Red Dragon

Weaponbreaker's page

Goblin Squad Member. Adventure Path Charter Subscriber; Pathfinder Rulebook Subscriber. Organized Play Member. 188 posts. 2 reviews. No lists. No wishlists. 4 Organized Play characters.


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Oh great and wise publishers when if ever will we see an AP dedicated to stopping some Rovagugians from awakening the Rough Beast's children?

Years ago we were gifted the Kaiju and we have yet to see them ravage the world when they are awakened from their slumber by mad cultists. I know it's a classic well played trope of RPG's but I would love to see a group of local heroes stumble upon a dark cult disrupting a brutal ceremony and chase that ominous threat down before the cult can raise a truly terrifying, legendary, apocalyptic monster.

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Every time I read "...this is why I stopped buying X..." I think to myself well then this conversation is not for you, please go away. The title of this thread is not "Festivus; the airing of grievances about your product!" Seriously a well worded concise letter about your dislikes or likes would much more appropriate and more apt to be considered.

As for the OP thanks for starting the conversation by blaming the majority, seriously, as SWM I an aware it's my fault and that if only understood that other people like other things them maybe you'd get that mince meat and squash pie you've been pining for. While I think that Paizo is doing great things reaching out to a much broader audience than ever before and being more inclusive than I ever seen in the 20 years I've been playing, I also think it's great that they are being so brash about breaking these barriers by not submitting to the thought police and political correctness. This company names their devils, tells their readers how character summon them, marks all manner or arcane sigils throughout many publications and yeah they portray the females as sexy and proud. Sure a couple of thick girls would be ok just as a handsome, ruggedly bearded fellow would be fine on a cover or two of the product. I just don't think that vilifying the art and story choices that exist so far (less than 100 FTR) is helping your cause.

Besides have you ever thought thats why most plain, simple townsfolk don't really like adventurers? Here they are dressed in their plain, homespun garb and here comes Valeros and Amiri come rolling in and bam! suddenly every boy in town is sharpening swords and all the girls tighten up their blouses. Sure maybe the smith's burly daughter pull's out that axe she's been making and the waifish bard also tunes it up. Sure it bears mention, but if the story is served by the tension between the PC's and the over excited youth of the town, townies with swords and strumped up girls will bear more mention than the fringes.

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Due to a house of girls here I always have colored plastic gems with sticky on the bottom. The gems come off the pawns with ease and don't hide the pic.

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- Get your Perception out of my _______ skill

I have seen GM's and published material use perception as a catchall for all observational skills. ie; finding an oddity in some form of architectural structure, that's Knowledge (Engineering); to notice tracks or a path, that's survival; too notice odd or suspicious behavior, that's Sense Motive, etc...

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antagonize is the pfrpg answer

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SO that's the secret, you keep your Daigle in a box as opposed to a free range Daigle!

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Have Longtooth show up after the white dragon in book 5.

Have him hire mercenaries waylay the party and ambush them on the ambush.

Have him seek the temple that the artifacts were taken too and sack it. Using the temple sack and artifacts as bait into a deadly dungeon, perhaps the halls of wrath from Dungeons of Golarion.

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Jessica Price wrote:

I'd say that the vast majority are well-intentioned, but also kind of oblivious to stuff that goes on sometimes right in front of them.

There's a really good essay on privilege by John Scalzi here. In it, he compares life to an MMORPG, and explains that privilege is like getting to play on a lower difficulty setting than everyone else.

I'd take it further, though. Not only are the rewards better and the challenges easier for playing on a lower difficulty setting, but some of the monsters other people are fighting are invisible to you..."Hey, why should she get help? I handled my zombies just fine by myself!"

I don't think guys who are oblivious to sexism in their workplace are bad people. I don't think guys who see sexism in their workplace and assume that, since they're not actively participating in it, it's not their problem are bad people. I think they are doing what's natural. But I do think that environments where women are rare create places and teams that, if not hostile, are often tone-deaf to and about women and the challenges...

I think people are often seeing things as they wish to see them and actively looking for offense you will find it. As for privilege and 'difficulty settings' I don't think that anyone is able to judge or say with any authority who has things easier; I was raised in a poor, unstable, yet loving household with angrily divorced parents and am a white male. Is my DC for life less than yours or do I have to fight ethereal filchers and zombies while you fight a host of undead? My hard work to overcome my own troubles in no way makes up for any other persons trouble or inability to conquer them

Having worked in male-centric careers most of my life, military and corrections, I could not disagree more with the rare women comments. To say 1 to 10 is the ratio would be generous in both cases. I would rather say that most of the women I work with are so empowered they DEMAND respect and are assertive about securing equality. Most them even recognize that the difference of the sexes exist and each has their strong points. Most of the guys I work with are not toned out and indeed step hard to those that think the women I've worked with are weaker or made for derision. I would even say that in both cases management was the driving force behind the equality not the employees. If it exists in the gaming industry then be a force for change, don't allow for defeat and if the managers won't back your play find a lawyer who would love to. The average guy I work(ed) with has a HS diploma and might possess a few credits of junior college. It doesn't take learning to make a respectful male it takes training.

Over the 20 years of gaming I've gamed with women and girls regularly in home games, con-games and society style play. A few of them have been inappropriate and some of the guys have been inappropriate. Poor behavior is a personality trait, not a trait of the sexes. One of the most awkward moments at my table was between two guys; one play was excited to beat the BBEG and wanted high fives, the other guy was distracted and missed the high five. Guy 1 high fived guy 2's forehead in his boisterousness. Stunned silence surrounded the table and those two players have stayed in their separate groups since. We even had a girl who thought inner wear was outer wear. We lost two players due to her dress mode; the religious guy who was offended and her because we asked her to tone down the dress. She refused and he didn't want to have breasts thrown in his face (IDK either!?) so he stopped attending and she got upset with us for our request of the middle ground of appropriate dress.

I truly believe there are people who live to be offended and those that live to offend. In my opinion neither one should get away with it.

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Ok folks here ya go. Look at the PRD, which is the most current and correct version of the rules and includes currently published errata.
Combat Section
Scroll to; Table Actions in Combat.
Find; "Perform a combat maneuver"
Read; Notation 6
Copy and pasted here for ease and the lazy:
6 Some combat maneuvers substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full-attack action, or even as an attack of opportunity. Others are used as a separate action.

Why does this discussion have 500+ posts of circular semantic arguments.
IMHO because people fail to read the whole rules and look thoroughly at the rules.

Love you guys!!!

PS - bold and bigger were added by me.

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I just want to wear one of these to work!

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The Goblin wrote:

I started with the red box. My first conquest was the caves of chaos then I moved to the small town of Threshold in Karemakos.

I first jumped to AD&D 1st edition in 1981? I was going to play a fighter, but rolled up using the 3d6 method a character strong enough to be a ranger who tried to return the fire gems from a keep across the river Styx.

I even got to play a game hosted by the man himself in the 80's at a three week summer program called Gateways. For 15 three hour sessions my 24 companions and I battled a band of the most dangerous orcs I have ever seen in a graveyard using miniatures in he most extensive modeled graveyard in a forest you've ever seen. Hundreds of grave stones and each held a miniature underneath it that would reveal itself as the battle raged over
Them. I remember one fireball disturbed 6 wights and 14 skeletons in a single blast like it was yesterday.

Second edition came with dragonlance and the forgotten realms. Who didn't want to play a Drow back then.

Spell Jammer really grabbed my imagination for a while.

Then my friends kind of outgrew D&D and moved on to Earthdawn, werewolf, Vampire and others I have forgotten. I still read ever Dungeon magazine that came every two months.

Along came 3rd edition. D&D was now what we had been searching to table rule it into. Then 3.5 refined it and fixed the power curve. Full steam ahead and into 4th edition.

4th edition was a turd. Wow, it was like a top ten restaurant just stopped making their house specialties and decided to become a microwaved hot dog stand.

Thank god Paizo stood on the hill with a beacon burning bright. They may have killed Dungeon Magazine, but they had not killed Paizo. They had a desparate plan, we would evolve 3.5 into pathfinder and so it was that Paizo became the guardians of the flame. The keepers of the spirt of those of us who discovered d&d when we opened that red box so many years ago.

I still had a gaming group going a few years ago. I broke my neck and was bedridden with a spinal...

You think their product is good wait til you experience their customer service...it what really pushes this company over the top. (and Cosmo 'might' have paid me to write that...)

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Cosmo wrote:
Drejk wrote:
Cosmo? Intimidated? Uh, oh, what terrifying gulf of otherworldly madness lies in "The Pit"?!

Bulmahn.

...obviously, I was overestimating.

Thank the gods we get to hear from Cosmo! My personal favorite Paizonian. I was just hoping to learn what Cosmo's first RPG experience was like.

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I actually think a resource / intrigue (carcasone, agricola, puerto rice, etc..)game based on the Runelords and Thassilon would be amazing.

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Sean K Reynolds wrote:
BTW I wouldn't let you cast masterwork transformation on an unarmed strike, mainly because there is no "masterwork equivalent" for a unarmed strike, which means the spell would have no effect.

I just read this and instantly though of David Duchovny's hand model character from Zoolander...

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Nuff sed
alignment chart

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DeathMetal4tw wrote:
I demand more discussion.

Played a Strix from 1st (rogue sniper if you must). Pretty hardcore at low levels but soon the Dm began to compensate. Besides a flying rogue makes a great fly by attack-snatch-fly away snack. Not many of those pesky paladins up there in the breeze to stop you.

Nothing game breaking really.

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Having played RPG's for going a a solid 20yrs I have to say there are two main reasons the groups I am in choose to play Pathfinder.
1. Those red-eyed comically ferocious goblins
2. It's customer care Paizo wants their staff concentrate on. They have proven time and time again through excellent content in monthly books, new and interesting stuff in splat books and Cosmo.

One group I was in played 4e long enough to realize that the system was stale and that WotC truly had zero concern or care for its customers. I was a huge DD3 fan, liked the changes to 3.5 and hoped that 4e would have turned out differently. When they took their magazines out of my bathroom despite the hue and cry it caused I knew this company wanted to put out a quality product, not for me to enjoy, but purely to keep the profit margin in place. It showed and now my hard earned scratch goes to Paizo and will for the foreseeable future. I haven't even visited the D&D home page in months yet I visit Paizo daily. Forget the rules, forget the adventures I have been sitting around with my friends playing RPG's in all their forms and crappy rules systems were made awesome by great GM's and good friends to play them with. I would play any edition of any RPG, and still would to this day, this company shows so much respect to it's fans that I will support them until they stop printing. Hasbro lost my business by not caring about my wants, Paizo earned it by giving me more than I asked for.

Good luck with 5e I can't wait to play it on WWGD, our groups now annual foray into 4e.