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aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() With Cole taking care of Grumblejack, Wesh does his best to camouflage himself before the wagon approaches. Stealth: 1d20 + 1 ⇒ (18) + 1 = 19
Grumblejack Stealth: 1d20 - 1 ⇒ (13) - 1 = 12 Wesh can help one other person with Survival if anyone would like him to. ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Hmm. I suppose it would help if I rolled to see what rumor I get, yes? Rumor?: 1d20 ⇒ 14
Rumor 3 it is. lol. ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Survival: 1d20 + 7 ⇒ (6) + 7 = 13
If we believe they have divination magic, then I don't think it will matter much what we do to cover up the crime. But I suppose subtlety might keep them from employing such arcane techniques. Wesh is starting to get a knack for this rumor-gathering thing. ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Perhaps we could make it look like a simple robbery. Kill all the guard, smash up the bodies and dump them inside the wagon. Then burn it all. The bodies should be too badly burned and mixed up for them to realize one is missing. We would probably need a look out or two to make sure there's no one else around if we want to go that route. Or else kill whoever is unfortunate enough to also be in the area. They'll probably be dead before long anyway. ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Wesh is curious about the message the raven brought, so decides to ask around to see if he can determine what exactly the message said. Diplomacy: 1d20 - 1 ⇒ (20) - 1 = 19 Rumor 19 ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Wesh, having avoided the tunnel for fear of ruining their chances at scouting the place, is eager to hear what the others discover. At Cole's explanation, Wesh smiles and says, "That sounds like an excellent plan. We have much to do before then, of course, but I appreciate you planning ahead. We'll need to obtain guard outfits, but if we infiltrate the place before the final attack, we should have the opportunity to acquire some." ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Haha, good to note! Maybe Wesh will be a bit more stout himself at that point. "I'll keep that in mind," Wesh says with a smile. He gives the dwarves a polite nod before taking his leave and returning to the rest of the group. I think Wesh is good for now. He probably needs to sleep off this alcohol anyway. ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Wesh frowns as Barnabus falls to the ground. He had hoped the dwarf would at least last another round or two. Perhaps the race wasn't as stout as they would have others believe. The fighter smiles at the question. "Perhaps. But that takes time. Hopefully my performance here will suffice for now." ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Wesh does his best not to show his amusement at Barnabus's failings. It seems not all dwarves can hold their liquor. Fort Save: 1d20 + 9 ⇒ (11) + 9 = 20
Dart Throw: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
Feeling little more than a slight buzz in his head, Wesh downs his pints and throws his darts. This game seems rather easy at the moment. ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Sense Motive: 1d20 + 0 ⇒ (1) + 0 = 1 Wesh, pleased with his performance thus far, continues to the next round. Fort Save: 1d20 + 9 ⇒ (8) + 9 = 17
Still feeling mostly himself, Wesh smiles to the dwarves after downing his last drink. Then he gets to throwing... Dart Throw: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
...with mixed results. ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Sense Motive: 1d20 + 0 ⇒ (10) + 0 = 10 Wesh ignores the dwarves' reactions and downs his next four ales. They don't go down as easily as the last ones. Fort Save: 1d20 + 9 ⇒ (1) + 9 = 10
Dart Throw: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
His aim is a bit better than his constitution this time around. ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Wesh watches as Barnabus downs the pints and throws his darts. He does his best to maintain a neutral expression. While he's confident in his liquor-holding abilities, he knows the same can be said for the average dwarf. When it's his turn, Wesh downs the pints as quick as he can before throwing some darts of his own. Fort Save: 1d20 + 9 ⇒ (15) + 9 = 24
Dart Throw: 1d20 + 5 ⇒ (1) + 5 = 6
Wesh is pleased with his drinking, but disappointed with his aim. Even without impairment, this might not be easy. ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() "Fair enough," Wesh says to Barnabus in regards to the loser's burden. He looks at the first set of 8 pints, not at all concerned. He may be lacking in many ways, but Wesh has never lacked for a strong stomach. As the coin flips in the air, Wesh calls out, "Heads." Can I say that counts as a 1 on a d2? lol ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Sure, why not? Wesh joins Sir Gallen near the dwarves and takes a bit gruffer approach, getting straight to the point. Dwarves like that sort of thing, right? "I'm Torbin. You seem like a bunch that would be up for a challenge. How about a little drinking contest?" ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Wesh relays what he learns about Ye Merrie Men and William Marcus Marlow to the rest of the group. At Lutor's words, he replies, It would be good to have some people to take the fall if we need a scapegoat. Better them than us. ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Diplomacy: 1d20 - 1 ⇒ (15) - 1 = 14
Wesh settles into his seat and does his best to appear friendly with the locals. Perhaps he can ply something useful from them. ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Wesh relays to the others what he and Sir Galen discovered, or didn't discover, in this case. All in all, it was a rather boring outing. Wesh hopes the others have more interesting things to report. I suggest we at least make small talk at lunch, rather than just saying everything via our mind link thing. It would probably look really strange to other patrons if we just sit and stare at each other without saying a word. ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Wesh looks around in the second room, disappointed at only finding trash. Looking over at Gallen, he messages, Should we head back to town? No point in risking whoever’s been coming here finding us. Can’t make that check. ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Survival: 1d20 + 7 ⇒ (9) + 7 = 16 Wesh moves cautiously into the first room. He looks around, but doesn't notice anything noteworthy immediately. Shall we see what's behind door number 2? Wesh asks Sir Gallen, nodding towards the closed door at the back. ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Wesh is happy for the chance to get some fresh air and does his best to pay attention to his surroundings as he goes. Survival: 1d20 + 7 ⇒ (9) + 7 = 16
Perception: 1d20 + 0 ⇒ (15) + 0 = 15
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aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Wesh nods along with Cole's plan and shrugs as Sir Gallen mentions that he's not the ideal candidate for infiltration. I would prefer we stay together if we're going to try anything potentially dangerous. But if you think it would be safer without me, I don't mind staying here and seeing if I can hear any other rumors and to watch after anything you leave in our rooms. ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Wesh comes downstairs in the morning, oblivious as to what transpired in the wee hours of the morning. At Bellam's offer, Wesh nods and says, "Breakfast sounds good." When Hel catches him up on last night, Wesh replies Perhaps we should go ahead and explore this secret passage? Or should we wait till nightfall? I think we have a potential ally in the fortress. Better that we rescue her sooner than later lest she be led off to a poor fate. To Cole's comment, Wesh says, Yes, her stew is one of many things we should sabotage shortly before the invasion. The more we can do, the better our chances are. ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Wesh settles in for a night at the inn, sharing in drinks with the locals while also keeping an ear open for rumors. He listens closely and makes sure to provide a round of drinks for everyone to loosen their lips. Diplomacy: 1d20 - 1 ⇒ (10) - 1 = 9 Spending a gold to lower the DC. Rumor: 1d20 ⇒ 8 ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Wesh is somewhat embarrassed at how poorly his attempt went, but does his best not to show it. He quietly goes about assisting Gallen in rounding up the required horses, avoiding speaking unless absolutely necessary. ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Wesh nods to his companions as they return to the inn. He hopes they've managed to hear more gossip than he has. In any case, they should have plenty to discuss when the time comes to return to their rooms. For now, Wesh continues reclining in his chair in the common room, hoping against hope to learn something useful. If nothing else, he should be able to get a decent meal. ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Wesh sets up shop in the inn’s common area, hoping other guests will sit nearby with useful rumors or gossip. He’ll wait around at least till more of the group return, assuming nothing else happens. Just in case: Perception: 1d20 + 0 ⇒ (10) + 0 = 10 ![]()
aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
![]() Wesh stays quiet as Cole speaks with Vallison. Still, the fighter can't help but message Cole, Right now may not be the time, but before the battle to come, it might not hurt to execute a few strategic assassinations. Obviously not in broad daylight, but a little chaos would likely help our cause, particularly if timed shortly before the fight begins.
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