Casamir Azmeren

Weed's page

2,130 posts. Alias of Bloodthorn.


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AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Did Weed ever happen to mention his half brother......Twig??


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

and what began a bit over 5 years ago......comes to its conclusion


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Mighty Turran and Dar!!


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

unfortunately i would agree that seeing how much damage weed took it would be reasonable that he remains unconscious until Mysterious deems otherwise, Dar however i would say could reasonably stay in the fight even if getting an ass whoppin.....


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

after last channel from Irisse weed would be at -85/101...is it reasonable weed dust himself off to continue the fight? or is he....Unalived


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed

-175/101

heals....-132/101


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

i mean...is there a point in rolling for reflex....weeds below 0

but here goes...reflex: 1d20 + 10 ⇒ (7) + 10 = 17


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-102/101 hp for Weed after channeling


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

120/101 hp

Weed blacks out and when he awakens, he spies a light in the distance....its warm and welcoming.....


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed waits until reroll before acting


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-38

weed feels the crushing blows and moves into the arc of the elementals swing attacking as he does

Gapa: 1d20 + 20 + 1 + 1 ⇒ (16) + 20 + 1 + 1 = 381d12 + 22 + 1 ⇒ (3) + 22 + 1 = 26

Gapa: 1d20 + 15 + 1 + 1 ⇒ (3) + 15 + 1 + 1 = 201d12 + 22 + 1 ⇒ (11) + 22 + 1 = 34

haste attack
Gapa: 1d20 + 20 + 1 + 1 ⇒ (15) + 20 + 1 + 1 = 371d12 + 22 + 1 ⇒ (10) + 22 + 1 = 33


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed continues to attempt to free himself and attack...concentrating on the ghouls

Gapa: 1d20 + 20 + 1 + 1 ⇒ (8) + 20 + 1 + 1 = 301d12 + 22 + 1 ⇒ (8) + 22 + 1 = 31

Gapa: 1d20 + 15 + 1 + 1 ⇒ (13) + 15 + 1 + 1 = 301d12 + 22 + 1 ⇒ (6) + 22 + 1 = 29

haste attack
Gapa: 1d20 + 20 + 1 + 1 ⇒ (16) + 20 + 1 + 1 = 381d12 + 22 + 1 ⇒ (3) + 22 + 1 = 26


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed attacks the ghouls

Gapa: 1d20 + 20 + 1 + 1 ⇒ (3) + 20 + 1 + 1 = 251d20 + 22 + 1 ⇒ (16) + 22 + 1 = 39

Gapa: 1d20 + 15 + 1 + 1 ⇒ (12) + 15 + 1 + 1 = 291d20 + 22 + 1 ⇒ (7) + 22 + 1 = 30

haste attack
Gapa: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 131d12 + 22 + 1 ⇒ (2) + 22 + 1 = 25


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

deftly dodging the attacks....Weed glances at his battle axe and at the evil monstrosity...and then lays into the ghouls ad zombies

Gapa: 1d20 + 20 + 1 + 2 ⇒ (15) + 20 + 1 + 2 = 381d12 + 22 ⇒ (1) + 22 = 23

Gapa: 1d20 + 15 + 1 + 2 ⇒ (15) + 15 + 1 + 2 = 331d12 + 22 ⇒ (2) + 22 = 24


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Weed will attempt a sneak attack on the Aspis Evil Biggie

GAPA: 1d20 + 20 + 2 + 1 ⇒ (6) + 20 + 2 + 1 = 291d12 + 22 ⇒ (12) + 22 = 34

GAPA: 1d20 + 20 + 2 + 1 ⇒ (12) + 20 + 2 + 1 = 351d12 + 22 ⇒ (1) + 22 = 23


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-11/101

Weed tries to move behind the biggie with the aspis consortium....taking advantage of the chaos

stealth: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

reflex: 1d20 + 10 + 1 + 2 ⇒ (11) + 10 + 1 + 2 = 24

reflex: 1d20 + 10 + 1 + 2 ⇒ (7) + 10 + 1 + 2 = 20


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Weed draws his weapon just in case and moves ahead into the fray...unsure of what to expect....and trying to make sense of the situation...if possible...

perception: 1d20 + 20 ⇒ (7) + 20 = 27


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed follows


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

if anything...we at least know where it is...what did you think of that group of adventurers....i wonder who they where...could you detect anything Dar??


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

I agree Turran.....perhaps we arent there to bid on the sceptre...but others items....


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

we cant buy it...but we will at least know where it goes...should we bid anyway at the low end to legitimize our presence??


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

stealth: 1d20 + 4 ⇒ (8) + 4 = 12


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Weed shrugs and moves toward the auction room


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Weed sizes the two up

perception: 1d20 + 20 ⇒ (3) + 20 = 23


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed tries the other


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed tries the door


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

finding nothing....weed makes sure there is quiet outside and cracks the door open....nothing i can find in here....do we want to move to another door....im sure we will be getting company soon enough


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

check for secret doors in walls and floor

perception: 1d20 + 20 ⇒ (17) + 20 = 37


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed looks about the room.....

perception: 1d20 + 20 ⇒ (14) + 20 = 34


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

well as I'm currently residing here in Canada....i should know this....Strange Brew...lol


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed slips in further and hides.....stealth: 1d20 + 4 ⇒ (11) + 4 = 15


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed slips in as quietly as possible...looking and listening as he does so...standing just inside the door...not entering more than needed to close door

stealth: 1d20 + 4 ⇒ (10) + 4 = 14

perception: 1d20 + 20 ⇒ (6) + 20 = 26


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed looks at dar...eyebrow raised....."shall we creep to another door?"


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

why dont we all take a door and just look in....weed starts walking to the door at the end


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed will accompany Dar into the privy to encourage the guy to cooperate


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

sure thing...im still a diehard vikes fan....why? this i do not know...its misery i tell ya


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Off topic....Any of you guys interested in participatinv in NFL fantasy football league...no cost or money involved....Draft is next week...if interested let me know


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

none for weed


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

if we see someone moving towards doors we will definitely take advantage and follow them through..

stealth: 1d20 + 4 ⇒ (2) + 4 = 6


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

i agree...try to sneak out a door that leads out to hallway outside the immediate area


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

we have three options the way i see it....materialize here....make our way to washrooms....or kitchen.....what say you friends


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

hmmmmmm
i say Irisse tries to locate....if no luck...we appoear and let the pary get started


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

how much time do we have with invisibility approx....


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

gotcha....makes sense


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

can we not pass through door while ethereal without them moving...if that is the case i say we choose the door that leads out closest to the left side of the stage...before we materialize


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

I say we pick one of the doors leading out before the spell runs out...if we materialize here....i have a feeling it will get ugly really quick...


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

is there a door close to elevated stage

if so, as quietly as possible suggest we move that way and pass through


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

perception: 1d20 + 20 ⇒ (14) + 20 = 34


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

sounds good