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Also lets look at what the requirements for crafting a Magic Bow or Magic Weapon takes...

Quote:

Feat(s) Required: Craft Magic Arms and Armor.

Skill(s) Required: Spellcraft, Craft (bows) (for magic bows and arrows), or Craft (weapons) (for all other weapons).

How about Magic Armor?

Quote:

Feat(s) Required: Craft Magic Arms and Armor.

Skill(s) Required: Spellcraft or Craft (armor).

Would you look at that. Crafting magic bows, weapons, or armor can use Craft (Bows), Craft (Weapons), or Craft (Armor).

What does the Aphroite's Eternal Smith reference? Craft (Bows), Craft (Weapons), Craft (Armor)

If the Aphroite isn't a commoner and is some sort of spellcaster with Craft Magic Arms and Armor and they use Craft (Weapon) for example for the skill check to craft a Magic Weapon, they roll a craft check and have to beat a craft DC.


zza ni wrote:

as Meirril said . the text that explain this ability "(they do not multiply the item's gp cost by 10 to determine its sp cost)." woul be meaningless if it talked about magical item creation.

which by the way is also named specificly difrent.
mundane crafting uses the term crafting armor\weapons. while making magical stuff uses the term magic item CREATION.

False. Its referred to as crafting as well. It has crafting feats, DCs, traits, archetypes, spells, etc. Even the language of "creating" a magic item uses the word "crafting" and "craft".


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Love
1) Action Econemy
2) Ancestry
3) Vancian Magic

Hate
1) Nerf to animal companion
2) Headache inducing rules for converting older editions
3) Monks being madder than before.

Houserule
1) Monks now get Ki Strike automatically and also all Ki Powers are included among the feats in the Monk's class section.
2) Monks get "Enlightened Resonance" baseline which lets them use WIS instead of CHA for their focus and spell points.
3) Monks now have the option to take WIS or DEX to determine their AC, TAC, and Reflex saves.


Java Man wrote:
I cannot believe that the RAI for this racial ability is to do somwthing better than any other combination of feats, traits, and class abilities is capable of.

Which is indeed surprising as they rarely tend to print this kind of power. Even if its for just mundane crafting, its a very strong racial.

The Aphroite Commoner, assuming its even level 1 based off of even a 15-point buy, could easily have: STR 12, CON 10, DEX 8, INT 20, WIS 10, CHA 8

As they naturally have a +2 INT, +2 STR, -2 DEX for racial ability scores.

With their racial ability "Skilled" where they choose any craft skill and get a +2 on it, they can pick one of Eternal Smith's craft skills and get a bonus in that area. Lets assume the chosen skill is Craft (Weapons).

Since commoners get craft as a class skill, that is another +4 bonus (1 Rank + 3 Trained).

Throw in Skill Focus (Craft) as they have one feat for a +3 bonus.

Including Masterwork Artisan's Tools (55gp) as our commoner could easily rake that much in. Giving him a further +2 bonus on crafting specifically for Craft (Weapons).

Finally picking up the traits Patient Calm [faith] (treat taking 10 as take 12 for one craft skill), Artisan [social] (+2 to one craft skill your choice), and Unblemished Barrel (+1 on craft [weapons] and some irrelevant benefits) with the drawback of Insatiable as any drawback will do here.

The final result at level 1 would be, while taking 10, is: 30.

Which according to craft rules, if our Aphroite Commoner crafted an exotic melee weapon (DC 18), while rushing his work (+10 dc) would mean that 30x28= 840 worth of crafting work.

By level 3 the Aphroite Commoner picks up Prodigy (pick two skills of any combination of craft, perform, and/or profession. You get a +2 to each of them, this becomes a +4 at level 10). One of which obviously being Craft (Weapons).

By 5th level our Aphroite Commoner picks up their Master Craftsman feat and picks Craft (Weapons). Among its magical benefits, it also provides a +2 in that craft skill.

By the time we reached level 7 where magical crafting is finally unlocked for the commoner who has Craft Magic Arms & Armor and also Master Craftsman, this commoner's result on a craft check by taking 10 would be: 40

Requirements like spells and feats for magic items are basically hand-waived as you only have to increase the DC by 5 for each you don't meet the requirement of. The base DC for magic item crafting, based on which one you are looking at, is [5 + CL] or [10+CL].

Lets say the Aphroite Commoner who is level 7 decides to craft a Ten-Ring Sword (https://www.d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/ ten-ring-sword)

They don't have the requirements Mage Hand and Versatile Weapon, so that is a +10 to the DC. They decide to rush their work which is a +5 DC. So their DC to beat is either (5+7+15=27) OR (10+7+15=32).

Our Aphroite Commoner easily passes with flying colors and forges their new magic sword in just the span of 8 hours.

This isn't even factoring in magic items like Amazing Tools of Manufacture. (https://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/too ls-amazing-tools-of-manufacture/)


Looks like RAW it is for both magical crafting and mundane crafting as to me as its only changing the denomination, gold to silver, for crafting in generalist way.

If it were for just one type of crafting for RAI, in my opinion, it would read:

"When performing mundane crafting with the chosen skill, aphroites with this racial trait use the item's gp value as its sp value when determining crafting progress (they do not multiply the item's gp cost by 10 to determine its sp cost)."