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Thomas Seitz wrote:
Am I the only one that wants to see Megas XLR in Starfinder?

You aren't alone my friend i really want it too.


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Igor Horvat wrote:

@Helmic;

true,

Heavy armor needs less or no speed penalty, and reduced ACP,

But I would add more effect to damage from abilities.

1Handed weapons: +2×str mod for damage

1H finesse weapons: str+dex mod for damage

2Handed weapons: +3×str mod for damage

2H finesse weapons: str+2×dex for damage

Thrown weapons: str+dex for damage

Bows: str+dex+wis

in my opinion this solution is simply perfect i gonna use in my games, most part of masters forgot that if an player roll atk on they can had an 1 streak and that is many frustrating for the player.

sometime i was mastering a game without dex to damage, one player was using a dex fighter, he as totally unlucky e never can help in combats, and he ask to me to trade character, and i let him use dex to damages, the most important thing to an rpg game is have fun playing, above anything.
i'm sorry any english error, not is my main language.


Hello i'm a Brazilian master and i'm interested in this system, i met pathfinder from new order publisher by the starfinder crowdfunding, i'm not an expert in english sorry any mistake, gonna try be most clever than i can.
The weapons and armors need some minimum strength to be used, i gonna take a citation from dex to damage (again)

Igor Horvat wrote:

making all weapons have minimum strength and having either str or dex for attack and damage would be far better. and no weapon categories(simple, martial, exotic)

I.E.

Dagger, 1d4, no min str,
shortsword, 1d6, min str 8
sabre, 1d8, min str 12,
longsword, 1d10, min str 16
battle-ax, 1d12, min str 20,

2handers.

spear, no min str, 1d8
bastard sword, min str 8, 1d10
great sword, min str 12, 1d12,
great axe, min str 14, 2d6
maul, min str 18, 2d8
mercurial greatsword, min str 22, 3d6

bows
str 6, 1d4
str 8, 1d6
str 12, 1d8
str 16, 1d10
str 20, 1d12
str 22, 2d6

now if you have 22 str and manage to have even more dex than that, then be my guest and finesse the hell out of that huge ### sword.

i think that is a great idea, i just gonna change sabre from str of 12 to 10.

And armors can have an minimum strength, in my opinion you can take less penalties in the move or/and tests to compense this new exigence, exemple of strength requirements for armors:

Light Armor:
Padded armor, no min str
Leather, no min str
Studded leather, 10/8 str
Chain shirt, 12/10 str

Medium Armor
Hide, 13 str
Scale mail, 14/13 str
Chain mail, 14/15 str
Breastplate, 16 str

Heavy Armor
Splint mail, 17 str
Half plate, 17 str
Full plate, 20/22 and i had some suggestion for changes, keep the same Penalties but change the ca to +8/9/10 (and maybe tca to 3+) reduce the dex cap to 0, now the strength fighter had a great ultimate defensive item.

This is the changes that i gonna do when i play this Playtest system, after i test this changes i'm back here to say what's happened in my games, hope that
you understand me, i tried do this text most comprehensible possible, sorry my english.