Aspis Agent

Whirrun Bligh's page

134 posts. Alias of CampinCarl9127.


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I PM'd RVT the other day and she's still with us.


I'll be busy tonight, trying to build an EKG. I might not be able to check in to the forums much. Good luck all!


Sounds good RVT. Anything else you would like to see from Whirrun?


The reason I don't like becoming more powerful is because innovative thinking doesn't matter as much. Even if we are just as equally outmatched by a villain, it's much harder to come up with a clever way to beat a wizard 7/cleric 7 than a cleric 7. When high leveled characters fight they don't use the terrain and get fancy, they stack their abilities and feats up.

I've decided that if we decide to make the campaign gestalt than I will also bow out. That's not trying to pressure anybody to make a decision, but it doesn't fit with my character and I don't think it fits with the campaign.


I am not bowing out, but I agree with much of what Eliah said. I wanted the dark fantasy with a real struggle, where quick thinking and careful planning were the only ways to win the fight; not being all powerful and lazily blasting your abilities away at everything.


I had not seen a confirmation from RVT on that yet. Just saying we should brainstorm possible gestalt ideas.


Gunslinger would be pretty cool, but then the concept would be so MAD I wouldn't get anything done. Bard might actually be the best choice in that case, but I'm still not thrilled about it. Oh well, I won't worry about it until RVT makes a decision.


Oooh, I may be fluff focused but even I shy away from an archetype that bad.


Neils D. Lafont wrote:
Whirrun Bligh wrote:
I definitely do not want to gestalt, mainly for the reason I just don't like the RAW for it. Also I don't even know what other class would go well with Whirrun's concept and wouldn't be utterly redundant.
Fighter is always a solid choice no matter what your first class is.

Yeah it is hard to go wrong with some levels of fighter. The crunch would certainly work, but for the fluff it wouldn't make sense for him to be that good in strait up fighting.


I definitely do not want to gestalt, mainly for the reason I just don't like the RAW for it. Also I don't even know what other class would go well with Whirrun's concept and wouldn't be utterly redundant.


That's why Joker is one of his best villains. He's so insane and unpredictable that Batman has trouble pinpointing his plan, because even the Joker doesn't know the plan!


Magic? Please, Batman has been dealing with that for years. There is not a single superhero or supervillain that can take him down unless he is completely unaware of their existence, they get the drop on him, and they're too strong for any mortal being to fight in hand-to-hand.


Only way to beat Batman is to have superpowers and get the jump on him. Not one or the other, you need both.


I think that's how they made Batman.

Alchemist/Monk/Rogue/Fighter


I would prefer to not play as a gestalt. It should only be done for specific games that are designed to handle the power level.


I'm a college kid with multiple opportunities throughout the day to post.


Monkeygod wrote:
While this is interesting, I feel like the full convo doesn't truly belong here, on the recruitment thread.

Aye, you're right on that. Forgive me, I love debating these kinds of topics and got carried away. Neils, if you wish to continue this debate go ahead and PM me.


Yeah, but Dexter is hot.

The rock is a bad example. That's like saying the rock is dumb because it can't do my calculus homework. It was not designed to even have the slightest capability of human empathy. It's nothing compared to the chilling realization that there's a serial killer who kills women because he wants to preserve their physical beauty, and actually thinks he's doing them a favor by preventing them from aging. Or when you see an orc chiefton give a wicked smile and twist off the leg of your companion, and you see that he enjoys the suffering.

Also, I don't just hand wave it and let any negative charisma character get the bonus. They have to explain it to me and make it make sense. There's a difference between the rage filled barbarian and the socially awkward wizard.


Ah no I don't let it happen in every circumstance, only in interrogations. I should have clarified that. Although in my experience unless you're completely focused on it intimidate is very poor combat option.

Have you read Game of Thrones? A lot of torture/interrogations take place by ugly, dumb characters who are terrifying because of how detached from humanity they are. Their very detachment is what is so terrifying, their complete inability to empathize with other human beings.


It's like seeing an ugly monster breathing down your neck. No, it's not eloquent, it's not pretty, but it is bloody terrifying. Honestly I would be more scared of some big brute whipping chairs than a slick guy with a silver tongue.

But I often apply the rules of common sense instead of scouring RAW since they cannot (and don't) cover every possible situation.


Yup. It always made sense to me, that even if a brute was too ugly and stupid to talk eloquently, if he destroyed a table with one hand and screamed to answer him that it would probably incline that person to answer. Sometimes the simple approach is the best approach.


I always houseruled that as long as you broke something you could add your negative cha mod as a bonus to intimidate. A chair, a table, their arm...


Neils D. Lafont wrote:
Tsiron Ragmar wrote:
Can somebody compile a list of entries?
Page 11 of this thread.

Although not quite up to date, since some applicants (such as me) are not on that list.


Ah, that was your point. Well unless it's a casting only class there's nothing that is (or should be) based off only 1 stat.


I disagree Eliah, Magus is a very combat effective class. I'm playing a strix magus right now and he's a bloody terror. He crits on a 15 for up to 80 damage at around level 5. And they scale amazing with levels.


Proposed Campaign Trait:

Puzzle Solver
You gain a +1 to diplomacy, knowledge (local), and perception checks when trying to unravel a mystery.

Thanks Neils.

I think I'll have to jump on the Buyer of the Magic Bean feat, that looks too much fun to not get in trouble for. What kind of magic item are we limited to?


Dang, you're right. Totally slipped my mind.

Where were the "tale feats" found at?


This is Tiasar. My character is all done, crunch and fluff all. Posting with his alias, always love feedback!


Male Human Investigator 3

Would you mind marking this campaign as inactive? I have quite a few games cluttering up my gameplay page right now.


Male Human Investigator 3

Well I'm sorry to see this die. I'd still be willing to give it a shot but if we got an entire new roster of people we might want to start at the beginning.


Male Human Investigator 3

Wish you could have gave us a heads up, we all understand that RL and other things happen, but you kind of just up and left us.


Male Human Investigator 3

You ok DM? Is RL bogging you down or something?


Male Human Investigator 3

Whirrun will lead Jeckyl to Diobel, then heads down to the docks. He points out a few grunts loading cargo onto boats, then follows Jeckyl as they go up to talk to some of the more suspicious ones.


Male Human Investigator 3

Diobel would seem a good place to go, if they smuggle things in and out of the city there's a good chance we can find somebody down by the harbor who's done some time.


Male Human Investigator 3

I don't know your world well enough since I have so recently joined, but I imagine some shady bars/taverns would be a good start. Bartenders usually know a lot


Male Human Investigator 3

We weren't sure of any details of the scene, I think we didn't want to just create people to talk to. Would you like us to?


Male Human Investigator 3

Diplomacy? Na Jeckyl can take lead on that one. I'm here for intimidate should the need arise lol. Hmm, well I suppose I could ask around the blood knives if we know anybody like that. Just from local knowledge, where do the undesirables hang out?


Male Human Investigator 3

DM, any chance I could try and find somebody that has been released from the prison? Or escaped for that matter


Male Human Investigator 3

"Well we could either go to the prison in disguise or find somebody that's been in there before. Either a street man or a dirty guard."


Male Human Investigator 3

Hope there's still interest in this game


Male Human Investigator 3

Whirrun raises an eyebrow. I'd be pissed if they let me sit behind bars. Whirrun looks at the others "I'm sure some of you are more qualified to look into the Prophets. I'll start looking into the prison, anybody want to help?"


Male Human Investigator 3

Updated to 5. Chokehold is a scary feat


Male Human Investigator 3

No opinion on mythic, don't know it well enough to have an informed opinion.

I think UC normally has very interesting rules, I'm all for it.

My thoughts on more players are the same as Natalia's


Male Human Investigator 3

Whirruns clears his throat "Anything we should know 'bout this group? How should we treat them?" he rubs his stubble "And is it fine if we work on the prison break, at least the information part of it?"


Male Human Investigator 3

Whirrun grunts "Ya, afraid there was another group that got rather pissed off that we got to the chest first. Ya, they knew it was us too. Not familiar with the group myself though"


Male Human Investigator 3

"Afraid we got some bad news if you haven't heard yet. Martil's in jail, we want to bust her out"


Male Human Investigator 3

Whirrun snorts at the warning, but says nothing


Male Human Investigator 3

When you say appears, do you mean magically pops in?


Male Human Investigator 3

Ditto. Whirrun is ready to do a prison break, but is inexperienced in the area and asking how it's going to get done


Male Human Investigator 3

No knowledge's here

"If anything I say we do it quickly, before they discover the treasure is gone" he leans back "I don't know the area or the guards. We either need to do some research or scout it out"