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Igor Horvat wrote:

@Helmic;

true,

Heavy armor needs less or no speed penalty, and reduced ACP,

But I would add more effect to damage from abilities.

1Handed weapons: +2×str mod for damage

1H finesse weapons: str+dex mod for damage

2Handed weapons: +3×str mod for damage

2H finesse weapons: str+2×dex for damage

Thrown weapons: str+dex for damage

Bows: str+dex+wis

in my opinion this solution is simply perfect i gonna use in my games, most part of masters forgot that if an player roll atk on they can had an 1 streak and that is many frustrating for the player.

sometime i was mastering a game without dex to damage, one player was using a dex fighter, he as totally unlucky e never can help in combats, and he ask to me to trade character, and i let him use dex to damages, the most important thing to an rpg game is have fun playing, above anything.
i'm sorry any english error, not is my main language.