Wolf

Werewolf of Paris's page

8 posts. Alias of Michael Johnson 66.


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I swear to do only good zings to zee human from now on!
Bluff 1d20 + 11 ⇒ (17) + 11 = 28....sounds sincere enough to Derrik....

Uh, oui! Me too!
Bluff 1d20 + 11 ⇒ (8) + 11 = 19....lying through his pointy teeth!

Oui! Oui! Only zee good zings! Hugs et kisses, non?
Bluff 1d20 + 11 ⇒ (10) + 11 = 21....lies, lies, lies!

Me too! I will do only zee nice zings to people!
Bluff 1d20 + 11 ⇒ (20) + 11 = 31....sounds sincere....

I will hug zem, and kiss zem, and call zem mon cherie!
Bluff 1d20 + 11 ⇒ (19) + 11 = 30....sounds sincere....

Monsters only for supper from now on!
Bluff 1d20 + 11 ⇒ (16) + 11 = 27....seems legit....

Uh, oui! Monsters, zey are delicious! No more humans for me....
Bluff 1d20 + 11 ⇒ (11) + 11 = 22....sounds like b*!*+!++....

I never really liked killing zee sweet persons of Paris, anyway....
Bluff 1d20 + 11 ⇒ (7) + 11 = 18....yes he did!

Oui! Oui! Only zee bad monsters from now on!
Bluff 1d20 + 11 ⇒ (20) + 11 = 31....somehow, she seems honest....

I swear it! I will be zee nice werewolf from now on!
Bluff 1d20 + 11 ⇒ (4) + 11 = 15....not buying it!

From now on, I will eat only zee bad guys, oui?
Bluff 1d20 + 11 ⇒ (20) + 11 = 31....Derrik believes him....

Me too! No more peoples!
Bluff 1d20 + 11 ⇒ (1) + 11 = 12....(Irish cop being sarcastic:) Sure! Sure ye will!

No more peoples for me, eizer! I will be zee friend of zee human!
Bluff 1d20 + 11 ⇒ (19) + 11 = 30....sounds legit....


The cowering, grappled werewolves begin to assume their human shapes, perhaps hoping to inspire mercy in the mighty FOs....

We have only ever done what we must do to survive, good sir knight! Please! We....we cull zee weak and infirm from among zee humans of Paris.... We do our part to promote zee natural order! We are not zee heartless killers portrayed on zee cinema screen.... Only creatures of zee natural world, doing what we must....


All werewolves not grappled by Grimm's black tentacles or paralyzed/blinded/etc by Marcus' holy word turn tail and flee as well....

One of them, gripped in the coils of a black tentacle, cries out: We were mistaken, good madams et monsieurs! Show us mercy, we beg of you!


Will save vs DC 27 holy word 1d20 + 7 ⇒ (17) + 7 = 24 is paralyzed and all else....

Will save vs DC 27 holy word 1d20 + 7 ⇒ (5) + 7 = 12 is paralyzed and all else....

Will save vs DC 27 holy word 1d20 + 7 ⇒ (12) + 7 = 19 is paralyzed and all else....

Will save vs DC 27 holy word 1d20 + 7 ⇒ (11) + 7 = 18 is paralyzed and all else....

Will save vs DC 27 holy word 1d20 + 7 ⇒ (11) + 7 = 18 is paralyzed and all else....

Will save vs DC 27 holy word 1d20 + 7 ⇒ (7) + 7 = 14 is paralyzed and all else....

Will save vs DC 27 holy word 1d20 + 7 ⇒ (5) + 7 = 12 is paralyzed and all else....

Will save vs DC 27 holy word 1d20 + 7 ⇒ (19) + 7 = 26 succeeds!

Will save vs DC 27 holy word 1d20 + 7 ⇒ (20) + 7 = 27 is paralyzed and all else....

Will save vs DC 27 holy word 1d20 + 7 ⇒ (16) + 7 = 23 is paralyzed and all else....

Will save vs DC 27 holy word 1d20 + 7 ⇒ (16) + 7 = 23 is paralyzed and all else....

Will save vs DC 27 holy word 1d20 + 7 ⇒ (6) + 7 = 13 is paralyzed and all else....

Will save vs DC 27 holy word 1d20 + 7 ⇒ (9) + 7 = 16 is paralyzed and all else....

Will save vs DC 27 holy word 1d20 + 7 ⇒ (13) + 7 = 20 is paralyzed and all else....

Will save vs DC 27 holy word 1d20 + 7 ⇒ (20) + 7 = 27 succeeds!


Zey are NOT bluffing.... I smell no fear.... Where is zee smell of fear?.... Zey do not have....

This werewolf seems nervous....


Zey seem so sure of zemselves.... I almost believe zey are not bluffing....


Initiative 1d20 + 6 ⇒ (7) + 6 = 13


Stealth 1d20 + 16 ⇒ (16) + 16 = 32

Stealth 1d20 + 16 ⇒ (5) + 16 = 21

Stealth 1d20 + 16 ⇒ (10) + 16 = 26

Stealth 1d20 + 16 ⇒ (10) + 16 = 26

Stealth 1d20 + 16 ⇒ (20) + 16 = 36

Stealth 1d20 + 16 ⇒ (4) + 16 = 20

Stealth 1d20 + 16 ⇒ (12) + 16 = 28

Stealth 1d20 + 16 ⇒ (2) + 16 = 18

Stealth 1d20 + 16 ⇒ (10) + 16 = 26

Stealth 1d20 + 16 ⇒ (2) + 16 = 18

Stealth 1d20 + 16 ⇒ (11) + 16 = 27

Stealth 1d20 + 16 ⇒ (18) + 16 = 34

Stealth 1d20 + 16 ⇒ (9) + 16 = 25

Stealth 1d20 + 16 ⇒ (18) + 16 = 34

Stealth 1d20 + 16 ⇒ (13) + 16 = 29

Stealth 1d20 + 16 ⇒ (5) + 16 = 21

Stealth 1d20 + 16 ⇒ (10) + 16 = 26

Stealth 1d20 + 16 ⇒ (8) + 16 = 24

Stealth 1d20 + 16 ⇒ (6) + 16 = 22

Stealth 1d20 + 16 ⇒ (6) + 16 = 22

Stealth 1d20 + 16 ⇒ (19) + 16 = 35

Stealth 1d20 + 16 ⇒ (15) + 16 = 31

Stealth 1d20 + 16 ⇒ (14) + 16 = 30

Stealth 1d20 + 16 ⇒ (11) + 16 = 27

Stealth 1d20 + 16 ⇒ (3) + 16 = 19

Stealth 1d20 + 16 ⇒ (10) + 16 = 26

Stealth 1d20 + 16 ⇒ (2) + 16 = 18

Stealth 1d20 + 16 ⇒ (8) + 16 = 24

Stealth 1d20 + 16 ⇒ (8) + 16 = 24

Stealth 1d20 + 16 ⇒ (20) + 16 = 36