, -8 hp (trapped)
Troll 2: AC 16, -67 hp (trapped, down)
Troll 3: AC 16, -16 hp
Trollhound 1: AC 15, unharmed (in pit)
Trollhound 2: AC 15, unharmed

Judah: AC 15, 33/33 hp
Lorant: AC 18, -7/39 hp
Dylan: AC 22, 39/49 hp

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