AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) unfortunately i would agree that seeing how much damage weed took it would be reasonable that he remains unconscious until Mysterious deems otherwise, Dar however i would say could reasonably stay in the fight even if getting an ass whoppin.....
AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) after last channel from Irisse weed would be at -85/101...is it reasonable weed dust himself off to continue the fight? or is he....Unalived
AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) i mean...is there a point in rolling for reflex....weeds below 0 but here goes...reflex: 1d20 + 10 ⇒ (7) + 10 = 17
AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) -38 weed feels the crushing blows and moves into the arc of the elementals swing attacking as he does Gapa: 1d20 + 20 + 1 + 1 ⇒ (16) + 20 + 1 + 1 = 381d12 + 22 + 1 ⇒ (3) + 22 + 1 = 26 Gapa: 1d20 + 15 + 1 + 1 ⇒ (3) + 15 + 1 + 1 = 201d12 + 22 + 1 ⇒ (11) + 22 + 1 = 34 haste attack
AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) weed continues to attempt to free himself and attack...concentrating on the ghouls Gapa: 1d20 + 20 + 1 + 1 ⇒ (8) + 20 + 1 + 1 = 301d12 + 22 + 1 ⇒ (8) + 22 + 1 = 31 Gapa: 1d20 + 15 + 1 + 1 ⇒ (13) + 15 + 1 + 1 = 301d12 + 22 + 1 ⇒ (6) + 22 + 1 = 29 haste attack
AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) weed attacks the ghouls Gapa: 1d20 + 20 + 1 + 1 ⇒ (3) + 20 + 1 + 1 = 251d20 + 22 + 1 ⇒ (16) + 22 + 1 = 39 Gapa: 1d20 + 15 + 1 + 1 ⇒ (12) + 15 + 1 + 1 = 291d20 + 22 + 1 ⇒ (7) + 22 + 1 = 30 haste attack
AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) deftly dodging the attacks....Weed glances at his battle axe and at the evil monstrosity...and then lays into the ghouls ad zombies Gapa: 1d20 + 20 + 1 + 2 ⇒ (15) + 20 + 1 + 2 = 381d12 + 22 ⇒ (1) + 22 = 23 Gapa: 1d20 + 15 + 1 + 2 ⇒ (15) + 15 + 1 + 2 = 331d12 + 22 ⇒ (2) + 22 = 24
AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) Weed will attempt a sneak attack on the Aspis Evil Biggie GAPA: 1d20 + 20 + 2 + 1 ⇒ (6) + 20 + 2 + 1 = 291d12 + 22 ⇒ (12) + 22 = 34 GAPA: 1d20 + 20 + 2 + 1 ⇒ (12) + 20 + 2 + 1 = 351d12 + 22 ⇒ (1) + 22 = 23
AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) -11/101 Weed tries to move behind the biggie with the aspis consortium....taking advantage of the chaos stealth: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) Weed draws his weapon just in case and moves ahead into the fray...unsure of what to expect....and trying to make sense of the situation...if possible... perception: 1d20 + 20 ⇒ (7) + 20 = 27
AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) if anything...we at least know where it is...what did you think of that group of adventurers....i wonder who they where...could you detect anything Dar??
AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) we cant buy it...but we will at least know where it goes...should we bid anyway at the low end to legitimize our presence??
AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) finding nothing....weed makes sure there is quiet outside and cracks the door open....nothing i can find in here....do we want to move to another door....im sure we will be getting company soon enough
AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) weed slips in as quietly as possible...looking and listening as he does so...standing just inside the door...not entering more than needed to close door stealth: 1d20 + 4 ⇒ (10) + 4 = 14 perception: 1d20 + 20 ⇒ (6) + 20 = 26
AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) Off topic....Any of you guys interested in participatinv in NFL fantasy football league...no cost or money involved....Draft is next week...if interested let me know
AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) if we see someone moving towards doors we will definitely take advantage and follow them through.. stealth: 1d20 + 4 ⇒ (2) + 4 = 6
AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) we have three options the way i see it....materialize here....make our way to washrooms....or kitchen.....what say you friends
AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) can we not pass through door while ethereal without them moving...if that is the case i say we choose the door that leads out closest to the left side of the stage...before we materialize
AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery) I say we pick one of the doors leading out before the spell runs out...if we materialize here....i have a feeling it will get ugly really quick... |